Orzel
2009-06-05, 03:45 PM
So i was thing on how to do a tiny race in 4th edition with screing up the game and still be viable in most classes.
Here are my rules.
A Tiny creature's normal, heavy, and maximum loads ae halved.
A Tiny creature cannot use two-handed or versatile weapons of the normal size.
A Tiny creatue must wield a normal weapon with both hands unless in has the off hand property. A tiny character does not gain additional damage for doing so.
A Tiny creature may use a versatile weapon with the small keyword, but otherwise must wield a normal weapon with both hands unless it has the off hand property.
A Tiny creature takes up no space and has 0 natural reach.
A Tiny creature can end its movement in a larger creature's square and can move through the space of a creature of Medium size or larger.
So here is one:
Gremlin
Height: 2'0"-2'11"
Weight: 25-35 lbs.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Tiny
Speed: 4
Vision: Low light
Languages: Common, Elven
Beastly Run When you have at least one free hand, add 3 to your speed.
Fast crawl You can crawl at your full speed.
Dismantle You have a +5 bonus to Thievery checks to disarm or delay traps.
Gremlin Grapple You gain Gremlin Grapple as an at-will power
Gremlin Grapple
At-Will*Weapon Melee weapon
Strandard action Melee touch
Target: One Creature
Attack: Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex,
Hit: The target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape).
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power
Heroic Feat
Greater Grappler
Prerequisite: Gremlin, gremlin grapple
Benefit: You gain a +2 feat bonus to your defenses when an enemy attempts to escape your grab.
Paragon feat
Destoy Constructs
Prerequisite: Gremlin
Benefit: When you hit a contruct when you have combat advantage, you deal an additional 1d10 damage.
Here are my rules.
A Tiny creature's normal, heavy, and maximum loads ae halved.
A Tiny creature cannot use two-handed or versatile weapons of the normal size.
A Tiny creatue must wield a normal weapon with both hands unless in has the off hand property. A tiny character does not gain additional damage for doing so.
A Tiny creature may use a versatile weapon with the small keyword, but otherwise must wield a normal weapon with both hands unless it has the off hand property.
A Tiny creature takes up no space and has 0 natural reach.
A Tiny creature can end its movement in a larger creature's square and can move through the space of a creature of Medium size or larger.
So here is one:
Gremlin
Height: 2'0"-2'11"
Weight: 25-35 lbs.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Tiny
Speed: 4
Vision: Low light
Languages: Common, Elven
Beastly Run When you have at least one free hand, add 3 to your speed.
Fast crawl You can crawl at your full speed.
Dismantle You have a +5 bonus to Thievery checks to disarm or delay traps.
Gremlin Grapple You gain Gremlin Grapple as an at-will power
Gremlin Grapple
At-Will*Weapon Melee weapon
Strandard action Melee touch
Target: One Creature
Attack: Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex,
Hit: The target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape).
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power
Heroic Feat
Greater Grappler
Prerequisite: Gremlin, gremlin grapple
Benefit: You gain a +2 feat bonus to your defenses when an enemy attempts to escape your grab.
Paragon feat
Destoy Constructs
Prerequisite: Gremlin
Benefit: When you hit a contruct when you have combat advantage, you deal an additional 1d10 damage.