Sacrath
2006-04-14, 10:37 AM
This is a prestige class I submitted a while back as a five level prestige class. I couldn't find it when I searched and it is probably just as wel, looking back at my notes it was pretty poorly made. I decided to re-make it as a ten level class and post it agian.
Auramancer V1:
Prestige Class
Auramancers are spell casters devoted to studying the lasting effects of magic on the world. As Auramancers see it, all spells can be broken down into base components, strands of power, which can be identified and altered. The more powerful a spell is, the more complex the weave. Instantaneous spells such as fireball or magic missile, have wispy structures that burn away quickly. Since instantaneous spells lose their structure so fast they are extremely difficult to study; therefore, Auramancers turn their attention to spells with more substantial structure. Auramancers revel in the geometry and architecture of spells that last hours, days, or nearly forever. This intense study of the structure of magic allows gives Auramancers a keen sense of when magic is present, the capability to improve upon the structure of their own spells, and, by changing a spells structure an Auramancer can disrupt spells, shield herself and allies from magical effects or even absorb spells power to use for her own purposes.
Requirements: Ability to cast 2nd level spells, 8 ranks in spellcraft, 8 ranks in Concentration, Extend Spell metamagic feat, any item creation feat, at least 3 spells with duration of 1 hour per level or more.
Lvl BAB Fort Ref Will Special
1 +0 +0 +0 +2 Aura sense
2 +1 +0 +0 +3 Aura crafter 1/day
3 +1 +1 +1 +3 Aura disruption
4 +2 +1 +1 +4 -
5 +2 +1 +1 +4 Aura shielding
6 +3 +2 +2 +5 Aura sight, Aura crafter 2/day
7 +3 +2 +2 +5 Spell Weave
8 +4 +2 +2 +6 Improved aura disruption
9 +4 +3 +3 +6 Spell absorption
10 +5 +3 +3 +7 Improved aura shielding, Aura crafter 3/day
Aura Sense: The first thing an Auramancer learns is how to sense the magical energies around her. Due to this attuned sense, an Auramancer of first level or higher is considered to have a constant detect magic effect as the spell. This ability can be dispelled, but the auramancer can resume it next round as a free action. Aura sense does not function in an anti-magic field. The caster level of aura sense is the Auramancer’s class level.
Aura crafter: An Aruamancer’s intense study of the structure of spells allows her to reinforce the structure of her own spells. Once per day, an Auramancer of second level or higher can double the length of her spells as if she used the Extend Spell metamagic feat without an increase in spell level. This takes no extra casting time and can be applied on the fly. This ability increases to two times per day at sixth level and three times per day at tenth level.
Aura disruption: An Auramancer soon learns that every magical spell has a weak point in its structure, a hole or tangle left by a slight, unavoidable miscalculation of the caster. An Auramancer exploits these weak points to disrupt a spell and cause it to collapse like a house of cards. To represent this, an Auramancer of third level or higher gains dispel magic as a spell like ability usable an amount of times per day equal to her Auramancer level.
Aura shielding: An Auramancer’s intense study of the structure and composition of spells allows the Auramancer to protect herself from magical effects. Any spell or spell like ability used on an Auramancer of fifth level or higher has its caster level lowered by one. This effect can not be dispelled, but does not function in an anti-magic field. The Auramancer can suppress or renew this protection as a move action. Suppressing or renewing this protection does not affect spells already cast on the Auramancer.
Aura sight: At sixth level an Auramancer becomes more finely attuned to the magical effects around her. An Auramancer of sixth level or higher is considered to have a constant arcane sight effect as the spell. This ability can be dispelled, but the auramancer can resume it next round as a free action. Aura sight does not function in an anti-magic field. The caster level of aura sight is the Auramancer’s class level.
Spellweave: At seventh level an Auramancer learns to alter the structure of her spells in order to weave a protective ward on herself or her allies. As a standard action, an Auramacer of seventh level or higher can expend a spell of fourth level or lower she could cast to ward herself or a touched willing creature against that spell as if the spell spell immunity had been cast. The immunity only applies to the particular spell that the Auramancer had expended to use this ability. The effect lasts an hour per Auramancer level and can not be dispelled; however, the Auramancer that created the spellweave can dispel the effect as a standard action requiring a touch attack. Any creature can only have one spellweave active at any one time.
