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View Full Version : help me with my new version of D&D. (not to be widely distributed.)



Mystic Muse
2009-06-04, 12:40 AM
is there any way we players could legally make our OWN version of D&D? we of course wouldn't call it D&D because that name is copyrighted but I was thinking. if this was possible wouldn't it be the best solution? in this way we could make our own version that appeals to all the players. a more simplistic and balanced game(like 4th) a lot more of differences between classes than similarities.(like in 3.5) I liked 3.5s take on that wizards have a bajillion spells, paladins and clerics have divine spells, warriors have none and so on and so forth. however we need it balanced so that while wizards can hold their own in a fight a wizard versus a fighter or any class would be able to hold their own.

if this IS illegal please delete it and don't ban me please. I was just thinking that why should we rely on a big company to make a game for us when all they're concerned about is the amount of money they make when we can rely on OURSELVES to make a game the way we all want it to be?

Djinn_in_Tonic
2009-06-04, 12:45 AM
Many people have. Check out the following:

d20r by Fax (http://wiki.faxcelestis.net/index.php?title=Template:D20r)

http://www.liquidmateria.info/wiki/index.php?title=Ultimate_Classes

Serpents and Sewers by Satyr (http://www.giantitp.com/forums/showthread.php?t=102346)

All of these are versions of 3.5, although some are so far afield that they can't really be called 3.5 any more.

On a more hybrid note, my ongoing (and currently stalled) project combining 3.5, 4e, and E6:

G7 by Djinn_in_Tonic (http://www.giantitp.com/forums/showthread.php?t=109833)

And it is all legal, provided you don't use anything not included in the SRD (I couldn't make a Soul Knife in G7, for example...although that one is actually borderline, since it's only a name. I could not, however, quote the Book of Exalted Deeds, since that is not part of the Open Gaming License).

arguskos
2009-06-04, 12:47 AM
As a note to Djinn, as soon as I get my forum code in order, there will be a forum dedicated to projects just like this.

Oh, and Djinn, yeah, still banging my head over it. >_< Frikkin' phpBB code.

Oracle_Hunter
2009-06-04, 12:50 AM
This is known as "making a Roleplaying Game" and is done by lots of entrepreneurs all the time. Heck, I'm making a RPG system right now - and I know some people who do it for fun.

That said, if you tried to make a cheap (or even improved) knock-off of 4E, WotC will probably have something to say about it. I'm not entirely clear on Game IP Law, but under Copyright Law that would be called a Derivative Work and therefore a violation of WotC's copyright in all things D&D. Of course, they'd probably only act if it became popular enough to ping their Internet Sensors.

Mechanics-wise, it looks like WotC has some sort of ownership in the base "D&D" system (displayed through the D20 books and the various licensing agreements). This means you probably couldn't just ape the base tables and dice mechanics and get away with it either; I'm not really sure how they got a "patent" on D&D mechanics but they seem pretty sure of it and their lawyers are paid a lot more than me :smalltongue:

Now, if you wanted to make an "open source" RPG you could probably do it under a Creative Commons license - but I have no idea how Creative Commons works in detail.

*ahem* Note that none of the above constitutes legal advice. Hire a lawyer if you want to use Creative Commons or to subvert WotC somehow.

Otherwise, you can just make up your own system and use it with your friends :smallsmile:

Sstoopidtallkid
2009-06-04, 12:52 AM
And it is all legal, provided you don't use anything not included in the SRD (I couldn't make a Soul Knife in G7, for example...although that one is actually borderline, since it's only a name.Do you mean 'could', or am I about to be really confused?

Also, Burning Field, do a search of these forums for 'Open Gaming License' and 'OGL'. Then find the actual OGL and read it. Then cry.

ghost_warlock
2009-06-04, 01:06 AM
Yeah, a lot of people modify systems to better suit their needs; essentially the basis of homebrew. There's nothing illegal about it so long as you're not trying to publish it and make money from it using trademarked information or otherwise violating copyrights.

I, myself, am also working on a version of 3e (called 3G :smalltongue:) that shamelessly steals a few aspects of 4e.

