Lappy9000
2009-06-14, 01:02 PM
http://i729.photobucket.com/albums/ww294/Lappy9000/Logo_Avramir.png
Campaign Setting
Olaesys sits, ‘twixt planar blooms,
Worlds blossoming on mighty tree,
To reap destruction and mortal doom,
As watchers gaze but daren’t see.
Ruled by Chaos, governed by Law,
Light shines forth from moons above,
Whilst darkness spews from tainted maw,
To land by refugee beloved.
Half is ruined, yet three-quarters whole,
The seas doth pour unerringly,
Leaders failed as death bells toll,
What happens next, is yet to see.
-Excerpt from “The Odyssey of Seig”
IntroductionThe mythical and magical world of Olaesys floats within an otherworldly tree of colossal proportions. Amid a forest of such mighty woods are the flourishing worlds that thrive within, each special and unique. However, as other worlds blossom, tremendous stress is put upon the great tree, wreaking havoc on the mortals who dwell within the worlds inside. Among these earthly beings are the rare persons of prodigious knowledge capable of discerning such calamities. However, while learned they may be, none can end the mayhem brought on by the flowering of worlds.
Although Olaesys itself is a land of chaos, law oft rises to exert control over the realm, but forever topples yet again in an endless cycle. From the four moons that dot the night sky, glorious radiance is emitted from the life spirit Arthraka, in a staunch contrast to the shadowy abominations of the flesh-weaver Kazinthos. All are things common place in Dolsaren, the land of the refugees.
Sunken below the seas are both the eastern and western continents, victims of the Great Cataclysm. However, still standing are the two landmasses on opposing halves of the world, united by the vast Underdeep below the earth. As testament to the Great Cataclysm’s fury, the oceans cascade endlessly into the craters of the former continents as death and ruin abounded throughout the world. Such as law fails eternally to chaos, leaders, too fell in this disaster, leaving their subjects to fend for themselves in this brave new world.
Greetings! Does that cryptic little poem make a little more sense now? Constantly cited by adventurers and scholars alike, “The Odyssey of Seig” details the history, universal layout, and core elements of the world of Olaesys.
Originally designed for use with Dungeons and Dragons 3.5, The Lords of Avramir campaign setting uses a fix for D&D 3.5 (http://www.d20srd.org/) known as d20: Rebirth (http://www.giantitp.com/forums/showthread.php?t=98722), a fix designed by Fax Celestis (http://www.giantitp.com/forums/member.php?u=5644). Slowly, everything will update to allow for d20r rules as the system progresses. Areas listed with a (3.5) descriptor should be considered rules for a hybrid 3.5 game, and do not overrule the official d20r Alpha, nor should they be used in a d20r game.
http://www.theanteheroes.com/pics/d20r.png (http://www.giantitp.com/forums/showthread.php?p=7372161#post7372161)
While I'm posting the stuff (with some vague sense of regularity), feel free to post with any comments you have!
Recent Work Log
08/21/10: I'm working on removing the whole "partial 3.5 conversion" thing, since it always seemed awkwardly placed in the setting. Expect movement of pages along with Style feats and airship rules.
Old Work Log
08/09/10: Seems it's not dead yet. The LoA Policy: I'm not done with it till it's done.
05/15/10: Having some difficult writing a plane of Eeeeevil without overly lucid descriptions that I find unfavorable. Maybe I should try something different..? Doesn't have to be an opposite of Gyzatt, yah?
Anyway, I'm making maps like crazy, so hopefully the "Life in Dolsaren" section will come pretty quickly after the cosmology.
04/24/10: Two updates in two days?! MaaAaAAAAAAaaaaAaadness! Actually, that's probably right, since one of those updates is the plane of Chaos :p
Next update will update when it's updated.
03/28/10: Retconning complete! Avramir is the plane of 12 layers, Crolodi is the plane of 8 layers, and Darshran is a plane of 6 layers. That's a bunch of new layers for you! I'mapooped now. Laranya will be up soon.
03/27/10: Oh, hey, so I goofed up. Laranya needs to have 4 layers 'cause of a theme I wanna do, so I'll have to retcon Darshran to 6. This also has the added effect of making the plane of darkness equal to the plane of light! Snazzy! This shall be worked on.
03/26/10: Hoo, thanks folks! Gyzatt is up and at 'em!
03/15/10: Troglodyte picture = much kickawesomery! Be sure to check out TyphoonCutter's page; he's awesome. Now for seriousness; things are somewhat halted, because this is my creative dump for when I'm not running a D&D game. Well, I'm back to full-time DM, and have been so since December. I'll post what I can, but I prefer to have well-developed creative thoughts instead of things I just churned out. I do have some awesome art from awesome artists coming out in eventual posts :3
03/04/10: Yo dawg, check it; Maps!
