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Dhavaer
2006-05-07, 03:41 AM
Avatar of the Self

Full BAB
Good Fort and Will, Poor Reflex
Defence and Reputation as Holy Knight.
d10 Hit Die
7 + 1/2 level action points
[Can anyone tell me how to use the Insert Table?]

Abilities:

1: Absolute Grace, Divine Spells
2: Rebuke Humans, Divine Spells
3: No Thought of Failure, Divine Spells
4: Improved Rebuking, Divine Spells
5: Bastion of Will, Divine Spells

Requirements
BAB: +7
Skills: Intimidate 9 ranks, Diplomacy 9 ranks
Feats: Frightful Presence, Confident
Other: The Avatar may have no more than two allegiances

Absolute Grace: The Avatar adds her Charisma modifier to her saves, whether positive or negative.

Rebuke Humans: As the Mystic ability. The Avatar may not turn or bolster humans.

No Thought of Failure: The Avatar adds her Charisma modifier to the results of all action point rolls.

Improved Rebuke Humans: The Avatar rebukes at twice her class level.

Bastion of Will: The Avatar adds her Charisma modifier as a deflection bonus (or penalty) to her defence. The Avatar loses this bonus when flatfooted.

Divine Spells: The Avatar casts divine spells as an Acolyte. The DC for the saves of her spells is 10 + spell level + Charisma modifier. She receives no bonus spells for higher ability scores.

[Spells per day are as the Holy Knight. Damn tables.]

Dhavaer
2006-05-07, 03:42 AM
0-level spells
Burst, Daze, Distract, Prestidigitation, Detect Magical Aura, Resistance, Cure Minor Wounds, Inflict Minor Wounds, Lesser Natural Armour, Light, Missive, Sending, Telempathic Projection, Valour, Virtue

1-level spells
Attraction, Bane, Biofeedback, Bless, Cause Fear, Charm Person, Cure Light Wounds, Inflict Light Wounds, Jump, Lesser Mindlink, Remove Fear, Sanctuary, Shield of Faith, Sleep, True Strike, Vigour, White Noise

2nd level spells
Brain Lock, Cure Moderate Wounds, Darkness, Darkvision, Daylight, Delay Poison, Enhance Ability, Hold Person, Inflict Moderate Wounds, Inflict Pain, Lesser Restoration, Suggestion, Remove Paralysis, Resist Energy

3rd level spells
Bestow Curse, Cure Serious Wounds, Dispel Magic, False Sensory Input, Halt Undead, Improved Biofeedback, Inflict Serious Wounds, Lesser Domination, Magic Circle, Mental Blast, Mindlink, Prayer, Recharge, Remove Curse, Remove Disease, Shutdown, Water Breathing