Improved aura disruption: At eighth level an Auramancer’s ability to disrupt the structure of spells improves. The Auramancer loses her dispel magic spell like ability and gains a greater dispel magic spell like ability usable a number of times per day equal to her Auramancer level.
Spell absorption: The arguably the most powerful ability an Auramancer possesses is the ability to absorb a spell’s energy to fuel her own spells and abilities. Once per day an Auramancer of ninth level or higher can absorb the energies of a spell that effected by her spellweave power. The Auramancer can use this energy to cast spells that she knows by expending one spell level of stored energy for every spell level the spell has, or she can use it to fuel her metamagic abilities by expending energy instead of adding spell levels. For example, Minterel a wizard and ninth level Auramancer. A Justicar attempts to use his spell like ability dimensional anchor on her, but fortunately she had created a spellweave on herself by expending dimensional anchor a few hours before. She chooses to absorb the energies of this spell with her spell absorption power. She now has four spell levels of energy at her disposal. On the next round, she uses three of the spell levels to cast ray of exhaustion on the Justicar, expending three levels of stored energy and leaving her with one. Later Minterel is grappled by an iron golem. On her turn, Minterel uses the last level of her stored energy to add the Still spell metamagic feat to her freedom of movement spell, freeing herself from the golem’s grasp. Any energy left over at the end of the day is wasted.
Improved aura shielding: At tenth level, an Auramancer’s resistance to spells improves. Any spell cast on an Auramancer after she reaches tenth level has its caster level lowered by two. This effect can not be dispelled, but does not function in an anti-magic field. The Auramancer can suppress or renew this protection as a move action. Suppressing or renewing this protection does not affect spells already cast on the Auramancer.
Edit: Because of formating issues I had to remove the spells section of the chart. An aruamancer gains 1 level for spells per day in her previous arcane or divine class every level after first. The chart should include a section at the end that reads:
Spells per day
-
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
Auramancer V1:
Prestige Class
Auramancers are spell casters devoted to studying the lasting effects of magic on the world. As Auramancers see it, all spells can be broken down into base components, strands of power, which can be identified and altered. The more powerful a spell is, the more complex the weave. Instantaneous spells such as fireball or magic missile, have wispy structures that burn away quickly. Since instantaneous spells lose their structure so fast they are extremely difficult to study; therefore, Auramancers turn their attention to spells with more substantial structure. Auramancers revel in the geometry and architecture of spells that last hours, days, or nearly forever. This intense study of the structure of magic allows gives Auramancers a keen sense of when magic is present, the capability to improve upon the structure of their own spells, and, by changing a spells structure an Auramancer can disrupt spells, shield herself and allies from magical effects or even absorb spells power to use for her own purposes.
Requirements: Ability to cast 2nd level spells, 8 ranks in spellcraft, 8 ranks in Concentration, Extend Spell metamagic feat, any item creation feat, at least 3 spells with duration of 1 hour per level or more.
Lvl BAB Fort Ref Will Special
1 +0 +0 +0 +2 Aura sense
2 +1 +0 +0 +3 Aura crafter 1/day
3 +1 +1 +1 +3 Aura disruption
4 +2 +1 +1 +4 -
5 +2 +1 +1 +4 Aura shielding
6 +3 +2 +2 +5 Aura sight, Aura crafter 2/day
7 +3 +2 +2 +5 Spell Weave
8 +4 +2 +2 +6 Improved aura disruption
9 +4 +3 +3 +6 Spell absorption
10 +5 +3 +3 +7 Improved aura shielding, Aura crafter 3/day
Aura Sense: The first thing an Auramancer learns is how to sense the magical energies around her. Due to this attuned sense, an Auramancer of first level or higher is considered to have a constant detect magic effect as the spell. This ability can be dispelled, but the auramancer can resume it next round as a free action. Aura sense does not function in an anti-magic field. The caster level of aura sense is the Auramancer’s class level.
