Flickerdart
2009-06-13, 04:57 PM
In a 3rd level gestalt game, I'm playing a Paladin (Fax's homebrew). The campaign is set to take place in a flooded world. However, instead of the usual choice of "take a shark for a mount" I decided that swimming was for suckers and soaked up the LA for a Half-Fey Aasimar on one side of my gestalt. So now I fly, which means Mounted Combat and Spirited Charge aren't the feats for me.
I have one feat slot left over from flaws, after Power Attack, Flyby Attack and Reinforced Wings (for my Breastplate). What should I use it for, considering that I'll be spending most of my in-between-turn time in the air (after Flyby Attacks)? Something that may grant me iteratives on them might work nicely, or perhaps Dodge (to build up to Mobility and then Improved Fly-By Attack) even though it's not that great.
My HP's not stellar (24) so AoOs are going to eat away pretty fast, even with 18 points of Lay on Hands. AC is a respectable 18, so that's not too bad, next level I can take another mantle for CHA to AC, so that'll skyrocket.
I have one feat slot left over from flaws, after Power Attack, Flyby Attack and Reinforced Wings (for my Breastplate). What should I use it for, considering that I'll be spending most of my in-between-turn time in the air (after Flyby Attacks)? Something that may grant me iteratives on them might work nicely, or perhaps Dodge (to build up to Mobility and then Improved Fly-By Attack) even though it's not that great.
My HP's not stellar (24) so AoOs are going to eat away pretty fast, even with 18 points of Lay on Hands. AC is a respectable 18, so that's not too bad, next level I can take another mantle for CHA to AC, so that'll skyrocket.