Wreckingrocc
2009-06-14, 06:01 PM
RulesFor many years, the city of Sharn has remained peaceful. The five houses, Atior, Peliphines, Grandor, Brevia, and Lordaetes, are long established. Due to their similarities of craft, the Houses have always been hostile towards one another. The Inquisitors, the watchmen of the city, have managed to keep them in check over the years, threatening to use violence against any who break the bonds of trust. Each Duke, paranoid of assassins sent anonymously from the other houses, hired a skilled bodyguard to protect them. Over the generations, the children of the Dukes would employ the services of the children of their parent's bodyguards. They have also passed on several heirlooms, some with magical power, and others with brilliant craft.
In the past month, however, a gang known only as "The Golden Sun" has emerged, committing crimes and other acts of questionable legality throughout the city. They are believed to be a group of Divine Radicals, and they have begun to preach to the people of the corruption of the Inquisitors. The Inquisitors, retaliating, have turned their attention to the group.
With the inquisitors out of the way, the Dukes of the five houses have broken into chaos, waging war on one another. The Inquisitors, fearful for their own integrity, have turned their attention from them entirely. The city has fallen into chaos.
This game is based primarily on Uncle Festy's Ravnica, City of Wolves, and has no "Good" or "Bad". Two separate feuds are going on, between the Inquisitors and The Golden Sun and among the Houses. The commoners have each pledged allegiance to one house and one side of the feud. Each of the houses is also like a small masonic group, consisting only of two people, and wanting two houses dead. Each has its own artifact, an idea from Shadowcaller's Mirrodin Werewolf game.
Minimum Players: 32
Role Display FormatFaction (Number of people in faction) – Win Conditions
-Role Name
Information/Artifacts at start of game
-Powers useable each night, or every few nights
Inquisitors vs. The Golden SunThe Inquisitors (4) – Win if all members of the Golden Sun are killed
-Grand Inquisitor Darien
Starts the game knowing Chief Randall
-Can kill one person during the night; one night cooldown
-Chief Randall
Starts the game knowing Grand Inquisitor Darien
-Can use one artifact each night.
-Inspector Illus
Starts the game knowing Inspector Caethus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Caethus for only "normal seer" results
-Inspector Caethus
Starts the game knowing Inspector Illus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Illus for only "normal seer" results
The Golden Sun (4) - Win if all Inquisitors are killed
-“Shining Fox”
Starts the game knowing Mi Kae
-Can kill one person during the night; one night cooldown
-Allia “Brightwing”
Starts the game knowing “Shining Fox”
-Can use one artifact each night.
-Spy Brunus
Starts the game knowing Spy Quares.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Quares for only "normal seer" results
-Spy Quares
Starts the game knowing Spy Brunus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Brunus for only "normal seer" results
The Five Houses' FeudHouse Atior (2) – Wins if Duke Brevia and Duke Lordaetes are killed
-Duke Atior
Starts the game with The Wand of Atrior
Starts the game knowing Sir Kael
-Can use one artifact each night
-Sir Kael
Starts the game knowing Duke Atior
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Brevia or Duke Lordaetes die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Fornicius or Lady Mia.
House Peliphines (2) – Wins if Duke Grandor and Duke Lordaetes are killed
-Duke Peliphines
Starts the game with The Orb of Peliphines
Starts the game knowing Sir Allius
-Can use one artifact each night
-Sir Allius
Starts the game knowing Duke Peliphines
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Grandor or Duke Lordaetes die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Lady Raen or Lady Mia.
House Grandor (2) – Wins if Duke Peliphines and Duke Brevia are killed
-Duke Grandor
Starts the game with The Armor of Grandor
Starts the game knowing Lady Raen
-Can use one artifact each night
-Lady Raen
Starts the game knowing Duke Grandor
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Brevia or Duke Peliphines die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Fornicius or Sir Allius.
House Brevia (2) – Wins if Duke Atior and Duke Grandor are killed
-Duke Brevia
Starts the game with The Spyglass of Brevia
Starts the game knowing Sir Fornicius
-Can use one artifact each night
-Sir Fornicius
Starts the game knowing Duke Brevia
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Atior or Duke Grandor die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Kael or Lady Raen.