Behold_the_Void
2009-06-04, 01:08 AM
At this point better by far to make your own system so you don't get in legal trouble. Personally, I'm of the opinion if you're going to go through the effort to make a system that works well, do something original so you can potentially do something with it.

I am personally doing just that.

Oracle_Hunter
2009-06-04, 01:14 AM
Yeah, a lot of people modify systems to better suit their needs; essentially the basis of homebrew. There's nothing illegal about it so long as you're not trying to publish it and make money from it using trademarked information or otherwise violating copyrights.
Fiddly point - simply making a Derivative Work (e.g. modifying the system outside the license granted by the copyright holder) is illegal. Later distributing it is merely a second violation. Fair Use is an Affirmative Defense against a copyright violation suit, not a loophole in the Copyright Act; and Fair Use can cover products that make money (see 2 Live Crew's "Pretty Woman") - you're just not as likely to win if you are using it for a commercial purpose.

Of course, WotC isn't going to know about your homebrew (or, at least it won't care) but we may as well be on the same page here :smallcool:

Mystic Muse
2009-06-04, 01:51 AM
okay. I probably will make my own. I just need to find more people's complaints about 4th and WHY they care. if it's something that seems rather pointless then I'm going to ignore it. are there any edition that aren't all that good and should be ignored? I'm probably going to make feats and restrict certain ones to certain classes so that they're more balanced. the one problem with 3.5 is that wizards are unbalanced at later levels. I will avoid the deck of many things and wish will not be in except for in rings and monkey paw type genies:smallamused:

hopefully some of you can playtest it once I work out the mechanics. should probably get my campaign for next year done first though.

ericgrau
2009-06-04, 01:53 AM
Uh, that's all a matter of opinion and if you read up you'll find differing views on what works (though there's some minor consensus on what doesn't work). Decide for yourself. Steal ideas from whomever you chose or make your own.

Mystic Muse
2009-06-04, 01:56 AM
I'm aware it's a matter of opinion. that's why I'll decide for myself which opinions are valid. for example. I agree that the classes in 4th are all pretty much the same which I dislike but they're mostly balanced which I like. if it's constructive criticism I'll definitely take it under consideration. if it's not such as "4th edition is too much like WoW" then I'll obviously be ignoring it. if you're not trying to help and are just complaining don't post.:smallannoyed:

and I think this title needs changing.

Iku Rex
2009-06-04, 02:18 AM
(I Am Not A Lawyer.)

That said, if you tried to make a cheap (or even improved) knock-off of 4E, WotC will probably have something to say about it. I'm not entirely clear on Game IP Law, but under Copyright Law that would be called a Derivative Work and therefore a violation of WotC's copyright in all things D&D. No. People always misuse the term "derivative work (http://en.wikipedia.org/wiki/Derivative_work)" in these threads.

In order or a work to be "derivative" it must contatain copyrighted expresson from another work. It is not relevant here.

Mechanics-wise, it looks like WotC has some sort of ownership in the base "D&D" system (displayed through the D20 books and the various licensing agreements). This means you probably couldn't just ape the base tables and dice mechanics and get away with it either; I'm not really sure how they got a "patent" on D&D mechanics but they seem pretty sure of it and their lawyers are paid a lot more than me :smalltongue:Systems are not protected by copyright. The letter of the law and case law are both quite clear on this.

From the 1976 Copyright Act (17 U.S.C. § 102):
In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.
http://en.wikipedia.org/wiki/United_States_copyright_law#Idea.2Fexpression

The expression is protected, the idea is not. In fact, even the expression (word for word) may not be protected in some cases. http://itlaw.wikia.com/wiki/Morrissey_v._Proctor_&_Gamble .

bosssmiley
2009-06-04, 03:24 AM
is there any way we players could legally make our OWN version of D&D?

Ask the guys who made Castles and Crusades... or Labyrinth Lord... or OSRIC... or BRP* (the system used in CoC, Elric, Runequest, Pendragon, etc.). :smallwink:

As for ripping off 4E direstly. Well, WOTC's toxic GSL squating there like a toad in your Wheaties, perpetually croaking "NO!!!! NO!!!! NO!!!!" does make things a little more complex. But you can probably either:
hack up a 4E-a-like using the OGL (and praises be to Ryan Dancey for that particular gift-beyond-price), or
just follow Kenzer's lead and release material described as "compatible with" 4E D&D.

