Gamerlord
2009-06-11, 06:56 PM
Dagarian
These masters of telepathy are not afraid to use their powers to get their way!
Dagarian
Medium Aberration
3d8 (15)
Speed 30 ft. (6 squares)
Initiative: +4
Armor Class 14; touch 14; flat-footed 10
(+4 Dexterity)
Base Attack/Grapple +1/-
Attack psychic blast 40 ft +4 (1d8 +4)
Full-Attack psychic blast +4 (1d8 +4)
Space 5 ft.; Reach 5 ft.
Special Attacks: Telekinetic blast,Telekinetic mastery
Special Qualities:
Saves Fort +1 Ref +5 Will +7
Abilities Str 10, Dex 18, Con 10, Int 18, Wis 18, Cha 15
Skills: Listen +6 Spot +6 hide +6 Move silently+6 Bluff +6 Sense Motive +6
Feats:Alertness, Diligent
Environment:Underground
Organization: solitary,pair,squad (3-7), platoon(10-30, Army (40-100), colony(500-10,000 plus 50% noncombatants)
Challenge Rating 2
Treasure standard gold; half-standard gems; double standard art;
Alignment: LE
Advancement: none
Level Adjustment:-
"The purple, one eyed, three legged, armless monster approaches you, ready for a fight"
Dagarian are the creation of a mad wizard, gifted with telekinetic powers, they plot to control all. Dagarian believe themselves to be THE supreme race of all the planes. Dagarian are usually 7 feet tall and weigh 200 pounds usually. Dagarian have no arms, but because of their Telekinesis, that doesn't matter.
Dagarian speak Undercommon and Abyssal
Combat
Dagarian use all their telekinetic powers to good use, and prefer their psychic blasts only in emergencies, they enjoy using their telekinetic blast to send their foes into deep pits. They can switch powers seamlessly.
Telekinetic Blast(Su): Once per round a Dagarian can channel their their telekinetic power to unleash a devastating telekinetic blast that can forces a target to make a DC 14 Will check or be blown back up to 30 ft and take 1d10 damage.
Telekinetic mastery(Su): as a standard action Dagarian can use telekinetic manipulation on anything 300 pounds and under, but sentient beings get a DC 14 will save to resit being manipulated. They can do It on anything they can see. They can only Manipulate something 100 ft or closer to them.
These masters of telepathy are not afraid to use their powers to get their way!
Dagarian
Medium Aberration
3d8 (15)
Speed 30 ft. (6 squares)
Initiative: +4
Armor Class 14; touch 14; flat-footed 10
(+4 Dexterity)
Base Attack/Grapple +1/-
Attack psychic blast 40 ft +4 (1d8 +4)
Full-Attack psychic blast +4 (1d8 +4)
Space 5 ft.; Reach 5 ft.
Special Attacks: Telekinetic blast,Telekinetic mastery
Special Qualities:
Saves Fort +1 Ref +5 Will +7
Abilities Str 10, Dex 18, Con 10, Int 18, Wis 18, Cha 15
Skills: Listen +6 Spot +6 hide +6 Move silently+6 Bluff +6 Sense Motive +6
Feats:Alertness, Diligent
Environment:Underground
Organization: solitary,pair,squad (3-7), platoon(10-30, Army (40-100), colony(500-10,000 plus 50% noncombatants)
Challenge Rating 2
Treasure standard gold; half-standard gems; double standard art;
Alignment: LE
Advancement: none
Level Adjustment:-
"The purple, one eyed, three legged, armless monster approaches you, ready for a fight"
Dagarian are the creation of a mad wizard, gifted with telekinetic powers, they plot to control all. Dagarian believe themselves to be THE supreme race of all the planes. Dagarian are usually 7 feet tall and weigh 200 pounds usually. Dagarian have no arms, but because of their Telekinesis, that doesn't matter.
Dagarian speak Undercommon and Abyssal
Combat
Dagarian use all their telekinetic powers to good use, and prefer their psychic blasts only in emergencies, they enjoy using their telekinetic blast to send their foes into deep pits. They can switch powers seamlessly.
Telekinetic Blast(Su): Once per round a Dagarian can channel their their telekinetic power to unleash a devastating telekinetic blast that can forces a target to make a DC 14 Will check or be blown back up to 30 ft and take 1d10 damage.
Telekinetic mastery(Su): as a standard action Dagarian can use telekinetic manipulation on anything 300 pounds and under, but sentient beings get a DC 14 will save to resit being manipulated. They can do It on anything they can see. They can only Manipulate something 100 ft or closer to them.