02/03/10: Slow, yet steadily chuggin' along! Behold the realm of shadow! Next one's gonna be a doozie ;)
01/14/10: First post of the new year?!? Indeed :D
12/24/09: Inner Elemental Planes are never wholly original, but I tried to put a little spin on them. Finally done with the mechanics for a while, prepare for a metric ton of fluff!
12/10/09: We gotta cosmology, folks. Now in technicolor!!!
12/09/09: Yay for spontaneous secret posts! I'll put up the updater on the 'morrow. Bagaudae is done.
12/03/09: Archiater's done! Huzzah!
10/30/09: Weapons are done! Be sure to check out Crow-of-the-Abyss (http://crow-of-the-abyss.deviantart.com/)' DeviantART page 'cause he's awesome.
10/13/09: Dear glory...it's done...it's finally done! I'm so happy I could cry! But seriously, the recondite took for-freakin-ever. Hope it impresses >>
10/07/09: Well. This is a first. I've got everything done to continue, but can't 'cause of outside elements. Long story short: it involves art and PayPal. However! Things have been re-vamped recently, and I'm prolly gonna get up a big news post soon.
9/05/09: Crush you foes from beneath the feet of your mech suit!!! (I'm very pleased with the machinist; I hope you guys are too!)
9/05/09: Snazzy new Prestige Class, interesting. Also, don't forget to check out the symbol and engineer. They've undergone some modifications after a bit more playtesting. Shiny!
And the cartomancer is gone. Sorry :-(
8/28/09: Shhh! Yes, I'm secretly updating. Don't tell anyone ;)
8/07/09: Edificer is d-o-n-e done! Hopefully, this will give core paladins another option other than...blackguard >:p
7/29/09: Hopefully Fax won't smite me for squishing his baby into a 10-level Prestige Class, but I loved too much to keep it out! Oh, and hey, I'm sick of looking at that old hideous map. I'll be working on a new one, with a better map program, assuming I can get one for cheaps.
7/27/09: I swear, half of the stupid work is thinking up those rhymes I insist on doing. Regardless, I have a table (hopefully not full of errors) and 1 new PrC for you guys. Hope you like it!
7/15/09: If I never see a rhyme again, I think I'll have my way. PrC's will be up soon, at least before Sunday.
7/10/09: In the name of Pelor's spectacles that took forever ._.
Doesn't matter now, though! Feats are done! Be sure to tell me what you think ^^ (as well as to poing out the innumerable mistakes that are inevitably in there).
6/26/09: After a lot of flip-flopping on the ideas, I decided to stick with my original idea and change the skills to Fax's fantastic formula. Apparently, alliteration is the appropiate theme tonight.
6/22/09: Working on Epic-Level Symbol and Engineers, ho-humm. I decided against Epic Vocations, but I might make some feats. Next, we've got Skills! Re-writes by Fax of pre-existing skills and the new skill, Cartomancy!
Read the fates with the power of your cards!
6/20/09: Engineer is posted. I honestly think I got too much attention for it when I originally posted it ;;>.>
Hey, give the people what they want, I suppose. And a always, feel 105% free to drop in with any opinions or critique that you have. I couldn't have gotten this far withought it ^^
6/18/09: I hadn't originally intended to include psionic classes, but I have recently fallen in love with the system, and I just couldn't get myself to leave them out. However, if psionics ain't your bag, it's real easy to run a game without them. Hey, I've even included non-psionic traits for the bornura! So go nuts ;)
6/17/09: Trust me, I wasn't trying to bump up the page, my html stopped formatting for some reason ._.
Don't worry, I'll post up Humans to make up for it ;)
6/16/09: Ya' know what's freakin' hard? Finding a picture of a halfling. Blarghgomahargnhagarta.
6/14/09: Ah, started the project anew! Smell them fresh home-brewing fumes*! Mmm-mmm!
*Not responsible for brain damage caused by home-brewing fumes*
4/22/09: Yup, everything's finally converted into a .pdf and striken from the boards. For the record, I consider this the discussion thread, 'cause I got a whole lot of feedback when the project was in its early stages. The next home for Lords of Avramir will take place in a different post, but will, of course, still be open for discussion.
4/19/09: I'm finally taking out a copyright on Lords of Avramir, and the entire project will be down until completion in June 2009. The actual posting of the material, however, may be slightly later in coming. Thank you for your patiense.