Have fun tinkering with your fantasy heartbreaker. :smallamused:

* BRP was originally based on the Perrin Conventions, one guy's D&D houserules

Mystic Muse
2009-06-04, 04:24 AM
it's not intended to be a rip-off of fourth. it's intended to use the best of fourth and the best of 3.5 and earlier editions. that's why I want to know what people liked about earlier editions and disliked about newer or disliked about earlier and LIKED about newer. for exaple.
I like 4th because it's balanced.
I dislike 4th because all the characters seem to be the same.
I like 4th because it's simple.
I like 3.5 because it has more features and better feats.
I dislike 3.5 because it has so many skill checks and they're impossible to keep track of.
I also dislike 3.5 because it's unbalanced.
I like 3.5 because of the rolling system.

things like this. if I want this to appeal to a good range of players I need constructive criticism from every side of the spectrum.

Tequila Sunrise
2009-06-04, 05:57 AM
I like 4th because it's balanced.
I dislike 4th because all the characters seem to be the same.
I like 4th because it's simple.
I like 3.5 because it has more features and better feats.
I dislike 3.5 because it has so many skill checks and they're impossible to keep track of.
I also dislike 3.5 because it's unbalanced.
I like 3.5 because of the rolling system.
First, there are quite a lot of gamers who get fed up with D&D and make their own version or make their own game. As long as you don't sell it, WotC won't give a flying kobold about it. The real problem is, it's hard for two people to agree on what exactly the ideal rpg game is, so we often end up right back at old D&D just because everyone knows it. I guess the trick is to have a gaming group who are willing to play your rendition of D&D or homebrew game just because you're the DM. (Or to have a DM willing to run your rendition because you're a genius or something. Don't hold your breath though.)

Second, answering these questions (http://spindrift.wikidot.com/power-19) might help you gain some focus.

Third, there is a homebrew forum on Giant in the Playground which will probably provide you with more constructive responses than the general forum. The Forge (http://www.indie-rpgs.com/forum/index.php?www) is a site just for gamers making their own games, so it might be a useful resource.

Fourth, goodnight and good wishes.

Leon
2009-06-04, 08:25 AM
Lots of people do
I'm progressively working on a role play systems and use my campaigns to test bits out - the current revision of the 3.5 Skill set is proving to work quite well.

I found out recently that some friends have been working on a role play system for some time and they may get us to help try it out, it has things that are noted as being exact copies of already printed material so that if they decide to advance it to a greater level they can remove the section and work on something new to replace it but for the private test plays it will stay

Another friend is a Indie game designer and is always trying new games and tinkering with a set of rules, he's successfully created a couple so far.

Waspinator
2009-06-04, 10:28 AM
There is also Pathfinder, which is basically Paizo's homebrew of 3.5 and is actually be published into a book in a few months.

ghost_warlock
2009-06-04, 10:43 AM
Fiddly point - simply making a Derivative Work (e.g. modifying the system outside the license granted by the copyright holder) is illegal.
I find this difficult to swallow, considering the 4e DMG explicitly states: "If you disagree with how the rules handle something, changing them is within your rights" (page 189). The book then proceeds to give suggestions and guidelines for doing so. In this instance, it seems to me that WotC has willingly signed away any right they would've otherwise had to legal action against "modifying the system."

BlckDv
2009-06-04, 10:52 AM
The best advice I can give you is to sit down and study some game theory first. Do not try to be all things to all people or your game will be strong with fail.

Read and understand at least two theories such as GEN or The Big Model. Then feel free to decide that what they say is crap and come up with your own ideas.

Players and game designers will always have a spoken or unspoken agenda that they bring to the game, and an inner idea of what a "real" RPG is. Once you know what sort of game you want to write... communicate it!

If a player or gamemaster is able to pick up a rulebook and understand that the game is built to enable and promote a plot heavy style of play with unfair and story driven conflict rules to promote literary tropes, they are much more likely to avoid feeling cheated when they do not get a gritty detailed setting with universal and learnable rules that apply equally to PCs, NPCs and offscreen action.