House Lordaetes (2) – Wins if Duke Atior and Duke Peliphines are killed
-Duke Lordaetes
Starts the game with The Veil of Lordaetes
Starts the game knowing Lady Mia
-Can use one artifact each night
-Lady Mia
Starts the game knowing Duke Lordaetes
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Atior or Duke Peliphines die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Kael or Sir Allius.
Commoners and Neutral PartiesCommoners (10+) - Wins if designated House or Side Wins
-Commoners (10+)
House and Side will be picked at random at the start of the game (total support for each house or side will be balanced)
Neutral Party 1 (1) – Wins if Lynched (though not if shot)
-Squeamish Sadist
-Can choose one faction to appear as to scryers.
Neutral Party 2 (1) – Wins if alive at end of game
-Serial Killer
When scried, appears as Inquisitor to Golden Sun, Golden Sun to Inquisitor, and a hostile house to dukes using artifacts.
-Can kill one person during the night; two night cooldown
Neutral Party 3 (1) – Wins if three or more artifacts are in possession
-Artifact Thief
-Can steal from one person each night; Any artifacts in possession taken
Artifacts of the Five HousesWhen a player in possession of an artifact is killed, the artifact will transfer to the killer. If two people kill the same person at the same time, there will be a 50% chance of it going to either killer. If a person holding an artifact is lynched, it will be given randomly to one of the people who voted for them. The general public will know that there was an artifact, but will not know who received it.
Artifacts may be given away to other players. To give away an artifact, you must be in possession of it, and you must send me a PM detailing who you give it to. On the night that an artifact is given away, it will not cooldown for already used powers, and it cannot be used by the donor or the recipient. Once the PM is sent, it cannot be revoked. However, you can set conditions to do trades or bargains (IE: "If I receive this artifact from this person, then do this", or "If so and so is scried/killed/protected/whatevered by this person, then give this to this person.). I do not mind having to do a little of extra work, but do not make your conditions overcomplicated.
People may hold as many artifacts as they want, but they may only use one each night if they have the ability to use them. Artifacts will cool down if in possession of someone using another artifact that night.
The Wand of Atior – Can nullify all actions done to one person; one night cooldown
The Orb of Peliphines – Can scry accurately; one night cooldown
The Armor of Grandor – Can bane any person each night; one night cooldown
The Spyglass of Brevia – Can learn who that person visited each night; no cooldown
The Veil of Lordaetes – Can mask one person's faction with another of the Veil user's choice; one night cooldown
Scrying:Scrying will work a little differently than in most werewolf games. Since there are so many factions, I've divided it into several sections. When scried, players will appear as members of their faction, if they have one. Commoners and the Thief will appear as "Commoners" (as will the Squeamish Sadist if no faction is PMed). The Squeamish Sadist can choose anything to appear as if scried that night. If the Serial Killer is scried, they will appear as something hostile to the scrier. In the case of houses, the Serial Killer will appear as Brevia to Atior, Grandor to Brevia, Peliphines to Grandor, Lordaetes to Peliphines, and Atior to Lordaetes.
For the Inquisitor's and Golden Sun's "Seers", one will be randomly designated as the "Normal Seer". The other will be the "Inverse Seer". When scrying, the Normal Seer will see the person's faction as normal. The Inverse Seer will see the person's faction as the opposite of what it really is. A member of the Golden Sun will appear as a member of the Inquisitors; a member of the Inquisitors will appear as a member of the Golden Sun. Commoners will still appear as commoners. Someone of a house will shift one to the right on the list below.
Atior -> Brevia -> Grandor -> Peliphines -> Lordaetes -> Atior
If the Seers do not wish to have to figure out who is who, they can decide to both scry the same person. Their results will automatically be what the "Normal Seer" would find if working alone.
To prevent any seers from learning who is the "Normal" and who is the "Inverse" or the identity of the Squeamish Sadist/target of The Veil of Lordaetes simply by scrying twice, scrying the same person twice will automatically yield the same information you had found previously, regardless of current circumstances.
