InaVegt
2006-05-05, 10:17 AM
I hereby present the dark halfling or darkling.
http://i74.photobucket.com/albums/i273/gijsstrider/halfling-rogue.jpg
Darkling, 1st-Level Warrior
Size/Type: Small Humanoid (Halfling)
Hit Dice: 1d8+1 (3 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15
Base Attack/Grapple: +1/-3
Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Halfling traits, Supernatural abilities
Special Qualities: Halfling traits
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 11, Dex 13, Con 10, Int 14, Wis 9, Cha 10
Feats: Weapon Focus (longsword)
Environment: Temperate plains
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +2
Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day
The darkling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Darkling racial traits
The following traits are in addition to a haliflings racial traits unless otherwise noted
Ability scores: -2 str, +2 dex, -2 con, +4 int, +2 cha these replace the standard halflings ability scores
Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day these will be usable at will when the darkling reaches character level 14
Favored class: shadowcaster
Description
The darklings are gray looking halflings with red or brown hair, they have an innate conection to the plane of shadow. They love pranks and other kinds of halflings usually suffer the most, both because they are the targets and because the pranks of the darklings give halflings a bad name.
http://i74.photobucket.com/albums/i273/gijsstrider/halfling-rogue.jpg
Darkling, 1st-Level Warrior
Size/Type: Small Humanoid (Halfling)
Hit Dice: 1d8+1 (3 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15
Base Attack/Grapple: +1/-3
Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Halfling traits, Supernatural abilities
Special Qualities: Halfling traits
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 11, Dex 13, Con 10, Int 14, Wis 9, Cha 10
Feats: Weapon Focus (longsword)
Environment: Temperate plains
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +2
Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day
The darkling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Darkling racial traits
The following traits are in addition to a haliflings racial traits unless otherwise noted
Ability scores: -2 str, +2 dex, -2 con, +4 int, +2 cha these replace the standard halflings ability scores
Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day these will be usable at will when the darkling reaches character level 14
Favored class: shadowcaster
Description
The darklings are gray looking halflings with red or brown hair, they have an innate conection to the plane of shadow. They love pranks and other kinds of halflings usually suffer the most, both because they are the targets and because the pranks of the darklings give halflings a bad name.