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FoeHammer
2009-06-08, 12:36 PM
I just got the Saga of the Dragon Cult campaign and have DM'ed about halfway through the first module.

Has anyone here played it and if so do you have any suggestions/comments?

Thanks!

evil-frosty
2009-06-08, 06:19 PM
I have personally never heard of it but it sounds pretty cool. Can you tell me more about it?

Matthew
2009-06-08, 06:30 PM
http://www.goodman-games.com/images/GMG5200CoverLarge.jpg

Saga of the Dragon Cult (http://www.goodman-games.com/5200preview.html)

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

Before there was Áereth, the Known Realms, or the gazetteer that hints to the myriad of adventures set therein, there was Tsathzar Rho, the Witch Queen, Nockmort the Mad Treant, and Pyraxus the Red Dragon. Fearsome villains all, the four reigned with terror and violence across the Known Realms, and a many a troupe of aspiring heroes fell before their evil machinations. Now all four classic villains can be found together in this single, epic adventure path. Saga of the Dragon Cult is a collection of four classic DCC adventures that takes PCs from 1st level all the way to 10th level and beyond. Beginning play as mere apprentices, woodsmen, petty thieves, and sellswords, the PCs grow to become mighty legends, of whom tales of heroism are recounted across the North. By the final chapter, the fate of civilization rests in the hands of the PCs, as they chase a fearsome red dragon back to its lair.

This boxed set includes the adventure modules DCC #2: Lost Vault of Tsathzar Rho, DCC #6: Temple of the Dragon Cult, DCC #10: The Sunless Garden, and DCC #17: Legacy of the Savage Kings. It also includes a 32-page adventure path guide that ties these four modules into one cohesive adventure path with plot adjustments, new interludes, and more details on the world of Áereth, for a total of 168 pages of adventure!

Rules Set: d20 v3.5.

Developer: Harley Stroh
Cover Artist: Eric Lofgren
Cartographer: Jeremy Simmons

GMG5200, boxed set with 5 modules (total of 168 pages), $19.99

evil-frosty
2009-06-08, 06:39 PM
Ya that sounds pretty cool. Do you know how it runs? Is it good as written or do you have to do some tweaking to make it really special?

Matthew
2009-06-08, 07:09 PM
Not sure; the reviews for the individual DCCs (#2, #6, #10, and #17) are pretty good, but DCC 17 Legacy of Savage Kings is the only one I am really familiar with, and even then that is the first edition version released as part of Saga of the Witch Queen. You can read the Dragonsfoot reviews at the links below:

DCC2 The Lost Vault of Tsathzar Rho (http://www.dragonsfoot.org/forums/viewtopic.php?f=38&t=35453)
DCC6 Temple of the Dragon Cult (http://www.dragonsfoot.org/forums/viewtopic.php?f=38&t=35535)
DCC10 The Sunless Garden (http://www.dragonsfoot.org/forums/viewtopic.php?f=38&t=35742)

FoeHammer
2009-06-09, 05:42 PM
Ya that sounds pretty cool. Do you know how it runs? Is it good as written or do you have to do some tweaking to make it really special?
Runs pretty well, though it's important to read through all the material (five modules) before running it. First dungeon has a sort of lovecraftian theme. (elder gods attempt to suborn reality)
goes from lvl 1 to 10 over for adventures.

I don't think it's being sold since the release of 4.0.

Matthew
2009-06-09, 06:02 PM
I don't think it's being sold since the release of 4.0.

New copies are no longer being printed, but it will be a while before it becomes a totally second hand market. As of right now, Amazon has five copies available for purchase: Saga of the Dragon Cult (http://www.amazon.com/Dungeon-Crawl-Classics-Adventure-Path/dp/097900652X).

Surfing HalfOrc
2009-06-09, 06:18 PM
This adventure works really well as written, but I have done other things as well.

I use "The Halls of the Minotaur" as a starting point, then rolled into "Into the Wilds." I had a few side encounters along the way just to build up experience, then did "Legacy of the Savage Kings." I didn't like the Nockwort adventure at all, and dropped it, but finished up with "Cult of the Dragon." The minotaur in the first adventure is easily inserted in the final adventure in his "augmented" form.

The linking adventures really ties the modules together, and I highly recommend this one.

Of course, I love (and own) the entire Goodman Games Dungeon Crawl Classics line! I jumped all over the $2 pdf deal they had a few months back.