4/15/09: Races have been completely re-worked. Pantheons are next, now with all 9 alignments represented equally amongst them. Sadly, it'll be a while before I can get the rest of the symbols from the amazing Ekunshiel.
4/13/09: Bwahahahahahaaaa! I strike from the shadows, editing the garbled up masses of my work under the fiendish cloak of nightfall!
Anyway, races are done 'cept for a few parts in trog and hume sections. The half-races will be completed once Fax gets off his lazy rump to write the rest of the d20r racial traits ;)
Those new pantheons pictures look so nice I want to invite them to dinner.
4/11/09: My word! This editing is taking far longer than I would have liked ;-;
I doubt anyone even checks this anymore >.>
However, the work is necessary, and it must be done. Everything looks so much snazzier now, I can hardly complain.
2/26/09: Before you start freaking out and running for the door, relax; we are programmed to receive. Some big changes will be happening soon; I'm gonnan be working with Fax fo update this setting for his amazing d20 Rebirth project, and that means making everything up to snuff with OGL compliance, and the d20r rules set. Unfortunatly, this means changing the name of the setting, but meh, Lords of Avramir still has a good ring to it ;)
2/24/09: Frostknell's up, and it' my favorite nation so far (and by far)! It takes a while for the ideas to start flowing for entire countries, so Korr will be up when it's good and ready. Thanks to everyone for their patience and support.
2/08/09: By the way, I'm a huge liar ;) Expect Frostknell later this week.
2/07/09: Now that the writer's block is gone, I have stuff done, but between the forum and my internet connection....well, let's just say it tooke me 10 minutes to get this update and the last post working -_-
PDF is coming along excellently, and I have enough done to start posting regularly once the forum starts running a little smoother.
01/25/09: Well, here is my absolute least favorite part when reading a campaign setting: When the creator complains that he/she won't be doing much work for a while. Even though I hate posting this, the folks who follow this deserve to know that the project has not died. It will get done. It will just be a while. I'd like to thank everyone for their patience, time, and encouragement.
01/09/09: I was ashamed for missing my quota, but I figured it better to wait until I got some more awesome ideas for Dungar, rather than put up some half-baked concepts. Yup, longest delay yet. I won't be making a habit of this, though, because now that my group isn't meeting for 6 months, I'll have plenty of free time p:
12/20/08: Put up Torram, finishing up the Count's Peace. Also tightened up some of the extraplanar monster encounters, although they will need some more work before I can call it finished. And, crud, did I promise to have Dungar done before Christmas? WELL! That'll give me a good 5 days, I suppose. EXPECT IT THEN!!!
12/10/08: Oopsie, got so far ahead of myself that I forgot to update the news page! Anyway, Masone is finished, and so is my commission for a racial lineup /Glee
12/02/08: Gotten a good idea about the Spirit-Touched houses; changing the name (Spiritborn, a name I'm shocked hasn't been used yet), including actual mechanics, and altering the timeline accordingly. I doubt it will be a huge problem, since the whole thing never really played much into the story.
11/26/08: Busy, busy day! Completed Lyndor as well as the first official Lords of Mechanus supplement! Guess I'm going to have start calling stuff LoM. Tehee, lom.
11/12/08: Grr, I just realized that the next nation is the Count's Peace, not Dungar (C before D and all that), which means that despite Dungar being ready to post up tomorrow, I'll have to prolong things because the Count's Peace includes 3 individual nations (Lyndor, Masone, and Torram).
Don't be confused by the delay; I'll keep updating the setting 'till I think I can adequately call it "finished," but I now need to focus my energies towards my group's campaign, since we'll actually be able to meet. That and I'll be out of commission for the first week of December....
Anyway! I WILL have at least have the Count's Peace and Dungar completed before Christmas.
11/08/08: Glad I got that goofiness out of my system p:
I've been looking forward to working with Dungar, the next entry in the Life in the World section, and it's more complete than most. Expect it to take less than a week this time.
10/28/08: Muahahaha! The work in the Life in the World section begins at last! If you thought I wasn't insane enough to post this much completion...well, you're wrong there, Skipper.
10/26/08: I'm pretty sure flip-flops are okay when DMing/creating a campaign setting. As long as you remain consistent.....Wait, that doesn't make any sense.... Anyway, the Spirittouched Houses are up; with minimal Keith Bakerisms!
10/22/08: Okay, the planes and order of the universe is pretty much completed. Next up is the Spirittouched Houses as I continue my blantant ripping off of Eberron!
10/16/08: Neat, I just finished two planes between classes at campus without any notes. The SRD is seriously one of the most greatest things ever. With luck, the last three outer planes (Mechanus, Pandemonium, Queniss) will be up by tonight. Be sure to tell me if you like the pictures/flavour.