So, make the Donjons and Dragoons game that drives your passion... but make sure to be clear in telling other people what it is, and what it is not. That way, when a group sits down to play it, they are more likely to appreciate the hard work and criticize it constructively, rather than for failing to meet goals it was never reaching for.

Oracle_Hunter
2009-06-04, 01:14 PM
I find this difficult to swallow, considering the 4e DMG explicitly states: "If you disagree with how the rules handle something, changing them is within your rights" (page 189). The book then proceeds to give suggestions and guidelines for doing so. In this instance, it seems to me that WotC has willingly signed away any right they would've otherwise had to legal action against "modifying the system."
Then that is the license that WotC gives you to alter the rules within the course of a game. But by default, you can't.

I mean, you can alter the rules as much as you want and use them so long as you don't put it in a "tangible medium of expression."

In any case, I doubt that WotC signed away all their IP rights in the rules with that simple statement; at most it provides a narrow safe harbor for consumers to use the system as they desire.

Or it may just acknowledge the fact that WotC cannot actually police how a system is used :smallsmile:

@Iku Rex
Actually, a Derivative Work need only be "based on" a copyrighted work.

A “derivative work” is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications, which, as a whole, represent an original work of authorship, is a “derivative work”.
It is a very broad term and most certainly applies to anything "based on" whatever copyrighted material WotC controls in regards to D&D.

While I agree with you that WotC should not be able to copyright a game system, they claim some manner of IP right in it; otherwise they couldn't "license" it to anyone. It is certainly not a patent and if it exists under trademark law then it must be a wholly common-law construct; yet it would make sense for game designers to have some sort of ownership in their game systems.

I asked an IP professor once about it and he didn't know the law either.
@theburningfield
I think you're looking at this the wrong way.

You shouldn't be trying to make some sort of synthesis of 4E and 3E - you should be aiming to produce a system that does what you want it to do. If you largely prefer 3E, then any of the homebrew systems on our forum that try to fix 3E would do you better; if there are aspects of 4E that you don't like, you should alter them.

Looking at your personal preferences, I'd say you should just take 3E and import whatever features you like from 4E into it; when you say you prefer one system's "rolling system" over another, then that system has to be the base of your modified one.

That said, check out the other links in this thread (particularly Tequila Sunrise's).

NPCMook
2009-06-04, 01:23 PM
I like 3.5 because of the rolling system.

WHAT!?

3.5 and 4e use the same rolling system...

Mystic Muse
2009-06-04, 04:56 PM
I meant STAT rolling system. I'm aware they use the same rolling system. I'm not nearly that stupid.

Jothki
2009-06-04, 06:11 PM
Out of curiosity, would it be a violation of copyright to publish an extensive set of errata for an existing system? Every single aspect of the publication (besides pages and line numbers, which seem unlikely to be copyrightable) would be your own original work, assuming that you didn't directly quote the passages that you are modifying.

Oracle_Hunter
2009-06-05, 12:31 AM
Out of curiosity, would it be a violation of copyright to publish an extensive set of errata for an existing system? Every single aspect of the publication (besides pages and line numbers, which seem unlikely to be copyrightable) would be your own original work, assuming that you didn't directly quote the passages that you are modifying.
Derivative Work, so yes.


A “derivative work” is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications, which, as a whole, represent an original work of authorship, is a “derivative work”.
The last clause is exactly what you're talking about. Funny thing? A later section grants the original copyright holder a copyright in whatever you just made. Good times :smalltongue:

Ninetail
2009-06-05, 01:58 AM
Actually, a Derivative Work need only be "based on" a copyrighted work.

It is a very broad term and most certainly applies to anything "based on" whatever copyrighted material WotC controls in regards to D&D.

However, the game's rules cannot be copyrighted. Therefore, another game using those rules is not a Derivative Work in this legal sense, because it is not based on a copyrighted work.

However... you need to be careful, for at least three reasons:

1) The rules themselves cannot be copyrighted, but the specific expression of them can. That means no copying text paragraphs out of the Player's Handbook or Monster Manual. No powers or spells or items or fluff taken from the books, period. I would even avoid using statblocks of the same format -- I'm not entirely sure that would be a violation of IP law, but it opens the possibility, whereas a redesigned statblock would not.