Players: 32
Shadowcaller
Kyouhen
Murska
The Bookworm
Recaiden
Aemoh
Jontom Xire
Opeth_Freak
happyturtle
Darkcomet
Supagoof
Selrahc
EagleWiz
Fleeing Coward
pondshadow
PirateMonk
Alarra
Uncle Festy
Lex-kat
Oddity
Lizard Lord
billtodamax
GAThraawn
Dirk Kris
Incorporeal
Allysian
Kaboose
MOD
Blue Ghost
Kuma Da
The Bushranger
02youeng
Accepted Autolynch Replacements: 0
Narrators: 2
Tired N' Drowzy
Conbar
This game begins on June 16th, and will be primarily narrated by Conbar, as I will be gone frequently. It may appear before then due to the mod approval system, so that it will be present when the game is scheduled to start. Please do not post until Tuesday, June 16th at 12:00 PM EST (GMT -5).
Autolynch replacements are still welcome.
~
The night is silent. The streets are empty, and the sky is clear. Suddenly, however, a loud scream fills the night air. Within minutes, the entire town rushes into the square to find a dead body, bloodied and battered. After several moments, they identify the man as Sir Charles Maenes, the Grand Inquisitor.
"It was the Golden Sun! They've the nerve to strike the Inquisitors directly! Something must be done! We must kill them!" Shouts one angered audience member.
"No!" Shouts another man. "The Golden Sun are grand! They would never commit such an act! They wish the world to be a clear and wonderful place!"
"Calm down, both of you!" Yells a nicely dressed man. "I am the peacekeeper of the city. Let me handle this. Although I agree with you, sir, that this act should not go in vain, it is quite a rash accusation to accuse the Golden Sun of such an act! It makes me uneasy that they have accumulated such a following so quickly, but... I believe it is time for an inspection. We must learn the true nature behind this murder.
Another man soon speaks up, albeit hesitently. [B]"I... I believe this man deserved to die! He... He was a tyrant, ruling over this city with evil! You don't know what this man has done!"
"Silence!" Shouts the peacekeeper. "This man was good! The Inquisitors serve the people, just as you and me!"
Suddenly, the crowd is again thrown into chaos as a man shouts out, more loudly than before. "There! A trail of blood!"
They follow the trail quickly, and soon find a man, hiding under a fallen tarp. As the peacekeeper pulls the man up, the man removes a dagger from his sleeve and thrusts it into the man's chest. The peacekeeper lets out a loud scream before falling to the ground. The crowd gasps and apprehends the man, removing the dagger and tying his hands. They bring him to the center of the city, where he proclaims loudly, "Whatever you may do to me, it will mean nothing. The Golden Sun has acted, and we will continue to fight until the tyranny of the Inquisitors has ended!"
Many loud gasps come from the crowd, accompanied by several cheers. Several other people merely stay silent. One man steps onto a podium and looks around. "People! So much has happened this night! Return to your houses, and let the Inquisitors deal with this!"
"No," shouts a woman in the crowd. "We must settle this now. The Golden Sun has acted. Although rashly, it is debateable whether their actions are for good or bad. We, the people of this city, have the right to decide what may happen. Would all the High Inquisitors, including the Inquisitor Darien, who will take the place of Grand Inquisitor Maenes, please step forward? And would the members of the Golden Sun, who clearly wish change onto this city, please join them?"
Another man soon shouts out. "No. Each party clearly fears their fate; they will not emerge. We will have to find them among the crowd."
"But what do they look like?" Asks another woman. "We hardly see them on the streets; and when we do, they ride in their chariots, their faces obscured! How do we even know they are here?"
"Oh, they're here, alright. The Inquisitors would not rest when they heard the screams of a civilian- even if he turned out to be something far more than that. The Golden Sun, too, would want to be present to ensure this plays out the way they had anticipated."
"Then what do we do? The Inquisitors will surely go and seek out the Golden Sun, and the Cult will do the same to the Inquisitors."
"Nobody leaves this square until we find them among our crowd."
"No. It is too easy for some few to slip out. Besides, what then? Do we simply lynch one group or the other, based on popular vote? That'd be barbaric."
