Mephibosheth
2006-04-17, 12:10 AM
So, I have become very much attached to the idea of manipulating Darkness, and have decided to create an organization for my homebrew world based around PrC's that manipulate Darkness in interesting ways. This organization will be called the Strangers in the Dark, and will include members of the Knife in the Dark (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1134585077 ;start=10#10) PrC and the Sword in the Dark (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1137271087 ;start=0#0) PrC, as well as this new one I've just finished, the Voice in the Dark. Please let me know what you think, and what improvements you would like to see.
Voice in the Dark
Hit Dice: d6
Requirements:
Skills: Perform (any) 8 ranks, Spellcraft 8 ranks, Hide 5 ranks, Move Silently 5 ranks
Spellcasting: Ability to cast Darkness as an arcane spell
Special: Bardic Music class ability
Class Skills:
The Voice in the Dark’s class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 6 + int modifier
BAB: as Bard
Saves: Fort - poor Ref, Will - good
Level
1 - Bardic Music, Familiarity
2 - Extra Darkness, +1 level of existing spellcasting class
3 - Augment Darkness, +1 level of existing spellcasting class
4 - Darkness Casting, +1 level of existing spellcasting class
5 - Music of the Night, +1 level of existing spellcasting class
6 - Darkvision, +1 level of existing spellcasting class
7 - Darkness Casting, +1 level of existing spellcasting class
8 - Augment Darkness, +1 level of existing spellcasting class
9 - Music of the Night, +1 level of existing spellcasting class
10 - Darkness Casting, +1 level of existing spellcasting class
Class Features
Bardic Music – Voice in the Dark levels stack with bard levels for the purpose of determining the Voice in the Dark’s daily uses of his/her Bardic Music abilities, the value of the bonus granted by Inspire Courage (if any), and the number of allies the Voice in the Dark can affect with his/her Inspire Greatness ability (if any).
Familiarity – Beginning at 1st level, a Voice in the Dark is unaffected by his/her own Darkness spells and can attack and maneuver within its radius at no penalty.
Spellcasting – At 2nd level, A Voice in the Dark gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Voice in the Dark, he must decide to which class he adds the new level for purposes of determining spells per day. A Voice in the Dark's caster level increases as show on the above table.
Extra Darkness – Beginning at 2nd level, a Voice in the Dark gains the ability to use Quickened Darkness as a spell-like ability a number of times per day equal to half his/her class level.
Augment Darkness - Beginning at 3rd level, the Darkness created by a Voice in the Dark's spell-like ability is considered a 3rd level spell when determining its interaction with light-producing spells. At 8th level, the Darkness is considered a 4th level spell for this purpose.
Darkness Casting – Beginning at 4th level, a Voice in the Dark gains improved spellcasting versatility when in an area of magical Darkness. At 4th level, a Voice in the Dark may cast any spell with the “harmless” designation in its saving throw entry as if under the influence of the Enlarge Spell metamagic feat. A Voice in the Dark need not have Enlarge Spell in order to use this ability, nor does the use of this ability require an increase in spell-level or casting time.
At 7th level, a Voice in the Dark may cast any spell with the “harmless” designation and a range of touch at a greater range. This functions exactly like the Reach Spell metamagic feat, except that the Voice in the Dark may target any creature within the same area of magical Darkness as the Voice in the Dark. A Voice in the Dark need not have Reach Spell in order to use this ability, nor does the use of this ability require an increase in spell-level or casting time.
At 10th level, a Voice in the Dark become so in tune with magical Darkness that he/she can cast any spell with the “harmless” designation on any creature within an area of magical Darkness, even if the Voice in the Dark and the target are in different areas of Darkness. This ability allows the Voice in the Dark to affect a number of creatures equal to half his/her class level, even with spells that only target a single creature. If the spell itself affects more people, this number supercedes the limits placed on this class ability. This ability functions only if the Voice in the Dark and the target are both within the radius of Darkness.
Music of the Night – Beginning at 5th level, a Voice in the Dark can influence the very nature of magical Darkness and can imbue the Darkness with the power of his/her musical abilities, causing the darkness to resonate with his/her music. At 5th level, while located in an area of magical Darkness, the effects of a Voice in the Dark's music last longer than normal, as if under the influence of the Lingering Song feat. This increase in duration occurs only within areas of magical Darkness. If the Voice in the Dark already has the Lingering Song feat, the duration increases a further 2 rounds inside areas of Darkness. Additionally, at 9th level, the bonuses granted by a Voice in the Dark's music increase by one while the Voice in the Dark initiates their use in an area of magical Darkness. Note that nothing prevents the music from having effects outside of areas of Darkness, but rather that their effects are magnified by the Darkness.
