Amiel
2009-06-11, 12:05 AM
Gordon Freeman (Half-Life, Half-Life 2)
"Man of few words, aren't you?"
-- Alyx Vance
Medium Humanoid (Human)
"The One Free Man"
Wounds: 12 WP, 70 VP (12d8+12)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft.
Defense Bonus: 15 (+1 Dex, +4 Class), touch 14, flat-footed 11
Base Attack/Grapple: +12/+13
Attack: Crowbar +12 melee (1d6+1); H&K USP Match +14 ranged (2d6); Magnum +14 ranged (2d8); SPAS-12 +14 ranged (2d10); H&K MP7 +14 ranged (2d6); Crossbow +14 ranged (2d12); RPG +14 ranged (10d6); Pulse Rifle +14 ranged (2d10)
Full Attack: Crowbar +12/+7/+2 melee (1d6+1); H&K USP Match +14/+9/+4 ranged (2d6); Magnum +14/+9/+4 ranged (2d8); SPAS-12 +14/+9/+4 ranged (2d10); H&K MP7 +14/+9/+4 ranged (2d6); Crossbow +14/+9/+4 ranged (2d12); RPG +14/+9/+4 ranged (10d6); Pulse Rifle +14/+9/+4 ranged (2d10)
Space/Reach: 5 ft./5 ft.
Special Qualities: The Free Man, MIT Graduate, resistance to cold 5, resistance to fire 5, Silent Protagonist
Saves: Fort +6, Ref +9, Will +11
Abilities: Str 13, Dex 13, Con 12, Int 20, Wis 16, Cha 18
Skills: Computer Use +12, Craft (electronic) +14, Craft (mechanical) +14, Craft (writing) +12, Diplomacy +10, Knowledge (behavioral sciences) +10, Knowledge (current events) +6, Knowledge (earth and life sciences) +10, Knowledge (physical sciences) +15, Listen +8, Profession (PhD professor) +12, Research +14, Search +8, Spot +8
Feats: Advanced Firearms Proficiency, Burst Fire, Creative, Dead Aim B, Double Tap, Educated, Exotic Weapon Proficiency, Improved Initiative, Leadership B, Point Blank Shot, Personal Firearms Proficiency, Run B, Strafe, Studious, Surface Vehicle Operation, Weapon Proficiency (crowbar)
Climate/Terrain: Black Mesa, Earth or City-17, Earth
Organization: Solitary (unique); or pair (with Alyx Vance); or pair (With Barney Calhourn); or cohort (with five Freedom fighters)
Challenge Rating: 12
Treasure: H.E.V-Mark V
Alignment: Neutral Good
The Free-Man (Ex): Gordon Freeman, Doctor, is looked upon and up to as a savior figure, and already has a legendary reputation among Earth's surviving human populace. He is known by such messanic titles as "The One Free-Man." Gordon Freeman possesses the following attributes:
Good Will and Reflex saves
Good Base Attack Bonus Progression
Bonus feats as a Fighter of his HD
8+Int mod skill points per level
Leadership as a bonus feat, though Gordon may only command a maximum of six followers.
MIT Graduate (Ex): Gordon is an MIT Graduate, though this continues to be a point of contention. Arguably the most scientific thing Gordon has ever done is push a button.
Silent Protagonist (Ex): Gordon seems to be wholly incapable of speech, adamant in his refusal to give a reply. This has several advantages, Gordon is not affected by any mind-influencing effects. Though he takes normal damage from severe aural effects.
H.E.V-Mark V: Gordon wears a special full-body hazard suit, known as the H.E.V. suit; H.E.V. standing for Hazardous EnVironment. Designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials, the HEV suit is what allows Gordon, an ordinary human being, to survive the dangers and injuries he faces over the course of his struggles.
The suit provides the following benefits:
When the suit is charged at 100 or full power, it provides the equivalent of heavy armor and the Armor Proficiency (Heavy) feat. When the suit is at 50 energy capacity, the suit provides the equivalent of medium armor and the Armor Proficiency (Medium) feat. When the suit is at 25 energy levels, the suit provides the equivalent of light armor and the Armor Proficiency (Light) feat.
The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. The H.E.V is capable of administering morphine in the form of a cure light wounds spell. It may also administer the equivalent of a anti-toxin spell. The user will still die from massive damage.
The wearer is protected to a limited degree from the effects of radiation, extreme heat and extreme cold. The user has resistance to cold 5 and resistance to fire 5.