"Lynching? I like the sound of that! We can guilt them out! Let us lynch one of our own, decided by popular vote, to be killed by the lynch this day! They must watch as one of the people, whom they each strive so hard to protect, dies due to their hesitency."
"I like the sound of that! Let's do that!"
"But what of the houses? Surely, they will use this opportunity to overthrow each other. Our entire government, our economy, and our life will be thrown into chaos!""
"It already has, sir. With the Inquisitors preoccupied with the Golden Sun, and the peacekeeper dead, only violence between the houses can emerge. It is time for us to take sides and decide how we will go about this."
~
Tired N' Drowzy was killed. He was Grand Inquisitor Maenes.
Conbar was killed. He was Peacekeeper Entan.
Day 1 Begins. It will end at 12:00 PM EST (GMT -5) on Thursday, June 18.
Votes will be cast in red. Any vote that is not in red will not be tallied. If you change your vote, be sure to edit your previous post and cross out your first vote, as well as removing the red. If you do not do this, only the first vote will be counted.
Role PMs should have been received by 2:00 AM on Monday, June 13th. If you did not receive a Role PM by then, please send a PM to Conbar, and he will send it to you accordingly.
Also, keep in mind that I've slightly changed some of the rules. Each of the Bodyguards only have a 1-shot kill, with no cooldown. Whenever one of their target dukes dies, whether by night kill from any party or by lynching, they gain another use of this power. In addition, they do not expend their use of the power if they use it to kill one of the bodyguards of an opposing duke and the kill is successful.
In the past month, however, a gang known only as "The Golden Sun" has emerged, committing crimes and other acts of questionable legality throughout the city. They are believed to be a group of Divine Radicals, and they have begun to preach to the people of the corruption of the Inquisitors. The Inquisitors, retaliating, have turned their attention to the group.
With the inquisitors out of the way, the Dukes of the five houses have broken into chaos, waging war on one another. The Inquisitors, fearful for their own integrity, have turned their attention from them entirely. The city has fallen into chaos.
This game is based primarily on Uncle Festy's Ravnica, City of Wolves, and has no "Good" or "Bad". Two separate feuds are going on, between the Inquisitors and The Golden Sun and among the Houses. The commoners have each pledged allegiance to one house and one side of the feud. Each of the houses is also like a small masonic group, consisting only of two people, and wanting two houses dead. Each has its own artifact, an idea from Shadowcaller's Mirrodin Werewolf game.
Minimum Players: 32
Role Display FormatFaction (Number of people in faction) – Win Conditions
-Role Name
Information/Artifacts at start of game
-Powers useable each night, or every few nights
Inquisitors vs. The Golden SunThe Inquisitors (4) – Win if all members of the Golden Sun are killed
-Grand Inquisitor Darien
Starts the game knowing Chief Randall
-Can kill one person during the night; one night cooldown
-Chief Randall
Starts the game knowing Grand Inquisitor Darien
-Can use one artifact each night.
-Inspector Illus
Starts the game knowing Inspector Caethus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Caethus for only "normal seer" results
-Inspector Caethus
Starts the game knowing Inspector Illus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Illus for only "normal seer" results
The Golden Sun (4) - Win if all Inquisitors are killed
-“Shining Fox”
Starts the game knowing Mi Kae
-Can kill one person during the night; one night cooldown
-Allia “Brightwing”
Starts the game knowing “Shining Fox”
-Can use one artifact each night.
-Spy Brunus
Starts the game knowing Spy Quares.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Quares for only "normal seer" results
-Spy Quares
Starts the game knowing Spy Brunus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Brunus for only "normal seer" results
The Five Houses' FeudHouse Atior (2) – Wins if Duke Brevia and Duke Lordaetes are killed
-Duke Atior
Starts the game with The Wand of Atrior
Starts the game knowing Sir Kael
-Can use one artifact each night
-Sir Kael
Starts the game knowing Duke Atior
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Brevia or Duke Lordaetes die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Fornicius or Lady Mia.
House Peliphines (2) – Wins if Duke Grandor and Duke Lordaetes are killed
-Duke Peliphines
Starts the game with The Orb of Peliphines
Starts the game knowing Sir Allius
-Can use one artifact each night
-Sir Allius
Starts the game knowing Duke Peliphines
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Grandor or Duke Lordaetes die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Lady Raen or Lady Mia.