10/15/08: Yay! I lessened my school/work load. Now to actually focus on important things. Need to finish up the Outer Planes + Encounters, and tie up some loose ends.
9/28/08: Ooooogh. I just made 36 Bitmap deitific symbols. On to the Adventurer's Guide!!!
9/27/08: Okay, I lied. I'm doing updates after all p:
About the deities; only Harthoul, Khorunda, and Rundraun were created by me. The Webspinner was created by blackspeeker. The rest are from various sources from the Playground, the authors of whom will be compiled together in the credits page near the end of the project.
I really don't like taking things from other people's campaigns, but I had permission for quite a few of them, and I hate making deities even more. So there.
BTW, there's an easter egg in the pantheons section. See if you can find it ;)
9/23/08: Don't expect any major updates for a bit, I'm going back in to tie up some loose ends, particularly in the Adventuring Equipment section. I'm really just stalling, because almost no work has been done on the Taneli Pantheon (although the Myraesal Pantheon is done, so expect that to be up in the near future).
9/20/08: See? Told ya' I'd be back. Started on the Magic section, and right off with Faiths and Pantheons. This part isn't really my thing, so a large majority of the deities were taken off of the Playground at some point or another. I'll try to cobble up the Credits page as soon as I can. It'll probably be the only out-of-order post, but it's certainly necessary. I have 24 of the symbols done already, and have about 12-16 more, depending on which ones I plan to use. Yes. They're MS Paint. 'Cause I can't draw. Sorry. They do look rather good on LEGO shields, though (;
Oh! And Holy Crap, I've been posting the project for over a month already! I hope I'm not being overly-exhaustive here. In fact, after I trim up the pantheons, mah next goal is to start (and finish) the Adventurer's Guide.
9/13/08: Re-vamped the map of Dolsaren; now with color! And real political boundaries! Of the joys of glories of joys! Oh, and if updates get a little scant over the next week or so; I haven't forsaken the project. Any delays will actually be caused from me working on the project, since the next section is not really...readable enough at the moment.
9/12/08: Hehe, added section dedicated to miniatures of all core races and new races. And they're LEGOs. It's a win-win, really. Oh, and hey, if anyone actually reads the logs, even though this is really more of an excuse for me to get up off my rear and actually finish this project, I love seeing posts and having people comment and critique my work. I really appreciate all the comments so far (:
9/09/08: Equipment is started, mostly. That's right, cans of mace and powerpoles.
9/08/08: H'okay, just started up the weapons entry complete with snazzy picture made of free Wizards images spliced together (making use of advanced technology like IrfanView and MS Paint). The gnome-worked weapon will be on that page too; I just need to make sure it isn't unbalanced, as the premise could prove to be a bit....abusable.
9/05/08: Well, Orcish entry is complete. And I added a semi-yet-still-cool-yet-not-too-overpowering ability to the soulstitched at the suggestion of blackspeeker (I imagine he'll find it to come in handy). Next section would be magic, but I'm tenative as to how many of the new spells that I'm willing to put up there. Most likely, I'll include credits, since making spells is NOT my thing (nor do I believe it necessary, as there are already waaay too many spells out there).
9/02/08: Gaak, got those feats entered in right. I've gone far enough ahead; I'll get off my butt and finish up those "Day in the Life" segments before I go any further.
(And still no halfling or half-elf pictures. Grr.)
8/31/08: Halfling and Half-elf entries done. I do wish I could get some feedback, but I'm gonna keep posting stuff anyway. Not going to do a human "Day in the life" as everyone knows how to role-play a human.
Found a kick-awesome picture for the base class, the symbol, but I'm still runnning dry on images for the halflings and half-elves. Oh well.
8/26/08: Gnomes is done too. Half-elves next. FWI, the next section is gonna detail feats, classes, class features and the like. I found an interesting take on racial feats, and it seems to have gone over well with the group.
(Just for the record, the gnomish entry in "A Day in the Life" was from one of the party's more epic adventures. No facial hair is safe from Patchy the Beard Baron!!!)
8/25/08: Woo! Finished all the racial entries, all right!
Now my next effort will be to finish the "Day in the Life" segments. One thing that the PHB really needed to do was give folks more of an idea of what playing a certain race would be like. The bornura and soulstitched have the longest ones, 'cause they're new races, and lack stereotypes like Dwarves (Snow White) and Elves (Keebler).
Pics are coming....eventually. (I have to wait until I get permission from each artist to use the drawings).
Random Idea Database
Races of the Planes:
Diatosian: Channelers of planar emotion.
Inomilous: Beings of constant chaos and change.
