WeeFreeMen
2009-06-05, 11:45 PM
Hello all. As usual I come to you playgrounds seeking your Optimization advice and the like. So far, I have not been disappointed.
In my upcoming campaign, my characters will be caught in an arena and escape through their own means, however the owner of the affair doesn't take a liking to this and hires someone to drag them back, but the key is..alive..
Anyway. The build is
Sorcerer (Combat Variant)-6
Fighter- 1
Ranger- 1
Justiciar (Com. Warrior)- 10
Side Note: The race for this BBEG is "Ghost Elf" its a homebrew as a Ying to a Drows Yang. So to speak.
Ghost Elf (Alfar)
+2 Dexterity +2 Charisma -2 Constitution
-Medium
-Base Movement: 40ft
-Low-Light Vision (Can see twice as far as humans in Conditions of poor Illumination)
-Immunity to Sleep/Paralyze effects
- Racial Save Bonus: +2 on Will Saves vs. Enchantments
-Race Skill Bonus: +2 on Stealth Checks, +2 on Perception Checks, -2 on Athletics
-Special Qualities: Immunity to Sleep/Paralyzing effects.
3/Day: Invisibility 1/Day: Pass Without Trace (All Spell-Like abilities cast at 1st Level CL)
-Languages: Elven/Common. Bonus Languages: Aquan, Dwarven, Celestial
-Level Adjustment: +2
Hey will have several "Masterwork-Cold Steel-Manacles" as weapons
Each holding a specific Stored Spell
-Ray of: Exaustion, Dizziness, Enfeeblement, Clumsiness, Stupidity, etc
Basically to try and stat out the PCs and bring them in for JUSTICE!
But I am by no means an optimizer so I leave the Feat count to you.
Rules: 1) Please try and keep it to the Class Levels I specified.
2) the PrC <B>MUST</B> stay.
3) Keep it 3.0-3.5, No campaign specific material please.
Have fun. and thank you in advance :D
In my upcoming campaign, my characters will be caught in an arena and escape through their own means, however the owner of the affair doesn't take a liking to this and hires someone to drag them back, but the key is..alive..
Anyway. The build is
Sorcerer (Combat Variant)-6
Fighter- 1
Ranger- 1
Justiciar (Com. Warrior)- 10
Side Note: The race for this BBEG is "Ghost Elf" its a homebrew as a Ying to a Drows Yang. So to speak.
Ghost Elf (Alfar)
+2 Dexterity +2 Charisma -2 Constitution
-Medium
-Base Movement: 40ft
-Low-Light Vision (Can see twice as far as humans in Conditions of poor Illumination)
-Immunity to Sleep/Paralyze effects
- Racial Save Bonus: +2 on Will Saves vs. Enchantments
-Race Skill Bonus: +2 on Stealth Checks, +2 on Perception Checks, -2 on Athletics
-Special Qualities: Immunity to Sleep/Paralyzing effects.
3/Day: Invisibility 1/Day: Pass Without Trace (All Spell-Like abilities cast at 1st Level CL)
-Languages: Elven/Common. Bonus Languages: Aquan, Dwarven, Celestial
-Level Adjustment: +2
Hey will have several "Masterwork-Cold Steel-Manacles" as weapons
Each holding a specific Stored Spell
-Ray of: Exaustion, Dizziness, Enfeeblement, Clumsiness, Stupidity, etc
Basically to try and stat out the PCs and bring them in for JUSTICE!
But I am by no means an optimizer so I leave the Feat count to you.
Rules: 1) Please try and keep it to the Class Levels I specified.
2) the PrC <B>MUST</B> stay.
3) Keep it 3.0-3.5, No campaign specific material please.
Have fun. and thank you in advance :D