House Grandor (2) – Wins if Duke Peliphines and Duke Brevia are killed
-Duke Grandor
Starts the game with The Armor of Grandor
Starts the game knowing Lady Raen
-Can use one artifact each night
-Lady Raen
Starts the game knowing Duke Grandor
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Brevia or Duke Peliphines die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Fornicius or Sir Allius.
House Brevia (2) – Wins if Duke Atior and Duke Grandor are killed
-Duke Brevia
Starts the game with The Spyglass of Brevia
Starts the game knowing Sir Fornicius
-Can use one artifact each night
-Sir Fornicius
Starts the game knowing Duke Brevia
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Atior or Duke Grandor die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Kael or Lady Raen.
House Lordaetes (2) – Wins if Duke Atior and Duke Peliphines are killed
-Duke Lordaetes
Starts the game with The Veil of Lordaetes
Starts the game knowing Lady Mia
-Can use one artifact each night
-Lady Mia
Starts the game knowing Duke Lordaetes
-Can kill one person during the night; Useable once. One additional use of this power may be gained if Duke Atior or Duke Peliphines die by any means (night kill from any party or lynching). This power is not expended if it is used successfully to kill Sir Kael or Sir Allius.
Commoners and Neutral PartiesCommoners (10+) - Wins if designated House or Side Wins
-Commoners (10+)
House and Side will be picked at random at the start of the game (total support for each house or side will be balanced)
Neutral Party 1 (1) – Wins if Lynched (though not if shot)
-Squeamish Sadist
-Can choose one faction to appear as to scryers.
Neutral Party 2 (1) – Wins if alive at end of game
-Serial Killer
When scried, appears as Inquisitor to Golden Sun, Golden Sun to Inquisitor, and a hostile house to dukes using artifacts.
-Can kill one person during the night; two night cooldown
Neutral Party 3 (1) – Wins if three or more artifacts are in possession
-Artifact Thief
-Can steal from one person each night; Any artifacts in possession taken
Artifacts of the Five HousesWhen a player in possession of an artifact is killed, the artifact will transfer to the killer. If two people kill the same person at the same time, there will be a 50% chance of it going to either killer. If a person holding an artifact is lynched, it will be given randomly to one of the people who voted for them. The general public will know that there was an artifact, but will not know who received it.
Artifacts may be given away to other players. To give away an artifact, you must be in possession of it, and you must send me a PM detailing who you give it to. On the night that an artifact is given away, it will not cooldown for already used powers, and it cannot be used by the donor or the recipient. Once the PM is sent, it cannot be revoked. However, you can set conditions to do trades or bargains (IE: "If I receive this artifact from this person, then do this", or "If so and so is scried/killed/protected/whatevered by this person, then give this to this person.). I do not mind having to do a little of extra work, but do not make your conditions overcomplicated.
People may hold as many artifacts as they want, but they may only use one each night if they have the ability to use them. Artifacts will cool down if in possession of someone using another artifact that night.
The Wand of Atior – Can nullify all actions done to one person; one night cooldown
The Orb of Peliphines – Can scry accurately; one night cooldown
The Armor of Grandor – Can bane any person each night; one night cooldown
The Spyglass of Brevia – Can learn who that person visited each night; no cooldown
The Veil of Lordaetes – Can mask one person's faction with another of the Veil user's choice; one night cooldown
Scrying:Scrying will work a little differently than in most werewolf games. Since there are so many factions, I've divided it into several sections. When scried, players will appear as members of their faction, if they have one. Commoners and the Thief will appear as "Commoners" (as will the Squeamish Sadist if no faction is PMed). The Squeamish Sadist can choose anything to appear as if scried that night. If the Serial Killer is scried, they will appear as something hostile to the scrier. In the case of houses, the Serial Killer will appear as Brevia to Atior, Grandor to Brevia, Peliphines to Grandor, Lordaetes to Peliphines, and Atior to Lordaetes.