2) Trademarks are still an issue. Your knockoff game can't be called Dungeons & Dragons (although it could be said to be "compatible with Dungeons & Dragons Xth edition" -- that's nominative use, which is allowed), and it can't contain beholders, or illithid, or numerous other trademarked D&D monsters. (There's at least a partial list of these in the GSD, IIRC.)

3) Even if you're in the right, Hasbro could still potentially file a lawsuit, if they think the issue appears murky enough. Even if you're absolutely sure you'd win, do you want to spend the time and money it'd take to fight it? Can you afford to, even if you do want to?

If you were planning on such an approach, I think you'd want to consult a lawyer right away, first, to make sure you're covering yourself. Then consult another lawyer after you're done, but before you publish or distribute it in any way.

(ObDiscaimer: IANAL, and this should not be taken as legal advice.)

Oracle_Hunter
2009-06-05, 04:20 AM
However, the game's rules cannot be copyrighted. Therefore, another game using those rules is not a Derivative Work in this legal sense, because it is not based on a copyrighted work.
I am not at all sure this is the law.

WotC did, after all, act as though they owned the D20 system enough to grant licensing on it. Yes, I know that you can't copyright systems but a "game" may not count as one; the systems the Act refer to were things like accounting methods and software architecture - is a game really the same as those?

I don't know any law either way, but WotC sure acts like they have a copyright on their respective systems - and not a Trademark either.

Maybe there isn't much case law on this matter... I smell a law review article :smalltongue:

EDIT: IANAL is the most amusing legal-esque acronym I've seen so far. Nice :smallbiggrin:

Kurald Galain
2009-06-05, 05:03 AM
WotC did, after all, act as though they owned the D20 system enough to grant licensing on it.

I'm reasonably sure that's an attempted Fait Accompli, combined with the fact that the legal system strongly favors the side with the most money.

J.Gellert
2009-06-05, 05:19 AM
I don't know much about the laws, but doesn't the existence of Pathfinder prove that it can be done?

Tequila Sunrise
2009-06-05, 06:00 AM
Out of curiosity, would it be a violation of copyright to publish an extensive set of errata for an existing system? Every single aspect of the publication (besides pages and line numbers, which seem unlikely to be copyrightable) would be your own original work, assuming that you didn't directly quote the passages that you are modifying.
That's basically what I did (http://lukebuchanan.com/Dungeons_and_Dragons). Several times. I have yet to receive any communication from WotC.

Seriously folks, even if there is some legal jargon about using D&D terminology, WotC has zero incentive to take legal action against you. Unless you try to sell it. As long as you give it away for free, life is good.

NPCMook
2009-06-05, 06:50 AM
I meant STAT rolling system. I'm aware they use the same rolling system. I'm not nearly that stupid.

Those are ALSO the same >.>

The only difference is Point-Buy

PairO'Dice Lost
2009-06-05, 08:16 AM
Those are ALSO the same >.>

The only difference is Point-Buy

I'm pretty sure he means that 3e uses rolling as default, with point buy of varying values as an option, and 4e dying horribly if you use anything else but the point buy system and values given. :smallwink:

Oracle_Hunter
2009-06-05, 12:18 PM
Seriously folks, even if there is some legal jargon about using D&D terminology, WotC has zero incentive to take legal action against you. Unless you try to sell it. As long as you give it away for free, life is good.
Or if you do anything else that annoys them - like giving away their IP for free, cutting into their sales.

This is important to remember - you can damage someone's IP even if you don't sell your copies/works. Regardless of what your personal beliefs on piracy are, that's how the law sees it.

This is also why "doing it for free" does not guarantee a successful Fair Use defense.

Also: legal jargon is something like "inter alia;" the Copyright Act is a law. One can obfuscate, while the other can deprive you of the fruits of your labor.

Ninetail
2009-06-06, 04:32 AM
However, the game's rules cannot be copyrighted. Therefore, another game using those rules is not a Derivative Work in this legal sense, because it is not based on a copyrighted work.


I am not at all sure this is the law.

