lilhowie624
2009-06-04, 02:57 PM
Sniper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Lining up the Shot
2nd|
+2|
+3|
+3|
+0|Basic Sniper
3rd|
+3|
+3|
+3|
+1| +10ft to range / Precision +1d6
4th|
+4|
+4|
+4|
+1| Ranged Specialsit
5th|
+5|
+4|
+4|
+1|Aim Leg
6th|
+6/+1|
+5|
+5|
+2|Rapid Reload
7th|
+7/+2|
+5|
+5|
+2| +20ft range / Precision +2d6
8th|
+8/+3|
+6|
+6|
+2| Advanced Sniper
9th|
+9/+4|
+6|
+6|
+3|Quicken Lining up the Shot
10th|
+10/+5|
+7|
+7|
+3| +30ft range / Precision +3d6
11th|
+11/+6/+1|
+7|
+7|
+3| Aim Arm
12th|
+12/+7/+2|
+8|
+8|
+4| Lightning Reload
13th|
+13/+8/+3|
+8|
+8|
+4|
14th|
+14/+9/+4|
+9|
+9|
+4| Expert Sniper / +40ft range / Precision +4d6
15th|
+15/+10/+5|
+9|
+9|
+5|
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Increased Crossbow/bow Multiplier X1
17th|
+17/+12/+7/+2|
+10|
+10|
+5| Aim Throat
18th|
+18/+13/+8/+3|
+11|
+11|
+6| Immediate Reload / +50ft range / Precise +5d6
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Immediate Lining up the Shot
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Master Sniper[/table]
HD: 1d6
skills: 4+int
balance, climb, concentration, hide, jump, k.(dungeoneering), k.(geography), listen, ride, spot, move silently
armor - light
weapon - simple, hand crossbow, Great crossbow, great long and shortbows both regular and composite
Lining up the Shot - As a standard action you can make a spot check against the targets AC.
If sucessful you gain a +1 bonus to your next attack hit and damage rolls.
this improves by an additional +1 at lvl 4 and for every 4 lvls there after.
While Lining up the Shot you may not move or take any action other than simple and immediate.
If at anytime you are holding Lining up the Shot and cannot maintain 25% visablity on the target or you make a move action before you attack you lose the benefits gained by this ability.
Basic Sniper - If you succeed on Lining up the Shot you may hold that shot until the start of your next round.
If you do so you must succeed on a DC15 concentration check. if you succeed ont he check you can add your int modifier as extra dmg
In additon you may now make a move action at 1/4 of you movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -15 penalty to your hide check instead of the normal 20.
+X range - increase the range of your bow and crossbow and the range at which precision based damage can be applied by X amount.
this abilities stacks with other abilities that increase both range and precision range.
Precision - works like sneak attack except as noted here. This bonus dmg can only be applied to ranged weapons(ex crossbow or bow).
this dmg stacks with sneack attack and its many varents.
Ranged Specialist - Half the range penalties, in addtion you can qualify for fighter feats as if you were a fighter of 2lvls lower these feats can only be applied to ranged weapons.
Aim Leg - As a standard action you can take a -4 on your attack roll to aim at a targets leg. If you hit the target recieves a -2 penalty to dex and a -10 movement this lasts 1d4+int rounds.
this can stack on a target a number of times for each leg they have.(humonoids = 2, centaurs = 4)
Rapid Reload - You can reload a hand crossbow as a free action, you can reload a light crossbow as an immeadiate action, and you
can reload a heavy crossbow and great crossbows as a move action.
this doesnt stack with the feat rapid reload
Advanced Sniper - If you are successful at Lining up the Shot and holding the action for 1 round you can opt to hold it for an addional round.
If you hold the shot for a second round you must succeed on a DC20 concentration check. If you succeed you ignore an amount of ac (lvl+int) on
the target. This is in addtion to the benefit granted by Basic Sniper.
In additon you may now move at 1/2 of your movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -10 penalty to your hide check instead of the normal 20.
Quicken Lining up the Shot - You can now use Lining up the Shot as a move action.
If successful you can use Basic Sniper as an immediate action.