Aura crafter: An Aruamancer’s intense study of the structure of spells allows her to reinforce the structure of her own spells. Once per day, an Auramancer of second level or higher can double the length of her spells as if she used the Extend Spell metamagic feat without an increase in spell level. This takes no extra casting time and can be applied on the fly. This ability increases to two times per day at sixth level and three times per day at tenth level.
Aura disruption: An Auramancer soon learns that every magical spell has a weak point in its structure, a hole or tangle left by a slight, unavoidable miscalculation of the caster. An Auramancer exploits these weak points to disrupt a spell and cause it to collapse like a house of cards. To represent this, an Auramancer of third level or higher gains dispel magic as a spell like ability usable an amount of times per day equal to her Auramancer level.
Aura shielding: An Auramancer’s intense study of the structure and composition of spells allows the Auramancer to protect herself from magical effects. Any spell or spell like ability used on an Auramancer of fifth level or higher has its caster level lowered by one. This effect can not be dispelled, but does not function in an anti-magic field. The Auramancer can suppress or renew this protection as a move action. Suppressing or renewing this protection does not affect spells already cast on the Auramancer.
Aura sight: At sixth level an Auramancer becomes more finely attuned to the magical effects around her. An Auramancer of sixth level or higher is considered to have a constant arcane sight effect as the spell. This ability can be dispelled, but the auramancer can resume it next round as a free action. Aura sight does not function in an anti-magic field. The caster level of aura sight is the Auramancer’s class level.
Spellweave: At seventh level an Auramancer learns to alter the structure of her spells in order to weave a protective ward on herself or her allies. As a standard action, an Auramacer of seventh level or higher can expend a spell of fourth level or lower she could cast to ward herself or a touched willing creature against that spell as if the spell spell immunity had been cast. The immunity only applies to the particular spell that the Auramancer had expended to use this ability. The effect lasts an hour per Auramancer level and can not be dispelled; however, the Auramancer that created the spellweave can dispel the effect as a standard action requiring a touch attack. Any creature can only have one spellweave active at any one time.
Improved aura disruption: At eighth level an Auramancer’s ability to disrupt the structure of spells improves. The Auramancer loses her dispel magic spell like ability and gains a greater dispel magic spell like ability usable a number of times per day equal to her Auramancer level.
Spell absorption: The arguably the most powerful ability an Auramancer possesses is the ability to absorb a spell’s energy to fuel her own spells and abilities. Once per day an Auramancer of ninth level or higher can absorb the energies of a spell that effected by her spellweave power. The Auramancer can use this energy to cast spells that she knows by expending one spell level of stored energy for every spell level the spell has, or she can use it to fuel her metamagic abilities by expending energy instead of adding spell levels. For example, Minterel a wizard and ninth level Auramancer. A Justicar attempts to use his spell like ability dimensional anchor on her, but fortunately she had created a spellweave on herself by expending dimensional anchor a few hours before. She chooses to absorb the energies of this spell with her spell absorption power. She now has four spell levels of energy at her disposal. On the next round, she uses three of the spell levels to cast ray of exhaustion on the Justicar, expending three levels of stored energy and leaving her with one. Later Minterel is grappled by an iron golem. On her turn, Minterel uses the last level of her stored energy to add the Still spell metamagic feat to her freedom of movement spell, freeing herself from the golem’s grasp. Any energy left over at the end of the day is wasted.
Improved aura shielding: At tenth level, an Auramancer’s resistance to spells improves. Any spell cast on an Auramancer after she reaches tenth level has its caster level lowered by two. This effect can not be dispelled, but does not function in an anti-magic field. The Auramancer can suppress or renew this protection as a move action. Suppressing or renewing this protection does not affect spells already cast on the Auramancer.
Edit: Because of formating issues I had to remove the spells section of the chart. An aruamancer gains 1 level for spells per day in her previous arcane or divine class every level after first. The chart should include a section at the end that reads:
Spells per day
-
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine
+1 arcane or divine