Nwermareen: Nightfires who walk in the darkness.
Campaign Setting
Olaesys sits, ‘twixt planar blooms,
Worlds blossoming on mighty tree,
To reap destruction and mortal doom,
As watchers gaze but daren’t see.
Ruled by Chaos, governed by Law,
Light shines forth from moons above,
Whilst darkness spews from tainted maw,
To land by refugee beloved.
Half is ruined, yet three-quarters whole,
The seas doth pour unerringly,
Leaders failed as death bells toll,
What happens next, is yet to see.
-Excerpt from “The Odyssey of Seig”
IntroductionThe mythical and magical world of Olaesys floats within an otherworldly tree of colossal proportions. Amid a forest of such mighty woods are the flourishing worlds that thrive within, each special and unique. However, as other worlds blossom, tremendous stress is put upon the great tree, wreaking havoc on the mortals who dwell within the worlds inside. Among these earthly beings are the rare persons of prodigious knowledge capable of discerning such calamities. However, while learned they may be, none can end the mayhem brought on by the flowering of worlds.
Although Olaesys itself is a land of chaos, law oft rises to exert control over the realm, but forever topples yet again in an endless cycle. From the four moons that dot the night sky, glorious radiance is emitted from the life spirit Arthraka, in a staunch contrast to the shadowy abominations of the flesh-weaver Kazinthos. All are things common place in Dolsaren, the land of the refugees.
Sunken below the seas are both the eastern and western continents, victims of the Great Cataclysm. However, still standing are the two landmasses on opposing halves of the world, united by the vast Underdeep below the earth. As testament to the Great Cataclysm’s fury, the oceans cascade endlessly into the craters of the former continents as death and ruin abounded throughout the world. Such as law fails eternally to chaos, leaders, too fell in this disaster, leaving their subjects to fend for themselves in this brave new world.
Greetings! Does that cryptic little poem make a little more sense now? Constantly cited by adventurers and scholars alike, “The Odyssey of Seig” details the history, universal layout, and core elements of the world of Olaesys.
Originally designed for use with Dungeons and Dragons 3.5, The Lords of Avramir campaign setting uses a fix for D&D 3.5 (http://www.d20srd.org/) known as d20: Rebirth (http://www.giantitp.com/forums/showthread.php?t=98722), a fix designed by Fax Celestis (http://www.giantitp.com/forums/member.php?u=5644). Slowly, everything will update to allow for d20r rules as the system progresses. Areas listed with a (3.5) descriptor should be considered rules for a hybrid 3.5 game, and do not overrule the official d20r Alpha, nor should they be used in a d20r game.
http://www.theanteheroes.com/pics/d20r.png (http://www.giantitp.com/forums/showthread.php?p=7372161#post7372161)
While I'm posting the stuff (with some vague sense of regularity), feel free to post with any comments you have!
Recent Work Log
08/21/10: I'm working on removing the whole "partial 3.5 conversion" thing, since it always seemed awkwardly placed in the setting. Expect movement of pages along with Style feats and airship rules.
Old Work Log
08/09/10: Seems it's not dead yet. The LoA Policy: I'm not done with it till it's done.
05/15/10: Having some difficult writing a plane of Eeeeevil without overly lucid descriptions that I find unfavorable. Maybe I should try something different..? Doesn't have to be an opposite of Gyzatt, yah?
Anyway, I'm making maps like crazy, so hopefully the "Life in Dolsaren" section will come pretty quickly after the cosmology.
04/24/10: Two updates in two days?! MaaAaAAAAAAaaaaAaadness! Actually, that's probably right, since one of those updates is the plane of Chaos :p
Next update will update when it's updated.
03/28/10: Retconning complete! Avramir is the plane of 12 layers, Crolodi is the plane of 8 layers, and Darshran is a plane of 6 layers. That's a bunch of new layers for you! I'mapooped now. Laranya will be up soon.
03/27/10: Oh, hey, so I goofed up. Laranya needs to have 4 layers 'cause of a theme I wanna do, so I'll have to retcon Darshran to 6. This also has the added effect of making the plane of darkness equal to the plane of light! Snazzy! This shall be worked on.
03/26/10: Hoo, thanks folks! Gyzatt is up and at 'em!
03/15/10: Troglodyte picture = much kickawesomery! Be sure to check out TyphoonCutter's page; he's awesome. Now for seriousness; things are somewhat halted, because this is my creative dump for when I'm not running a D&D game. Well, I'm back to full-time DM, and have been so since December. I'll post what I can, but I prefer to have well-developed creative thoughts instead of things I just churned out. I do have some awesome art from awesome artists coming out in eventual posts :3
03/04/10: Yo dawg, check it; Maps!