Darkvision – Beginning at 6th level, a Voice in the Dark becomes acclimatized to darkness and gains darkvision out to a range of 60 ft. If the Voice in the Dark already has darkvision, this ability has no effect.
So, that's it. Please let me know what you guys think. I hope you find it interesting/fun.
Mephibosheth
Voice in the Dark
Hit Dice: d6
Requirements:
Skills: Perform (any) 8 ranks, Spellcraft 8 ranks, Hide 5 ranks, Move Silently 5 ranks
Spellcasting: Ability to cast Darkness as an arcane spell
Special: Bardic Music class ability
Class Skills:
The Voice in the Dark’s class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 6 + int modifier
BAB: as Bard
Saves: Fort - poor Ref, Will - good
Level
1 - Bardic Music, Familiarity
2 - Extra Darkness, +1 level of existing spellcasting class
3 - Augment Darkness, +1 level of existing spellcasting class
4 - Darkness Casting, +1 level of existing spellcasting class
5 - Music of the Night, +1 level of existing spellcasting class
6 - Darkvision, +1 level of existing spellcasting class
7 - Darkness Casting, +1 level of existing spellcasting class
8 - Augment Darkness, +1 level of existing spellcasting class
9 - Music of the Night, +1 level of existing spellcasting class
10 - Darkness Casting, +1 level of existing spellcasting class
Class Features
Bardic Music – Voice in the Dark levels stack with bard levels for the purpose of determining the Voice in the Dark’s daily uses of his/her Bardic Music abilities, the value of the bonus granted by Inspire Courage (if any), and the number of allies the Voice in the Dark can affect with his/her Inspire Greatness ability (if any).
Familiarity – Beginning at 1st level, a Voice in the Dark is unaffected by his/her own Darkness spells and can attack and maneuver within its radius at no penalty.
Spellcasting – At 2nd level, A Voice in the Dark gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Voice in the Dark, he must decide to which class he adds the new level for purposes of determining spells per day. A Voice in the Dark's caster level increases as show on the above table.
Extra Darkness – Beginning at 2nd level, a Voice in the Dark gains the ability to use Quickened Darkness as a spell-like ability a number of times per day equal to half his/her class level.
Augment Darkness - Beginning at 3rd level, the Darkness created by a Voice in the Dark's spell-like ability is considered a 3rd level spell when determining its interaction with light-producing spells. At 8th level, the Darkness is considered a 4th level spell for this purpose.
Darkness Casting – Beginning at 4th level, a Voice in the Dark gains improved spellcasting versatility when in an area of magical Darkness. At 4th level, a Voice in the Dark may cast any spell with the “harmless” designation in its saving throw entry as if under the influence of the Enlarge Spell metamagic feat. A Voice in the Dark need not have Enlarge Spell in order to use this ability, nor does the use of this ability require an increase in spell-level or casting time.
At 7th level, a Voice in the Dark may cast any spell with the “harmless” designation and a range of touch at a greater range. This functions exactly like the Reach Spell metamagic feat, except that the Voice in the Dark may target any creature within the same area of magical Darkness as the Voice in the Dark. A Voice in the Dark need not have Reach Spell in order to use this ability, nor does the use of this ability require an increase in spell-level or casting time.
At 10th level, a Voice in the Dark become so in tune with magical Darkness that he/she can cast any spell with the “harmless” designation on any creature within an area of magical Darkness, even if the Voice in the Dark and the target are in different areas of Darkness. This ability allows the Voice in the Dark to affect a number of creatures equal to half his/her class level, even with spells that only target a single creature. If the spell itself affects more people, this number supercedes the limits placed on this class ability. This ability functions only if the Voice in the Dark and the target are both within the radius of Darkness.
Music of the Night – Beginning at 5th level, a Voice in the Dark can influence the very nature of magical Darkness and can imbue the Darkness with the power of his/her musical abilities, causing the darkness to resonate with his/her music. At 5th level, while located in an area of magical Darkness, the effects of a Voice in the Dark's music last longer than normal, as if under the influence of the Lingering Song feat. This increase in duration occurs only within areas of magical Darkness. If the Voice in the Dark already has the Lingering Song feat, the duration increases a further 2 rounds inside areas of Darkness. Additionally, at 9th level, the bonuses granted by a Voice in the Dark's music increase by one while the Voice in the Dark initiates their use in an area of magical Darkness. Note that nothing prevents the music from having effects outside of areas of Darkness, but rather that their effects are magnified by the Darkness.
Darkvision – Beginning at 6th level, a Voice in the Dark becomes acclimatized to darkness and gains darkvision out to a range of 60 ft. If the Voice in the Dark already has darkvision, this ability has no effect.
So, that's it. Please let me know what you guys think. I hope you find it interesting/fun.
Mephibosheth