Stormthorn
2009-06-11, 11:21 PM
I hope you like this.
Knowledge: Anatomical
This is a knowledge skill that allows you to gain information about various creatures. The skill has some special modifiers to the DC associated with it:
Creature is Aberration, Outsider, or Magical Beast: DC +2
Creature is same type as skill user: DC -4
Creature is Undead or Plant: DC +4
Creature is Incorporeal: DC +2
Creature is an Ooze or Construct: DC +8
At least 1 round spent studying before the check: DC -2
At least 1 minute spent studying: -2 (cumulative with above)
At least 1 hour of studing: -8 (as above)*
This skill is a class skill for Clerics, Rangers, Monks, Fighters, Rogues, Duelists, Fleshwarpers and Assassins
This skill has standard skill synergy with Heal.
New Feats---
Anatomical Specialization
Prereq: BaB +4, Knowledge (Anatomy) 6 ranks
Benefit: Choose a type of creature other than Undead, Ooze, or Construct (aberration, humanoid, ect). You recieve a +1 insight bonus to damage rolls against this creature type and a +2 bonus to hit when re-rolling an attack to confirm a critical.
Special: You may take this feat multiple times. Each time it applies to a different creature type.
Fatal Strike
Prereq: Anatomic Specialization
Benefit: After making a succesful Knowledge: Anatomy check against a creature you are specialized in you recieve the following bonuses to the next attack against that creature, provided you make it within 1 minute of completing the skill check.
+1 bonus to hit / every five points you exceed the check DC by
+1d4 points of damage/ every five points you exceed check DC by
Critical threat range improved by 1 for this one attack
Improved Coup De Grace
Prereq: Knowledge (Anatomy) 11 ranks
Benefit: You may coup de grace with an attack action rather than a full round one. It takes a full round to coup de grace a creature with concealment
In addition you may coup de grace with a touch attack or ranged touch attack (such as a ray spell) provided you are in a position in which could make a coup de grace with a crossbow (ie, you are adjacent to the target)
The DC to avoid being killed by your coup de grace is raised to 15+damage dealt
* The idea behind the hour option if for the patient assassin or sniper to study for a hour, then make a check with a DC 12 lower than normal (for instance 8 rather than 20), then preform a very powerful Fatal Strike due to the fact that the DC will likely be greatly suceeded by the check result.
Knowledge: Anatomical
This is a knowledge skill that allows you to gain information about various creatures. The skill has some special modifiers to the DC associated with it:
Creature is Aberration, Outsider, or Magical Beast: DC +2
Creature is same type as skill user: DC -4
Creature is Undead or Plant: DC +4
Creature is Incorporeal: DC +2
Creature is an Ooze or Construct: DC +8
At least 1 round spent studying before the check: DC -2
At least 1 minute spent studying: -2 (cumulative with above)
At least 1 hour of studing: -8 (as above)*
This skill is a class skill for Clerics, Rangers, Monks, Fighters, Rogues, Duelists, Fleshwarpers and Assassins
This skill has standard skill synergy with Heal.
New Feats---
Anatomical Specialization
Prereq: BaB +4, Knowledge (Anatomy) 6 ranks
Benefit: Choose a type of creature other than Undead, Ooze, or Construct (aberration, humanoid, ect). You recieve a +1 insight bonus to damage rolls against this creature type and a +2 bonus to hit when re-rolling an attack to confirm a critical.
Special: You may take this feat multiple times. Each time it applies to a different creature type.
Fatal Strike
Prereq: Anatomic Specialization
Benefit: After making a succesful Knowledge: Anatomy check against a creature you are specialized in you recieve the following bonuses to the next attack against that creature, provided you make it within 1 minute of completing the skill check.
+1 bonus to hit / every five points you exceed the check DC by
+1d4 points of damage/ every five points you exceed check DC by
Critical threat range improved by 1 for this one attack
Improved Coup De Grace
Prereq: Knowledge (Anatomy) 11 ranks
Benefit: You may coup de grace with an attack action rather than a full round one. It takes a full round to coup de grace a creature with concealment
In addition you may coup de grace with a touch attack or ranged touch attack (such as a ray spell) provided you are in a position in which could make a coup de grace with a crossbow (ie, you are adjacent to the target)
The DC to avoid being killed by your coup de grace is raised to 15+damage dealt
* The idea behind the hour option if for the patient assassin or sniper to study for a hour, then make a check with a DC 12 lower than normal (for instance 8 rather than 20), then preform a very powerful Fatal Strike due to the fact that the DC will likely be greatly suceeded by the check result.