02/03/10: Slow, yet steadily chuggin' along! Behold the realm of shadow! Next one's gonna be a doozie ;)
01/14/10: First post of the new year?!? Indeed :D
12/24/09: Inner Elemental Planes are never wholly original, but I tried to put a little spin on them. Finally done with the mechanics for a while, prepare for a metric ton of fluff!
12/10/09: We gotta cosmology, folks. Now in technicolor!!!
12/09/09: Yay for spontaneous secret posts! I'll put up the updater on the 'morrow. Bagaudae is done.
12/03/09: Archiater's done! Huzzah!
10/30/09: Weapons are done! Be sure to check out Crow-of-the-Abyss (http://crow-of-the-abyss.deviantart.com/)' DeviantART page 'cause he's awesome.
10/13/09: Dear glory...it's done...it's finally done! I'm so happy I could cry! But seriously, the recondite took for-freakin-ever. Hope it impresses >>
10/07/09: Well. This is a first. I've got everything done to continue, but can't 'cause of outside elements. Long story short: it involves art and PayPal. However! Things have been re-vamped recently, and I'm prolly gonna get up a big news post soon.
9/05/09: Crush you foes from beneath the feet of your mech suit!!! (I'm very pleased with the machinist; I hope you guys are too!)
9/05/09: Snazzy new Prestige Class, interesting. Also, don't forget to check out the symbol and engineer. They've undergone some modifications after a bit more playtesting. Shiny!
And the cartomancer is gone. Sorry :-(
8/28/09: Shhh! Yes, I'm secretly updating. Don't tell anyone ;)
8/07/09: Edificer is d-o-n-e done! Hopefully, this will give core paladins another option other than...blackguard >:p
7/29/09: Hopefully Fax won't smite me for squishing his baby into a 10-level Prestige Class, but I loved too much to keep it out! Oh, and hey, I'm sick of looking at that old hideous map. I'll be working on a new one, with a better map program, assuming I can get one for cheaps.
7/27/09: I swear, half of the stupid work is thinking up those rhymes I insist on doing. Regardless, I have a table (hopefully not full of errors) and 1 new PrC for you guys. Hope you like it!
7/15/09: If I never see a rhyme again, I think I'll have my way. PrC's will be up soon, at least before Sunday.
7/10/09: In the name of Pelor's spectacles that took forever ._.
Doesn't matter now, though! Feats are done! Be sure to tell me what you think ^^ (as well as to poing out the innumerable mistakes that are inevitably in there).
6/26/09: After a lot of flip-flopping on the ideas, I decided to stick with my original idea and change the skills to Fax's fantastic formula. Apparently, alliteration is the appropiate theme tonight.
6/22/09: Working on Epic-Level Symbol and Engineers, ho-humm. I decided against Epic Vocations, but I might make some feats. Next, we've got Skills! Re-writes by Fax of pre-existing skills and the new skill, Cartomancy!
Read the fates with the power of your cards!
6/20/09: Engineer is posted. I honestly think I got too much attention for it when I originally posted it ;;>.>
Hey, give the people what they want, I suppose. And a always, feel 105% free to drop in with any opinions or critique that you have. I couldn't have gotten this far withought it ^^
6/18/09: I hadn't originally intended to include psionic classes, but I have recently fallen in love with the system, and I just couldn't get myself to leave them out. However, if psionics ain't your bag, it's real easy to run a game without them. Hey, I've even included non-psionic traits for the bornura! So go nuts ;)
6/17/09: Trust me, I wasn't trying to bump up the page, my html stopped formatting for some reason ._.
Don't worry, I'll post up Humans to make up for it ;)
6/16/09: Ya' know what's freakin' hard? Finding a picture of a halfling. Blarghgomahargnhagarta.
6/14/09: Ah, started the project anew! Smell them fresh home-brewing fumes*! Mmm-mmm!
*Not responsible for brain damage caused by home-brewing fumes*
4/22/09: Yup, everything's finally converted into a .pdf and striken from the boards. For the record, I consider this the discussion thread, 'cause I got a whole lot of feedback when the project was in its early stages. The next home for Lords of Avramir will take place in a different post, but will, of course, still be open for discussion.
4/19/09: I'm finally taking out a copyright on Lords of Avramir, and the entire project will be down until completion in June 2009. The actual posting of the material, however, may be slightly later in coming. Thank you for your patiense.
4/15/09: Races have been completely re-worked. Pantheons are next, now with all 9 alignments represented equally amongst them. Sadly, it'll be a while before I can get the rest of the symbols from the amazing Ekunshiel.
