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The Vorpal Tribble
2009-06-10, 02:47 PM
If you are part of my Shades of Delusion crowd, proceed no farther...


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Stardust Swarm

http://th07.deviantart.net/fs45/300W/i/2009/139/4/a/Star_Dust_by_skiesaregone.jpg

Fine Elemental (swarm)
Hit Dice: 4d8+40 (58 hp)
Initiative: +7
Speed: Fly 800 ft. (160 squares) (good)
Armor Class: 25 (+7 dex, +8 size), touch 25, flat-footed 18
Base Attack/Grapple: +3/-
Attack: Swarm (1d6+1 star sickness)
Full Attack: Swarm (1d6+1 star sickness)
Space/Reach: 10 ft./0 ft.
Special Attacks: Dazzling, sky children, star sickness
Special Qualities: Blindsight 100 ft., immunity to energy, immunity to weapon damage, swarm traits
Saves: Fort +14, Ref +11, Will +1
Abilities: Str 1, Dex 24, Con 30, Int 1, Wis 11, Cha 22
Skills: Spot +7
Feats: Dodge, Wingover
Environment: Any
Organization: Solitary, Sparkle (3-6 swarms), or Shower (6+ swarms)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

Silvery sparkles hang in the air, weaving incredible patterns of ethereal beauty. They seem to glow very faintly with their own light, with subtle colors that lie hanging in the air for a moment before dissipating.

Stardust motes are birthed in the heart of novas or when thaumaturgic meteorites break up. The pieces all seek others of their kind for company in the bleak spaces of the ether. As such, it may take swarms billions of years to form a true swarm. Though possessing only the most minimal intelligence they are incredibly curious and playful, though their games are very rarely perceived as such.

Combat
A stardust swarm rarely attacks, instead they surround others to examine them and dance for them, never realizing that what they do is harmful and even deadly. Only if greatly harmed do they realize their danger and then focus on the one that caused the deaths, lifting them high into the air before dropping them flat.

A stardust swarm's attack is treated as starmetal for the purpose of overcoming damage reduction.

Dazzling (Ex): Those that occupy a stardust swarm must succeed on a DC 24 fortitude save or be Dazzled for as long as they remain within and for 1d4 minutes afterward. The save DC is Con based.

Energy Immunity (Ex): Stardust swarms are immune to all forms of energy.

Sky Children (Su): A stardust swarm is capable of levitating anything that occupies their space at the beginning of their turn. While levitating another, the swarm may only move at their base speed, though cannot use the Run or Sprint action. To continue levitating, the subject must remain in their space.

Star Sickness (Ex): A stardust swarm is faintly radioactive, and deals 1 additional point of damage. This damage cannot be healed naturally or magically. To heal this damage they must first have a Remove Disease spell cast upon them or be treated with a DC 30 Heal check for a week. Once this has been done they can then be healed or heal on their own. This is not a true disease and can be contracted by those normally immune.

JoshuaZ
2009-06-10, 03:03 PM
Sky Children should probably allow a will save. And there should be a specification of how high up they can levitate someone.

The Vorpal Tribble
2009-06-10, 03:12 PM
Sky Children should probably allow a will save. And there should be a specification of how high up they can levitate someone.
Those they levitate can go as high as they do. As for the save, just make sure you're not standing in their space at the end of your turn.

Thrawn183
2009-06-10, 03:43 PM
Uh so is something immuned to both energy damage and weapon damage a CR 8?

Let me rephrase that, how are you supposed to actually kill it?

The Vorpal Tribble
2009-06-10, 04:04 PM
Uh so is something immuned to both energy damage and weapon damage a CR 8?

Let me rephrase that, how are you supposed to actually kill it?
Any area affects that do not do soley energy damage.

Such spells include:
Color Spray
Resilient Sphere
Sleet Storm
Web

Anything mind-affecting as well.

GreatWyrmGold
2009-06-11, 07:38 AM
Other than (maybe) Sleet Storm (which seems like cold damage), none of those deal damage.

Does this (http://www.giantitp.com/forums/showthread.php?t=112712) help? My homebrew.

J.Gellert
2009-06-11, 07:55 AM
What happens if you blow really hard at it?

Would a gust of wind kill it?

What if you accidentally inhale some? :smalltongue:

ImmortalAer
2009-06-11, 08:04 AM
What happens if you blow really hard at it?

Would a gust of wind kill it?

What if you accidentally inhale some? :smalltongue:

The things kids are into these days. :smallbiggrin:

Lysander
2009-06-11, 08:24 AM
For non-magical combatants, there should be a way of capturing them in a jar. Maybe they can use containers and sacks as weapons for the purpose of a grappling attack to capture them and render them harmless.

Since they aren't evil I'd suggest adding a way to communicate with them and convince them to withdraw. Perhaps through telepathic magic that doesn't require a common language, and through a high enough perform check to pantomime pain.

The Vorpal Tribble
2009-06-11, 07:31 PM
Other than (maybe) Sleet Storm (which seems like cold damage), none of those deal damage.
No, but they do give a way of defeating them however.

And mind-affecting, yeah you can deal damage that isn't energy-based. I believe their are force-based area spells in other books as well. They 'can' be killed, just not easily.



For non-magical combatants, there should be a way of capturing them in a jar. Maybe they can use containers and sacks as weapons for the purpose of a grappling attack to capture them and render them harmless.
That'd make sense, though then again, try catching a cloud of gnats with a sack or jar and see how well that works.