Ping_T._Squirrel
2006-04-09, 04:20 AM
What I have here are a list of feats that I thought about after a debate with my group where we talked about how a fighter gets little "Exclusive" ablities. I tried to make them attaiinable for most, but they do also seem to lean being much more attainable by the fighter class.
Feel free to rip me apart for these because they are over powered.
Precise Attack [General]
You can take extra care to make sure your attacks sting a bit more.
Prerequiste: 13+ Dex, Weapon Finess
Effect: The effect is similar to the effect of Power Attack, though it is only permissable to use with any weapon that is allowed to be used in conjunction of weapon finess. You can trade up to your base attack bonus to deal extra damage equal to the penalty taken.
A figher can take this as a bonus feat.
Hack Limb [General]
You can slash at your enemies’ limbs to disable them or take them off entirely.
Prerequiste: 13+ Strength, Power Attack, Improved Sunder, Weapon Specialization with a slashing weapon, BAB 12+
Effect: Using this feat in combat is a standard action and must be done with a slashing weapon you have specialization in. When used, you take an attack at –4 to hit but if you strike you deal damage to a specified limb. You do only half the normal damage to the target, but the limb takes full damage (A limb is consided to have one quarter the hit points of the target) and if the limb’s hit points are reduced to zero, it is disabled.
A limb, once disabled, cannot be used until the creature has received healing sufficient to restore the limb to full health.
If damage twice to the limbs hit points is applied, it is removed and will require a Regeneration spell to correct.
The effects of having a limb removed or disabled can be ruled for the situation by the DM but will typically include an decreased move rate for a leg, loss of an attack, or loss of a shield bonus.
A fighter can take this as a bonus feat.
Slasher [General]
Cutting through enemies is something you can do with ease.
Prerequiste: 13+ Strength, Power Attack, Cleave, Great Cleave, Weapon Specialization with a slashing weapon, BAB 12+
Effect: When you critically strike an opponent with a slashing weapon that you have specialization in, you can make an attack another target within reach. The attack is made at the attack bonus used to critical the first target. You cannot take a 5-foot step between these attacks. You can only make only one such attack a round.
A fighter can take this as a bonus feat.
Crashing Strike [General]
Your blows can stun your oppenent.
Prerequiste: 13+ Strength, Power Attack, Weapon Specialization in a bludgeoning weapon, Base attack bonus +8
Effect: You must declare you are using this feat before you make your attack roll and you only may do this when using a bludgeoning weapon you have specialization with. A foe that is damaged by this attack must make a Fortitude save (DC 10 + ˝ your base attack bonus + Strength bonus) or be stunned for one round. This stun is the same as the Stunning Fist feat found in the PHB. This may be done as many times per day as one quarter your base attack bonus rounded down.
A fighter can take this as a bonus feat.
Knock Down Strike [General]
You can push people over with a blunt weapon.
Prerequiste: 13+ Strength, Power Attack, Weapon Specialization in a bludgeoning weapon, BAB +10
Effect: When you critical with a blunt weapon you have Weapon Specialization with, you may begin a trip attack as if you just made your unarmed melee touch attack as long as you meet the size requirements to make a trip attack. This does not provoke an attack of opportunity, nor can you be tripped if you fail. Since you cannot be tripped back, you do not need to worry about dropping your weapon to advoid being tripped. If you succeed, you knock your opponent prone.
A fighter can take this as a bonus feat.
Run Through [General]
You can preform a deadly lunge attack.
Prerequiste: 13+ Dexerity, Weapon Finess, Precise Attack, Weapon Specialization with a melee, piercing weapon, BAB 12+
Effect: You must declare you are attempting this attack before the attack roll is made. Once you declare this attack, you suffer an attack of opportunity as you line up the strike but being hit does not spoil the attempt. The attack is made at –5 to hit, but if it lands it is a critical strike. This can only be done once per round.
A fighter can take this as a bonus feat.
Feel free to rip me apart for these because they are over powered.
Precise Attack [General]
You can take extra care to make sure your attacks sting a bit more.
Prerequiste: 13+ Dex, Weapon Finess
Effect: The effect is similar to the effect of Power Attack, though it is only permissable to use with any weapon that is allowed to be used in conjunction of weapon finess. You can trade up to your base attack bonus to deal extra damage equal to the penalty taken.
A figher can take this as a bonus feat.
Hack Limb [General]
You can slash at your enemies’ limbs to disable them or take them off entirely.
Prerequiste: 13+ Strength, Power Attack, Improved Sunder, Weapon Specialization with a slashing weapon, BAB 12+
Effect: Using this feat in combat is a standard action and must be done with a slashing weapon you have specialization in. When used, you take an attack at –4 to hit but if you strike you deal damage to a specified limb. You do only half the normal damage to the target, but the limb takes full damage (A limb is consided to have one quarter the hit points of the target) and if the limb’s hit points are reduced to zero, it is disabled.
A limb, once disabled, cannot be used until the creature has received healing sufficient to restore the limb to full health.
If damage twice to the limbs hit points is applied, it is removed and will require a Regeneration spell to correct.
The effects of having a limb removed or disabled can be ruled for the situation by the DM but will typically include an decreased move rate for a leg, loss of an attack, or loss of a shield bonus.
A fighter can take this as a bonus feat.
Slasher [General]
Cutting through enemies is something you can do with ease.
Prerequiste: 13+ Strength, Power Attack, Cleave, Great Cleave, Weapon Specialization with a slashing weapon, BAB 12+
Effect: When you critically strike an opponent with a slashing weapon that you have specialization in, you can make an attack another target within reach. The attack is made at the attack bonus used to critical the first target. You cannot take a 5-foot step between these attacks. You can only make only one such attack a round.
A fighter can take this as a bonus feat.
Crashing Strike [General]
Your blows can stun your oppenent.
Prerequiste: 13+ Strength, Power Attack, Weapon Specialization in a bludgeoning weapon, Base attack bonus +8
Effect: You must declare you are using this feat before you make your attack roll and you only may do this when using a bludgeoning weapon you have specialization with. A foe that is damaged by this attack must make a Fortitude save (DC 10 + ˝ your base attack bonus + Strength bonus) or be stunned for one round. This stun is the same as the Stunning Fist feat found in the PHB. This may be done as many times per day as one quarter your base attack bonus rounded down.
A fighter can take this as a bonus feat.
Knock Down Strike [General]
You can push people over with a blunt weapon.
Prerequiste: 13+ Strength, Power Attack, Weapon Specialization in a bludgeoning weapon, BAB +10
Effect: When you critical with a blunt weapon you have Weapon Specialization with, you may begin a trip attack as if you just made your unarmed melee touch attack as long as you meet the size requirements to make a trip attack. This does not provoke an attack of opportunity, nor can you be tripped if you fail. Since you cannot be tripped back, you do not need to worry about dropping your weapon to advoid being tripped. If you succeed, you knock your opponent prone.
A fighter can take this as a bonus feat.
Run Through [General]
You can preform a deadly lunge attack.
Prerequiste: 13+ Dexerity, Weapon Finess, Precise Attack, Weapon Specialization with a melee, piercing weapon, BAB 12+
Effect: You must declare you are attempting this attack before the attack roll is made. Once you declare this attack, you suffer an attack of opportunity as you line up the strike but being hit does not spoil the attempt. The attack is made at –5 to hit, but if it lands it is a critical strike. This can only be done once per round.
A fighter can take this as a bonus feat.