4/13/09: Bwahahahahahaaaa! I strike from the shadows, editing the garbled up masses of my work under the fiendish cloak of nightfall!
Anyway, races are done 'cept for a few parts in trog and hume sections. The half-races will be completed once Fax gets off his lazy rump to write the rest of the d20r racial traits ;)
Those new pantheons pictures look so nice I want to invite them to dinner.
4/11/09: My word! This editing is taking far longer than I would have liked ;-;
I doubt anyone even checks this anymore >.>
However, the work is necessary, and it must be done. Everything looks so much snazzier now, I can hardly complain.
2/26/09: Before you start freaking out and running for the door, relax; we are programmed to receive. Some big changes will be happening soon; I'm gonnan be working with Fax fo update this setting for his amazing d20 Rebirth project, and that means making everything up to snuff with OGL compliance, and the d20r rules set. Unfortunatly, this means changing the name of the setting, but meh, Lords of Avramir still has a good ring to it ;)
2/24/09: Frostknell's up, and it' my favorite nation so far (and by far)! It takes a while for the ideas to start flowing for entire countries, so Korr will be up when it's good and ready. Thanks to everyone for their patience and support.
2/08/09: By the way, I'm a huge liar ;) Expect Frostknell later this week.
2/07/09: Now that the writer's block is gone, I have stuff done, but between the forum and my internet connection....well, let's just say it tooke me 10 minutes to get this update and the last post working -_-
PDF is coming along excellently, and I have enough done to start posting regularly once the forum starts running a little smoother.
01/25/09: Well, here is my absolute least favorite part when reading a campaign setting: When the creator complains that he/she won't be doing much work for a while. Even though I hate posting this, the folks who follow this deserve to know that the project has not died. It will get done. It will just be a while. I'd like to thank everyone for their patience, time, and encouragement.
01/09/09: I was ashamed for missing my quota, but I figured it better to wait until I got some more awesome ideas for Dungar, rather than put up some half-baked concepts. Yup, longest delay yet. I won't be making a habit of this, though, because now that my group isn't meeting for 6 months, I'll have plenty of free time p:
12/20/08: Put up Torram, finishing up the Count's Peace. Also tightened up some of the extraplanar monster encounters, although they will need some more work before I can call it finished. And, crud, did I promise to have Dungar done before Christmas? WELL! That'll give me a good 5 days, I suppose. EXPECT IT THEN!!!
12/10/08: Oopsie, got so far ahead of myself that I forgot to update the news page! Anyway, Masone is finished, and so is my commission for a racial lineup /Glee
12/02/08: Gotten a good idea about the Spirit-Touched houses; changing the name (Spiritborn, a name I'm shocked hasn't been used yet), including actual mechanics, and altering the timeline accordingly. I doubt it will be a huge problem, since the whole thing never really played much into the story.
11/26/08: Busy, busy day! Completed Lyndor as well as the first official Lords of Mechanus supplement! Guess I'm going to have start calling stuff LoM. Tehee, lom.
11/12/08: Grr, I just realized that the next nation is the Count's Peace, not Dungar (C before D and all that), which means that despite Dungar being ready to post up tomorrow, I'll have to prolong things because the Count's Peace includes 3 individual nations (Lyndor, Masone, and Torram).
Don't be confused by the delay; I'll keep updating the setting 'till I think I can adequately call it "finished," but I now need to focus my energies towards my group's campaign, since we'll actually be able to meet. That and I'll be out of commission for the first week of December....
Anyway! I WILL have at least have the Count's Peace and Dungar completed before Christmas.
11/08/08: Glad I got that goofiness out of my system p:
I've been looking forward to working with Dungar, the next entry in the Life in the World section, and it's more complete than most. Expect it to take less than a week this time.
10/28/08: Muahahaha! The work in the Life in the World section begins at last! If you thought I wasn't insane enough to post this much completion...well, you're wrong there, Skipper.
10/26/08: I'm pretty sure flip-flops are okay when DMing/creating a campaign setting. As long as you remain consistent.....Wait, that doesn't make any sense.... Anyway, the Spirittouched Houses are up; with minimal Keith Bakerisms!
10/22/08: Okay, the planes and order of the universe is pretty much completed. Next up is the Spirittouched Houses as I continue my blantant ripping off of Eberron!
10/16/08: Neat, I just finished two planes between classes at campus without any notes. The SRD is seriously one of the most greatest things ever. With luck, the last three outer planes (Mechanus, Pandemonium, Queniss) will be up by tonight. Be sure to tell me if you like the pictures/flavour.