Aim Arm - As a standard action you can take a -4 on your attack roll to aim at the targets arm. If you hit the target recieves a -2 penalty to str and rendering the arm useless for 1d4+int rounds if it was holding something the item is dropped.
this can stack on a target a number of times for each arm they have.
Lightning Reload - you can reload a light crossbow as a free action and a heavy crossbow and great crossbow as a immediate action.
Expert Sniper - If you are Successful at Lining up the Shot and holding the action for 2 rounds you can opt to hold it for a third round.
If you do so you must succeed on a DC25 concentration check. If you succeed you can add your precision dmg to that attack, you may also use aim arm, leg, or throat on this attack. This is in addition to the benefit granted by Advanced Sniper and Basic Sniper.
In additon you may now move at 3/4 of your movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -5 penalty to your hide check instead of the normal 20.
Increased Crossbow/bow Multiplier X1 - Increase the multiplier damage on a critical hit by 1.
Aim Throat - As a standard action you can take a -4 on your attack roll to aim at the targets throat. If you hit the target they recieve a 25% spell fail for spells requiring the verbal component and are treated as sufficationg for 1d4+int rounds. this can only be used on living creatures and creatures
that have a distinguishable throat.
Immediate Reload - you can now reload heavy crossbows and great crossbows as a free action.
Immediate Lining up the Shot - you can now use Lining up the Shot an Immediate action.
If successful can use Basic Sniperas a simple action and Advanced Sniperas a move action.
Master Sniper - If you are successful at Lining up the Shot and holding the action for 3 rounds you can opt to hold it for a fourth round.
If you do so you must succeed on a DC30 concentration check. If you succeed your next ranged attack is a ranged touch attack and if it hits is considered an automatic threat.
this is in addition to the benefit granted by Expert Sniper,Advanced Sniper and Basic Sniper
In addition you may now move at your full movement while holding Lining up the Shot and if you use the snipe maneuver you suffer no penalty.
this is my attempt to make a sniper like archer class. ive always wanted to make one but every time i do its always fighter/rouge or ranger/scout. and neither use the crossbow.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Lining up the Shot
2nd|
+2|
+3|
+3|
+0|Basic Sniper
3rd|
+3|
+3|
+3|
+1| +10ft to range / Precision +1d6
4th|
+4|
+4|
+4|
+1| Ranged Specialsit
5th|
+5|
+4|
+4|
+1|Aim Leg
6th|
+6/+1|
+5|
+5|
+2|Rapid Reload
7th|
+7/+2|
+5|
+5|
+2| +20ft range / Precision +2d6
8th|
+8/+3|
+6|
+6|
+2| Advanced Sniper
9th|
+9/+4|
+6|
+6|
+3|Quicken Lining up the Shot
10th|
+10/+5|
+7|
+7|
+3| +30ft range / Precision +3d6
11th|
+11/+6/+1|
+7|
+7|
+3| Aim Arm
12th|
+12/+7/+2|
+8|
+8|
+4| Lightning Reload
13th|
+13/+8/+3|
+8|
+8|
+4|
14th|
+14/+9/+4|
+9|
+9|
+4| Expert Sniper / +40ft range / Precision +4d6
15th|
+15/+10/+5|
+9|
+9|
+5|
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Increased Crossbow/bow Multiplier X1
17th|
+17/+12/+7/+2|
+10|
+10|
+5| Aim Throat
18th|
+18/+13/+8/+3|
+11|
+11|
+6| Immediate Reload / +50ft range / Precise +5d6
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Immediate Lining up the Shot
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Master Sniper[/table]
HD: 1d6
skills: 4+int
balance, climb, concentration, hide, jump, k.(dungeoneering), k.(geography), listen, ride, spot, move silently
armor - light
weapon - simple, hand crossbow, Great crossbow, great long and shortbows both regular and composite
Lining up the Shot - As a standard action you can make a spot check against the targets AC.
If sucessful you gain a +1 bonus to your next attack hit and damage rolls.
this improves by an additional +1 at lvl 4 and for every 4 lvls there after.
While Lining up the Shot you may not move or take any action other than simple and immediate.
