Thistle
2006-03-30, 02:31 PM
Ok, I've never been good at judging the balance so feel free to tear this apart.
Unseelie Huntsman
Hit Die: d8
Requirements:
Skills: Hide 4, Nature 4, Ride 5, Survival 5
BAB: +5
Feats: Track
Special: Non-good
Class Skills:
Balance, Climb, Handel Animal, Hide, Intimidate, Knowledge (Nature)(Nobility), Listen, Move Silently, Ride, Search, Spot, Survival, Swim, Tumble, Use Rope
Skill Points: 4+Int
Class Features:
BAB:Good
Fort:Good
Ref: Good
Will: Bad
Level
1 Low Light, Sound of the Hunt, Hunting Companion
2 Fast Speed +10
3 Darkvision, Mists of the Hunt
4 Sleet Storm 4/day
5 Fast Speed +20
6 Scent
7 Fear 4/day
8 Fast Speed +30
9 Discern Location 1/day
10 Chill Pressence, Cold Resistance 15
Low Light (ex): Gain or double range of low light
Sound of the Hunt(su): Whenever the huntsman is tracking, preparing to attack, or attack, the sound of pounding hoofbeats, beating wings, of baying wolves is heard in the targets mind. The mark must be within 500 ft.
Hunting Companion(ex): At level 1 a huntsman can get a worg. At level 4 a dire wolf, yeth hound, or shadow mastiff. At level 7 a dire lion, winter wolf, or half-dragon pegasus. At level 10 a griffon, nightmare, or half-fiend unicorn.
Fast Speed (ex): This applies to a huntsman companion so long as they are within 50ft.
Darkvision(ex):Gain or double darkvision
Mists of the Hunt(su):As a constant obsuring mist except as follows. Does not dissipate with wind and a range of 40 ft. This can be dismissed at will.
Sleet Storm(sp)
Scent(ex): Gain scent
Fear(sp)
Discern Location (sp)
Chill Pressence(su): An area of 30 ft around the huntsman is extreme cold at all times. (If the ambient temprature is 90 degrees treat as severe cold, 110 cold weather, 140 comfortable tepmrature, 160 suppresses the ability entirerly.) This can be dismissed at will.
Cold resistance(ex): Applies to a huntsman's companion when within 50ft
Unseelie Huntsman
Hit Die: d8
Requirements:
Skills: Hide 4, Nature 4, Ride 5, Survival 5
BAB: +5
Feats: Track
Special: Non-good
Class Skills:
Balance, Climb, Handel Animal, Hide, Intimidate, Knowledge (Nature)(Nobility), Listen, Move Silently, Ride, Search, Spot, Survival, Swim, Tumble, Use Rope
Skill Points: 4+Int
Class Features:
BAB:Good
Fort:Good
Ref: Good
Will: Bad
Level
1 Low Light, Sound of the Hunt, Hunting Companion
2 Fast Speed +10
3 Darkvision, Mists of the Hunt
4 Sleet Storm 4/day
5 Fast Speed +20
6 Scent
7 Fear 4/day
8 Fast Speed +30
9 Discern Location 1/day
10 Chill Pressence, Cold Resistance 15
Low Light (ex): Gain or double range of low light
Sound of the Hunt(su): Whenever the huntsman is tracking, preparing to attack, or attack, the sound of pounding hoofbeats, beating wings, of baying wolves is heard in the targets mind. The mark must be within 500 ft.
Hunting Companion(ex): At level 1 a huntsman can get a worg. At level 4 a dire wolf, yeth hound, or shadow mastiff. At level 7 a dire lion, winter wolf, or half-dragon pegasus. At level 10 a griffon, nightmare, or half-fiend unicorn.
Fast Speed (ex): This applies to a huntsman companion so long as they are within 50ft.
Darkvision(ex):Gain or double darkvision
Mists of the Hunt(su):As a constant obsuring mist except as follows. Does not dissipate with wind and a range of 40 ft. This can be dismissed at will.
Sleet Storm(sp)
Scent(ex): Gain scent
Fear(sp)
Discern Location (sp)
Chill Pressence(su): An area of 30 ft around the huntsman is extreme cold at all times. (If the ambient temprature is 90 degrees treat as severe cold, 110 cold weather, 140 comfortable tepmrature, 160 suppresses the ability entirerly.) This can be dismissed at will.
Cold resistance(ex): Applies to a huntsman's companion when within 50ft