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Zermonth
2009-06-11, 03:48 PM
I've been working on this and i want criticism on it so i can improve it.

Class Name: Fate Render
Class Type: God of the dark pendulum
All Martial Weapons
Class Skills
~
Knowledge (Abissal)
Knowledge (Infernal)
Knowledge (Evil Folk lore)
Jump
Climb
Swim
Survival
~
Base Saves
Level Attack Bonus Fort Will Rlfx
1 1 3 2 1
2 2 3 2 1
3 3 4 2 1
4 4 4 3 2
5 5 5 3 2
6 6/1 5 3 2
7 7/2 6 4 3
8 8/3 6 4 3
9 9/4 7 4 3
10 10/5 7 5 4
11 11/6/1 8 5 4
12 12/7/2 8 5 4
13 13/8/3 9 6 5
14 14/9/4 9 6 5
15 15/10/5 10 6 5
16 16/11/6/1 10 7 6
17 17/12/7/2 11 7 6
18 18/13/8/3 11 7 6
19 19/14/9/4 12 8 7
20 20/15/10/5 12 8 7


Level Class Ability's
1 Power Of the body, The Greatest trick 1/day
2 Blood of Durinton 2/day
3 Secret of Galiaith
4
5
6 Truth of the Blood
7
8
9
10 The Greatest Trick 6/day, Blood of Durinton 5/day
11
12
13
14
15 Blood Bathed 1/day
16
17 Final Heartbreak 1/day
18
19
20 The Greatest Trick 10/day, Blood of Durinton 10/day, Ten Rings of Galiaith 1/day






Ability Description


-Power Of the Body
Every level a fate render gains an automatic max Hd for only it class levels.

-The Greatest Trick
A Fate Render can close themselves off from reality itself for 10 turns
which during they can't take damage or heal but only hide. Cooldown of 3 turns

-Blood Of Durinton
When a Fate Render uses Blood of Durinton he doubles his attributes for 2 turns but after effect fades takes %50 more damag from
every source. Has a 10 turn cooldown

-Truth of the Blood
After level 6 a Fate Render gains 2 stat points instead of one every 4th level (8th,12th, etc.)
This last as long as a Fate Render is pure.

-Ten Rings of Galiaith
With this you use a Fate Render ultimate attack.
Ten rings appear the first one holds the enemy in place for 1d8 turns,
the second inflicts 2d6 fire damage,
the third ring inflicts 2d6 cold damage,
the fourth ring inflicts 2d6 energy,
the fifth ring inflict 2d6 DEX damage,
the sixth inflicts 2d6 STR damage,
the seventh inflicts 2d6 con damage,
the eighth ring slows the enemy,
the ninth ring heals the Fate Render for 3d10,
and then the tenth ring takes all the damage done
and strikes the enemy again for a double effect.

-Blood Bathed
During the day the Fate Render can call blood bathed on.
For every enemy his kills that day he gains one point of temp strength for every 6 points of
strength they have.

-Final Heartbreak
When ever a party member dies the Fate Render can choose to kill the one or ones
who killed the party member and gives them life back. After use the party member and the Fate render are at -5 hit poitns stable.

Dixieboy
2009-06-11, 03:50 PM
I believe this belongs in the homebrew section, you must've taken a wrong click somewhere.

Zermonth
2009-06-11, 03:51 PM
Yeah sorry