nysisobli
2009-06-09, 11:18 AM
The world i have made is based in a modern type setting. I use the base classes from dnd 3.5 except the magic classes.
The worlds lore goes from about 3000 years ago, it starts with a solar flare, the radiation from the solar flare put magic into the world.
Its a channeled radiation, so everyone in my campagin has a magic like power called a mutation.
The world has lost its radiation and is now powerless for the next 3000 years, a solar flare happend 15 years ago similar to the radiation that happened 3000 years ago.(most technology is now powered by this radiation)
I have given every pc a chance to roll on the random power table, it gives each person a power ranked at 1, they rank up to 4, (they advance as the dm sees fit) up a rank which varies based on the powers.
Well there are firearms in my world as well i designed the damage and the crit range.
Well the pcs are part of a resistance based on taking down the government. The government has been capturing mutants and doing enough experiments on them that they learned how to channel the powers into hideous home brewed flesh golems that they have made,
I have made a special metal in my campaign called polarized steel that disables any radiated powered creatures so the pcs if touching said steel lose the powers they have for 1d10+5 rounds, if they are shot by a bulllet with said metal they cant use their powers until the bullet is removed.
Magic classes except the druid are available in my world but you don't get a power, your power is channeling the radiation. I give all spell casters double spell slots.
I also gave each pc a secondary power all non magic classes can pick a 0-1st level spell they can use at will, and magic classes get to pick a 0-1-or 2nd level spell they can cast at will, the catch is that its up to dm's discretion to pick the power to avoid any really bad op.
My party consists of a level 7 beguiler, a level 7 gunslinger, a level 7 ninja, and a level 7 swashbuckler.
The beguilers 2nd level power is invisibility (story line based i make sure its not abused)
The gunslinger's powers are ( radioactive generation*rad damage can power devices powered by radiation, use as a 1d6 per 2 class levels touch attack)
(hasnt picked his level 1 power yet.)
The ninjas power is a teleportation ability he can only telport to places he has seen in life, not pictures, can carry 50lb of material when he teleports, he can teleport 60 feet+10 feet per class level, per minute he concentrates, (excluding the standard 60 ft+10 ft which is a standard action) ( hasnt picked his first level spell yet.)
The swashbucklers power is glass manipulation,(uses specialized weapons made of glass,) (1st level power is a cure light wounds modified based on how many times she can use it per day on one person.)
Well this is what ive got so far, we have had our first adventure which was running into a medical facility and finding out that they are kidnapping mutants and replacing them with government agents.
And using the mutants to make these golems, they encountered 3 of them.
3 of the party almost died, it was up to the beguiler to save the day.(home brewed magic wand of lightning bolt)
Well the party's mission was to recover medical supplies which they did and took it to the base, which is an abandoned fallout shelter on the outskirts of town. They also brought back a person that was stuck in the shelter, which was drugged with something and is just beginning to wake up.
What do you think so far, any questions or suggestions are welcome.
( i troll the forums most of the time)
The worlds lore goes from about 3000 years ago, it starts with a solar flare, the radiation from the solar flare put magic into the world.
Its a channeled radiation, so everyone in my campagin has a magic like power called a mutation.
The world has lost its radiation and is now powerless for the next 3000 years, a solar flare happend 15 years ago similar to the radiation that happened 3000 years ago.(most technology is now powered by this radiation)
I have given every pc a chance to roll on the random power table, it gives each person a power ranked at 1, they rank up to 4, (they advance as the dm sees fit) up a rank which varies based on the powers.
Well there are firearms in my world as well i designed the damage and the crit range.
Well the pcs are part of a resistance based on taking down the government. The government has been capturing mutants and doing enough experiments on them that they learned how to channel the powers into hideous home brewed flesh golems that they have made,
I have made a special metal in my campaign called polarized steel that disables any radiated powered creatures so the pcs if touching said steel lose the powers they have for 1d10+5 rounds, if they are shot by a bulllet with said metal they cant use their powers until the bullet is removed.
Magic classes except the druid are available in my world but you don't get a power, your power is channeling the radiation. I give all spell casters double spell slots.
I also gave each pc a secondary power all non magic classes can pick a 0-1st level spell they can use at will, and magic classes get to pick a 0-1-or 2nd level spell they can cast at will, the catch is that its up to dm's discretion to pick the power to avoid any really bad op.
My party consists of a level 7 beguiler, a level 7 gunslinger, a level 7 ninja, and a level 7 swashbuckler.
The beguilers 2nd level power is invisibility (story line based i make sure its not abused)
The gunslinger's powers are ( radioactive generation*rad damage can power devices powered by radiation, use as a 1d6 per 2 class levels touch attack)
(hasnt picked his level 1 power yet.)
The ninjas power is a teleportation ability he can only telport to places he has seen in life, not pictures, can carry 50lb of material when he teleports, he can teleport 60 feet+10 feet per class level, per minute he concentrates, (excluding the standard 60 ft+10 ft which is a standard action) ( hasnt picked his first level spell yet.)
The swashbucklers power is glass manipulation,(uses specialized weapons made of glass,) (1st level power is a cure light wounds modified based on how many times she can use it per day on one person.)
Well this is what ive got so far, we have had our first adventure which was running into a medical facility and finding out that they are kidnapping mutants and replacing them with government agents.
And using the mutants to make these golems, they encountered 3 of them.
3 of the party almost died, it was up to the beguiler to save the day.(home brewed magic wand of lightning bolt)
Well the party's mission was to recover medical supplies which they did and took it to the base, which is an abandoned fallout shelter on the outskirts of town. They also brought back a person that was stuck in the shelter, which was drugged with something and is just beginning to wake up.
What do you think so far, any questions or suggestions are welcome.
( i troll the forums most of the time)