WotC did, after all, act as though they owned the D20 system enough to grant licensing on it. Yes, I know that you can't copyright systems but a "game" may not count as one; the systems the Act refer to were things like accounting methods and software architecture - is a game really the same as those?


Yes, it is. Game rules are specifically excepted from copyright under US law. From the US Copyright Office's "Games" flier (#108):

"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.... Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game."

And for the sake of clarity, that bit about "trademark material" does not mean that trademark protection doesn't apply.



I don't know any law either way, but WotC sure acts like they have a copyright on their respective systems - and not a Trademark either.


They may act that way, but that doesn't change the law.

Of course, if you offer enough of an opening, there's still that "can you afford the lawsuit?" question to deal with...



EDIT: IANAL is the most amusing legal-esque acronym I've seen so far. Nice :smallbiggrin:

Can't take the credit for that one, it's an old, old Usenet acronym.

Mystic Muse
2009-06-06, 05:00 AM
I'm pretty sure he means that 3e uses rolling as default, with point buy of varying values as an option, and 4e dying horribly if you use anything else but the point buy system and values given. :smallwink:


actually what I mean is the "roll 4d6 take disregard the lowest roll" this can be used for fun interpretations.:smallbiggrin: 4th uses roll 3d6 which decreases your chances of having good stats.

Tequila Sunrise
2009-06-06, 06:03 AM
Or if you do anything else that annoys them - like giving away their IP for free, cutting into their sales.

This is important to remember - you can damage someone's IP even if you don't sell your copies/works. Regardless of what your personal beliefs on piracy are, that's how the law sees it.

This is also why "doing it for free" does not guarantee a successful Fair Use defense.

Also: legal jargon is something like "inter alia;" the Copyright Act is a law. One can obfuscate, while the other can deprive you of the fruits of your labor.
Like I demonstrated earlier, I've written quite a few pdfs that might have cut into WotC sales, during both the 3e and 4e eras, and have yet to be sued or imprisoned. Now maybe Wotc doesn't care because I'm a no-talent amateur, or maybe because I don't have money worth suing for. Either way, I'm going to continue making D&D pdfs with absolute confidence that WotC doesn't care and I think it's silly for others not to do the same. Remember, any legal action that WotC takes requires hefty legal fees, so a lot of money needs to be at stake for any legal action to be worth the fees.

Mystic Muse
2009-06-06, 06:09 AM
Like I demonstrated earlier, I've written quite a few pdfs that might have cut into WotC sales, during both the 3e and 4e eras, and have yet to be sued or imprisoned. Now maybe Wotc doesn't care because I'm a no-talent amateur, or maybe because I don't have money worth suing for. Either way, I'm going to continue making D&D pdfs with absolute confidence that WotC doesn't care and I think it's silly for others not to do the same. Remember, any legal action that WotC takes requires hefty legal fees, so a lot of money needs to be at stake for any legal action to be worth the fees.

this doesn't matter since my computer fu is very bad and I don't know HOW to make PDFs XD

Yora
2009-06-06, 06:11 AM
Yeah, a lot of people modify systems to better suit their needs; essentially the basis of homebrew. There's nothing illegal about it so long as you're not trying to publish it and make money from it using trademarked information or otherwise violating copyrights.
Isn't Paizo doing exactly that with Pathfinder RPG? It's a 3.5e variant and they do it for monney.
You just have to take care, that you're only using the SRD and don't take stuff from other books.

Mystic Muse
2009-06-06, 06:14 AM
unless you're somebody the US has been looking for forever and still hasn't found in which case WOTC STILL won't care just so they don't get hit with kamikaze jets.

Tequila Sunrise
2009-06-06, 08:50 AM
this doesn't matter since my computer fu is very bad and I don't know HOW to make PDFs XD
Right, the point is that WotC doesn't care about all the nonprofit D&D revisions floating around, whatever their form. I hope the alarmists here haven't convinced you to give up on your project, because you should do it if for no other reason than experimentation and personal satisfaction.

sebsmith
2009-06-06, 10:21 AM
Have you looked at Star Wars Saga Edition? It seemed to cut the difference perfectly, at least to me. You'd probably need to remove jedi for balance of course, but they don't make much sense for any other setting anyway.