10/15/08: Yay! I lessened my school/work load. Now to actually focus on important things. Need to finish up the Outer Planes + Encounters, and tie up some loose ends.
9/28/08: Ooooogh. I just made 36 Bitmap deitific symbols. On to the Adventurer's Guide!!!
9/27/08: Okay, I lied. I'm doing updates after all p:
About the deities; only Harthoul, Khorunda, and Rundraun were created by me. The Webspinner was created by blackspeeker. The rest are from various sources from the Playground, the authors of whom will be compiled together in the credits page near the end of the project.
I really don't like taking things from other people's campaigns, but I had permission for quite a few of them, and I hate making deities even more. So there.
BTW, there's an easter egg in the pantheons section. See if you can find it ;)
9/23/08: Don't expect any major updates for a bit, I'm going back in to tie up some loose ends, particularly in the Adventuring Equipment section. I'm really just stalling, because almost no work has been done on the Taneli Pantheon (although the Myraesal Pantheon is done, so expect that to be up in the near future).
9/20/08: See? Told ya' I'd be back. Started on the Magic section, and right off with Faiths and Pantheons. This part isn't really my thing, so a large majority of the deities were taken off of the Playground at some point or another. I'll try to cobble up the Credits page as soon as I can. It'll probably be the only out-of-order post, but it's certainly necessary. I have 24 of the symbols done already, and have about 12-16 more, depending on which ones I plan to use. Yes. They're MS Paint. 'Cause I can't draw. Sorry. They do look rather good on LEGO shields, though (;
Oh! And Holy Crap, I've been posting the project for over a month already! I hope I'm not being overly-exhaustive here. In fact, after I trim up the pantheons, mah next goal is to start (and finish) the Adventurer's Guide.
9/13/08: Re-vamped the map of Dolsaren; now with color! And real political boundaries! Of the joys of glories of joys! Oh, and if updates get a little scant over the next week or so; I haven't forsaken the project. Any delays will actually be caused from me working on the project, since the next section is not really...readable enough at the moment.
9/12/08: Hehe, added section dedicated to miniatures of all core races and new races. And they're LEGOs. It's a win-win, really. Oh, and hey, if anyone actually reads the logs, even though this is really more of an excuse for me to get up off my rear and actually finish this project, I love seeing posts and having people comment and critique my work. I really appreciate all the comments so far (:
9/09/08: Equipment is started, mostly. That's right, cans of mace and powerpoles.
9/08/08: H'okay, just started up the weapons entry complete with snazzy picture made of free Wizards images spliced together (making use of advanced technology like IrfanView and MS Paint). The gnome-worked weapon will be on that page too; I just need to make sure it isn't unbalanced, as the premise could prove to be a bit....abusable.
9/05/08: Well, Orcish entry is complete. And I added a semi-yet-still-cool-yet-not-too-overpowering ability to the soulstitched at the suggestion of blackspeeker (I imagine he'll find it to come in handy). Next section would be magic, but I'm tenative as to how many of the new spells that I'm willing to put up there. Most likely, I'll include credits, since making spells is NOT my thing (nor do I believe it necessary, as there are already waaay too many spells out there).
9/02/08: Gaak, got those feats entered in right. I've gone far enough ahead; I'll get off my butt and finish up those "Day in the Life" segments before I go any further.
(And still no halfling or half-elf pictures. Grr.)
8/31/08: Halfling and Half-elf entries done. I do wish I could get some feedback, but I'm gonna keep posting stuff anyway. Not going to do a human "Day in the life" as everyone knows how to role-play a human.
Found a kick-awesome picture for the base class, the symbol, but I'm still runnning dry on images for the halflings and half-elves. Oh well.
8/26/08: Gnomes is done too. Half-elves next. FWI, the next section is gonna detail feats, classes, class features and the like. I found an interesting take on racial feats, and it seems to have gone over well with the group.
(Just for the record, the gnomish entry in "A Day in the Life" was from one of the party's more epic adventures. No facial hair is safe from Patchy the Beard Baron!!!)
8/25/08: Woo! Finished all the racial entries, all right!
Now my next effort will be to finish the "Day in the Life" segments. One thing that the PHB really needed to do was give folks more of an idea of what playing a certain race would be like. The bornura and soulstitched have the longest ones, 'cause they're new races, and lack stereotypes like Dwarves (Snow White) and Elves (Keebler).
Pics are coming....eventually. (I have to wait until I get permission from each artist to use the drawings).
Random Idea Database
Races of the Planes:
Diatosian: Channelers of planar emotion.
Inomilous: Beings of constant chaos and change.
Nwermareen: Nightfires who walk in the darkness.