BobGhengisKhan
2006-04-20, 01:45 PM
Crusader
While most churches tend to avoid conflict with other religions, there are some cases where the followers of a religion become so harmful (Erythnull) or religious hatred runs so deep (Heironius + Hextor), that there are times when a lawful church may actually declare war on a religion. At the forefront of these wars are the Crusaders, a cadre of loyal warriors to the church consecrated to specifically do battle with the followers of an opposing faith. The most common crusaders are fighters, but rangers may act as their scouts, and in lawful good religions, Paladins are choice candidates due to their deep immersion in the faith.
Crusaders act as the shock troops of theological warfare, existing primarly for the purpose of destroying any clerics of an opposing faith that have made themselves too much a nuisance, while inspiring shock and fear in the opposition. battles between Crusaders of opposing faiths tend to be bloody and brief.
Requirements:
Alignment: Any lawful
BaB: +7
Skills:
Ride: 7 ranks
Knowledge (religion) 3 ranks
Intimidate: 7 ranks
Class abilities: Proficiency with all simple and martial weapons.
Special: One must be ordained a Crusader at a special ceremony lasting for two days at a temple of the appropriate religion.
Class features:
Hit die: d10
BaB: as fighter
Good saves: Fortitude.
Weapon proficiencies: The Crusader is proficient with all simple and martial weapons, light, medium, and heavy armor, as well as shields.
Class skills: The Crusader's class skills are: Ride(Dex) Intimidate(Cha) Climb(Str) Knowledge: Religion(int) jump(Str), Swim(Str) Craft(Int) Handle Animal(Cha).
Crusaders recieve 2+Int modifier skill points per level.
Class Features: The Crusader is a five-level class.
Multiclassing: Paladins may resume taking Paladin levels after taking Crusader levels.
Enemy of the faith(Su): Upon being ordained, at 1st level, the Crusader gains a +2 divine bonus on bluff, listen, sense motive, spot, and survival checks against followers of a specific religion. This bonus increases to +4 at 5th level. A Crusader may switch the religion he gets this bonus against in a ceremony of a similar length to the one that ordained him. The Crusader cannot switch the opposing faith for three months after consecration.
Iron Will: the Crusader gets this as a bonus feat at 2nd level.
One-track mind(Ex): At third level, the Crusader gets a +4 bonus on Will saves against mind-affecting abilities that would cause him to stop attempting harmful actions against the faith he was consecrated to oppose.
Theological recgonition: At fourth level, The Crusader may substitute a Knowledge (Religion) check for a Spot check when impersonation of religious figures is attempted through Disguise. The opponent is also robbed of any synergy bonus with Bluff.
This is probably the second prestige class I've made so far, so comments are appreciated. A character example will be provided, if requested.
While most churches tend to avoid conflict with other religions, there are some cases where the followers of a religion become so harmful (Erythnull) or religious hatred runs so deep (Heironius + Hextor), that there are times when a lawful church may actually declare war on a religion. At the forefront of these wars are the Crusaders, a cadre of loyal warriors to the church consecrated to specifically do battle with the followers of an opposing faith. The most common crusaders are fighters, but rangers may act as their scouts, and in lawful good religions, Paladins are choice candidates due to their deep immersion in the faith.
Crusaders act as the shock troops of theological warfare, existing primarly for the purpose of destroying any clerics of an opposing faith that have made themselves too much a nuisance, while inspiring shock and fear in the opposition. battles between Crusaders of opposing faiths tend to be bloody and brief.
Requirements:
Alignment: Any lawful
BaB: +7
Skills:
Ride: 7 ranks
Knowledge (religion) 3 ranks
Intimidate: 7 ranks
Class abilities: Proficiency with all simple and martial weapons.
Special: One must be ordained a Crusader at a special ceremony lasting for two days at a temple of the appropriate religion.
Class features:
Hit die: d10
BaB: as fighter
Good saves: Fortitude.
Weapon proficiencies: The Crusader is proficient with all simple and martial weapons, light, medium, and heavy armor, as well as shields.
Class skills: The Crusader's class skills are: Ride(Dex) Intimidate(Cha) Climb(Str) Knowledge: Religion(int) jump(Str), Swim(Str) Craft(Int) Handle Animal(Cha).
Crusaders recieve 2+Int modifier skill points per level.
Class Features: The Crusader is a five-level class.
Multiclassing: Paladins may resume taking Paladin levels after taking Crusader levels.
Enemy of the faith(Su): Upon being ordained, at 1st level, the Crusader gains a +2 divine bonus on bluff, listen, sense motive, spot, and survival checks against followers of a specific religion. This bonus increases to +4 at 5th level. A Crusader may switch the religion he gets this bonus against in a ceremony of a similar length to the one that ordained him. The Crusader cannot switch the opposing faith for three months after consecration.
Iron Will: the Crusader gets this as a bonus feat at 2nd level.
One-track mind(Ex): At third level, the Crusader gets a +4 bonus on Will saves against mind-affecting abilities that would cause him to stop attempting harmful actions against the faith he was consecrated to oppose.
Theological recgonition: At fourth level, The Crusader may substitute a Knowledge (Religion) check for a Spot check when impersonation of religious figures is attempted through Disguise. The opponent is also robbed of any synergy bonus with Bluff.
This is probably the second prestige class I've made so far, so comments are appreciated. A character example will be provided, if requested.