Umbral_Arcanist
2006-04-11, 08:58 PM
I came up with this conceit rather randomly the other day and i am interested in any input people have
the Unbound:
Sometimes, divine beings grant devout followers the ability to reach deep inside themselves and unlock the power within.
requirements: BAB: +5
Skills: Concentration:9 ranks, knowledge (religion): 5 ranks
Special: must possess the flurry of blows ability as well as either divine grace or the ability to cast divine spells. Must also have a patron diety.
Class skills: 4+ int per level; I'm really bad at this part but i'm thinking the monk's skill list will be fine
HD: d8, BAB: 3/4 (as cleric) Saves: All good (as monk)
Special abilities:
1: Monk Abilities- like the common PrC feature, unarmed damage, AC, and speed as monk, stacks with monk levels etc.
Unbind- useable a number of times per day equal to CON modifier (natural) + class level. This ability grants you a number of "points" equal to your CHA mod (natural) + class level. These can be used in a number of ways based on level. At fifth and tenth level you can an extra use. These bonuses last a number of rounds equal to 5+ CON mod (natural). While unbound you gain a physcial triat to signify it, such as glowing eyes or golden skin. All bonusess granted by this ability are profane or holy in nature. You cannot use this ability to overlap. The use of points must be detirmined when the ability is activated and cannot be changed.
Unbound Body- you can add the points from the unbound ability to any of your three physical ability scores as you see fit limited only by your number of points
2:
3: Unbound speed- by spending points you can increase your base speed by 10 ft * points spent
4:
5: Pius Flurry- you can now use your dieties favored weapon provided it is either a light or one handed melee weapon
Unbound fists- you can spend points to overcome an opponents DR as follows:
1 point for magic, 3 for any alignment based or matieiral based DR, epic DR may not be overcome this way unless the character is epic and then it costs 5 points
6:
7- Unbound Healing- By spending points you gain
fast healing at a rate of 1 for every 2 points spent
8:
9: Unbound defense- you can spend points to gain DR X/ magic and cold iron where X equals points spent divided by 3, rounded down
10: Unbound Self- Part of your inner power is permenently unbound, you gain +2 to one physical and one mental ability score and you gain SR equal to 15 + character level.
Multi-class note: a paladin or monk who takes levels in this PrC is able to take levels in both class again, as long as their alignment is appropriate.
I may have left something in the manner of rules out, i'm thinking about putting in Unbound mind whoch would allow you to add to mental ability scores, but that could be too easily abused (i think).
What do you think?
the Unbound:
Sometimes, divine beings grant devout followers the ability to reach deep inside themselves and unlock the power within.
requirements: BAB: +5
Skills: Concentration:9 ranks, knowledge (religion): 5 ranks
Special: must possess the flurry of blows ability as well as either divine grace or the ability to cast divine spells. Must also have a patron diety.
Class skills: 4+ int per level; I'm really bad at this part but i'm thinking the monk's skill list will be fine
HD: d8, BAB: 3/4 (as cleric) Saves: All good (as monk)
Special abilities:
1: Monk Abilities- like the common PrC feature, unarmed damage, AC, and speed as monk, stacks with monk levels etc.
Unbind- useable a number of times per day equal to CON modifier (natural) + class level. This ability grants you a number of "points" equal to your CHA mod (natural) + class level. These can be used in a number of ways based on level. At fifth and tenth level you can an extra use. These bonuses last a number of rounds equal to 5+ CON mod (natural). While unbound you gain a physcial triat to signify it, such as glowing eyes or golden skin. All bonusess granted by this ability are profane or holy in nature. You cannot use this ability to overlap. The use of points must be detirmined when the ability is activated and cannot be changed.
Unbound Body- you can add the points from the unbound ability to any of your three physical ability scores as you see fit limited only by your number of points
2:
3: Unbound speed- by spending points you can increase your base speed by 10 ft * points spent
4:
5: Pius Flurry- you can now use your dieties favored weapon provided it is either a light or one handed melee weapon
Unbound fists- you can spend points to overcome an opponents DR as follows:
1 point for magic, 3 for any alignment based or matieiral based DR, epic DR may not be overcome this way unless the character is epic and then it costs 5 points
6:
7- Unbound Healing- By spending points you gain
fast healing at a rate of 1 for every 2 points spent
8:
9: Unbound defense- you can spend points to gain DR X/ magic and cold iron where X equals points spent divided by 3, rounded down
10: Unbound Self- Part of your inner power is permenently unbound, you gain +2 to one physical and one mental ability score and you gain SR equal to 15 + character level.
Multi-class note: a paladin or monk who takes levels in this PrC is able to take levels in both class again, as long as their alignment is appropriate.
I may have left something in the manner of rules out, i'm thinking about putting in Unbound mind whoch would allow you to add to mental ability scores, but that could be too easily abused (i think).
What do you think?