When charged, the user of the H.E.V may use Run as the feat or the use of Dead Aim at any time.
"Man of few words, aren't you?"
-- Alyx Vance
Medium Humanoid (Human)
"The One Free Man"
Wounds: 12 WP, 70 VP (12d8+12)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft.
Defense Bonus: 15 (+1 Dex, +4 Class), touch 14, flat-footed 11
Base Attack/Grapple: +12/+13
Attack: Crowbar +12 melee (1d6+1); H&K USP Match +14 ranged (2d6); Magnum +14 ranged (2d8); SPAS-12 +14 ranged (2d10); H&K MP7 +14 ranged (2d6); Crossbow +14 ranged (2d12); RPG +14 ranged (10d6); Pulse Rifle +14 ranged (2d10)
Full Attack: Crowbar +12/+7/+2 melee (1d6+1); H&K USP Match +14/+9/+4 ranged (2d6); Magnum +14/+9/+4 ranged (2d8); SPAS-12 +14/+9/+4 ranged (2d10); H&K MP7 +14/+9/+4 ranged (2d6); Crossbow +14/+9/+4 ranged (2d12); RPG +14/+9/+4 ranged (10d6); Pulse Rifle +14/+9/+4 ranged (2d10)
Space/Reach: 5 ft./5 ft.
Special Qualities: The Free Man, MIT Graduate, resistance to cold 5, resistance to fire 5, Silent Protagonist
Saves: Fort +6, Ref +9, Will +11
Abilities: Str 13, Dex 13, Con 12, Int 20, Wis 16, Cha 18
Skills: Computer Use +12, Craft (electronic) +14, Craft (mechanical) +14, Craft (writing) +12, Diplomacy +10, Knowledge (behavioral sciences) +10, Knowledge (current events) +6, Knowledge (earth and life sciences) +10, Knowledge (physical sciences) +15, Listen +8, Profession (PhD professor) +12, Research +14, Search +8, Spot +8
Feats: Advanced Firearms Proficiency, Burst Fire, Creative, Dead Aim B, Double Tap, Educated, Exotic Weapon Proficiency, Improved Initiative, Leadership B, Point Blank Shot, Personal Firearms Proficiency, Run B, Strafe, Studious, Surface Vehicle Operation, Weapon Proficiency (crowbar)
Climate/Terrain: Black Mesa, Earth or City-17, Earth
Organization: Solitary (unique); or pair (with Alyx Vance); or pair (With Barney Calhourn); or cohort (with five Freedom fighters)
Challenge Rating: 12
Treasure: H.E.V-Mark V
Alignment: Neutral Good
The Free-Man (Ex): Gordon Freeman, Doctor, is looked upon and up to as a savior figure, and already has a legendary reputation among Earth's surviving human populace. He is known by such messanic titles as "The One Free-Man." Gordon Freeman possesses the following attributes:
Good Will and Reflex saves
Good Base Attack Bonus Progression
Bonus feats as a Fighter of his HD
8+Int mod skill points per level
Leadership as a bonus feat, though Gordon may only command a maximum of six followers.
MIT Graduate (Ex): Gordon is an MIT Graduate, though this continues to be a point of contention. Arguably the most scientific thing Gordon has ever done is push a button.
Silent Protagonist (Ex): Gordon seems to be wholly incapable of speech, adamant in his refusal to give a reply. This has several advantages, Gordon is not affected by any mind-influencing effects. Though he takes normal damage from severe aural effects.
H.E.V-Mark V: Gordon wears a special full-body hazard suit, known as the H.E.V. suit; H.E.V. standing for Hazardous EnVironment. Designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials, the HEV suit is what allows Gordon, an ordinary human being, to survive the dangers and injuries he faces over the course of his struggles.
The suit provides the following benefits:
When the suit is charged at 100 or full power, it provides the equivalent of heavy armor and the Armor Proficiency (Heavy) feat. When the suit is at 50 energy capacity, the suit provides the equivalent of medium armor and the Armor Proficiency (Medium) feat. When the suit is at 25 energy levels, the suit provides the equivalent of light armor and the Armor Proficiency (Light) feat.
The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. The H.E.V is capable of administering morphine in the form of a cure light wounds spell. It may also administer the equivalent of a anti-toxin spell. The user will still die from massive damage.
The wearer is protected to a limited degree from the effects of radiation, extreme heat and extreme cold. The user has resistance to cold 5 and resistance to fire 5.
When charged, the user of the H.E.V may use Run as the feat or the use of Dead Aim at any time.