If at anytime you are holding Lining up the Shot and cannot maintain 25% visablity on the target or you make a move action before you attack you lose the benefits gained by this ability.
Basic Sniper - If you succeed on Lining up the Shot you may hold that shot until the start of your next round.
If you do so you must succeed on a DC15 concentration check. if you succeed ont he check you can add your int modifier as extra dmg
In additon you may now make a move action at 1/4 of you movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -15 penalty to your hide check instead of the normal 20.
+X range - increase the range of your bow and crossbow and the range at which precision based damage can be applied by X amount.
this abilities stacks with other abilities that increase both range and precision range.
Precision - works like sneak attack except as noted here. This bonus dmg can only be applied to ranged weapons(ex crossbow or bow).
this dmg stacks with sneack attack and its many varents.
Ranged Specialist - Half the range penalties, in addtion you can qualify for fighter feats as if you were a fighter of 2lvls lower these feats can only be applied to ranged weapons.
Aim Leg - As a standard action you can take a -4 on your attack roll to aim at a targets leg. If you hit the target recieves a -2 penalty to dex and a -10 movement this lasts 1d4+int rounds.
this can stack on a target a number of times for each leg they have.(humonoids = 2, centaurs = 4)
Rapid Reload - You can reload a hand crossbow as a free action, you can reload a light crossbow as an immeadiate action, and you
can reload a heavy crossbow and great crossbows as a move action.
this doesnt stack with the feat rapid reload
Advanced Sniper - If you are successful at Lining up the Shot and holding the action for 1 round you can opt to hold it for an addional round.
If you hold the shot for a second round you must succeed on a DC20 concentration check. If you succeed you ignore an amount of ac (lvl+int) on
the target. This is in addtion to the benefit granted by Basic Sniper.
In additon you may now move at 1/2 of your movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -10 penalty to your hide check instead of the normal 20.
Quicken Lining up the Shot - You can now use Lining up the Shot as a move action.
If successful you can use Basic Sniper as an immediate action.
Aim Arm - As a standard action you can take a -4 on your attack roll to aim at the targets arm. If you hit the target recieves a -2 penalty to str and rendering the arm useless for 1d4+int rounds if it was holding something the item is dropped.
this can stack on a target a number of times for each arm they have.
Lightning Reload - you can reload a light crossbow as a free action and a heavy crossbow and great crossbow as a immediate action.
Expert Sniper - If you are Successful at Lining up the Shot and holding the action for 2 rounds you can opt to hold it for a third round.
If you do so you must succeed on a DC25 concentration check. If you succeed you can add your precision dmg to that attack, you may also use aim arm, leg, or throat on this attack. This is in addition to the benefit granted by Advanced Sniper and Basic Sniper.
In additon you may now move at 3/4 of your movement while holding Lining up the Shot and if you use the snipe monuver you only suffer
a -5 penalty to your hide check instead of the normal 20.
Increased Crossbow/bow Multiplier X1 - Increase the multiplier damage on a critical hit by 1.
Aim Throat - As a standard action you can take a -4 on your attack roll to aim at the targets throat. If you hit the target they recieve a 25% spell fail for spells requiring the verbal component and are treated as sufficationg for 1d4+int rounds. this can only be used on living creatures and creatures
that have a distinguishable throat.
Immediate Reload - you can now reload heavy crossbows and great crossbows as a free action.
Immediate Lining up the Shot - you can now use Lining up the Shot an Immediate action.
If successful can use Basic Sniperas a simple action and Advanced Sniperas a move action.
Master Sniper - If you are successful at Lining up the Shot and holding the action for 3 rounds you can opt to hold it for a fourth round.
If you do so you must succeed on a DC30 concentration check. If you succeed your next ranged attack is a ranged touch attack and if it hits is considered an automatic threat.
this is in addition to the benefit granted by Expert Sniper,Advanced Sniper and Basic Sniper
In addition you may now move at your full movement while holding Lining up the Shot and if you use the snipe maneuver you suffer no penalty.
this is my attempt to make a sniper like archer class. ive always wanted to make one but every time i do its always fighter/rouge or ranger/scout. and neither use the crossbow.