For the Inquisitor's and Golden Sun's "Seers", one will be randomly designated as the "Normal Seer". The other will be the "Inverse Seer". When scrying, the Normal Seer will see the person's faction as normal. The Inverse Seer will see the person's faction as the opposite of what it really is. A member of the Golden Sun will appear as a member of the Inquisitors; a member of the Inquisitors will appear as a member of the Golden Sun. Commoners will still appear as commoners. Someone of a house will shift one to the right on the list below.
Atior -> Brevia -> Grandor -> Peliphines -> Lordaetes -> Atior
If the Seers do not wish to have to figure out who is who, they can decide to both scry the same person. Their results will automatically be what the "Normal Seer" would find if working alone.
To prevent any seers from learning who is the "Normal" and who is the "Inverse" or the identity of the Squeamish Sadist/target of The Veil of Lordaetes simply by scrying twice, scrying the same person twice will automatically yield the same information you had found previously, regardless of current circumstances.
Players: 32
Shadowcaller
Kyouhen
Murska
The Bookworm
Recaiden
Aemoh
Jontom Xire
Opeth_Freak
happyturtle
Darkcomet
Supagoof
Selrahc
EagleWiz
Fleeing Coward
pondshadow
PirateMonk
Alarra
Uncle Festy
Lex-kat
Oddity
Lizard Lord
billtodamax
GAThraawn
Dirk Kris
Incorporeal
Allysian
Kaboose
MOD
Blue Ghost
Kuma Da
The Bushranger
02youeng
Accepted Autolynch Replacements: 0
Narrators: 2
Tired N' Drowzy
Conbar
This game begins on June 16th, and will be primarily narrated by Conbar, as I will be gone frequently. It may appear before then due to the mod approval system, so that it will be present when the game is scheduled to start. Please do not post until Tuesday, June 16th at 12:00 PM EST (GMT -5).
Autolynch replacements are still welcome.
~
The night is silent. The streets are empty, and the sky is clear. Suddenly, however, a loud scream fills the night air. Within minutes, the entire town rushes into the square to find a dead body, bloodied and battered. After several moments, they identify the man as Sir Charles Maenes, the Grand Inquisitor.
"It was the Golden Sun! They've the nerve to strike the Inquisitors directly! Something must be done! We must kill them!" Shouts one angered audience member.
"No!" Shouts another man. "The Golden Sun are grand! They would never commit such an act! They wish the world to be a clear and wonderful place!"
"Calm down, both of you!" Yells a nicely dressed man. "I am the peacekeeper of the city. Let me handle this. Although I agree with you, sir, that this act should not go in vain, it is quite a rash accusation to accuse the Golden Sun of such an act! It makes me uneasy that they have accumulated such a following so quickly, but... I believe it is time for an inspection. We must learn the true nature behind this murder.
Another man soon speaks up, albeit hesitently. [B]"I... I believe this man deserved to die! He... He was a tyrant, ruling over this city with evil! You don't know what this man has done!"
"Silence!" Shouts the peacekeeper. "This man was good! The Inquisitors serve the people, just as you and me!"
Suddenly, the crowd is again thrown into chaos as a man shouts out, more loudly than before. "There! A trail of blood!"
They follow the trail quickly, and soon find a man, hiding under a fallen tarp. As the peacekeeper pulls the man up, the man removes a dagger from his sleeve and thrusts it into the man's chest. The peacekeeper lets out a loud scream before falling to the ground. The crowd gasps and apprehends the man, removing the dagger and tying his hands. They bring him to the center of the city, where he proclaims loudly, "Whatever you may do to me, it will mean nothing. The Golden Sun has acted, and we will continue to fight until the tyranny of the Inquisitors has ended!"
Many loud gasps come from the crowd, accompanied by several cheers. Several other people merely stay silent. One man steps onto a podium and looks around. "People! So much has happened this night! Return to your houses, and let the Inquisitors deal with this!"
"No," shouts a woman in the crowd. "We must settle this now. The Golden Sun has acted. Although rashly, it is debateable whether their actions are for good or bad. We, the people of this city, have the right to decide what may happen. Would all the High Inquisitors, including the Inquisitor Darien, who will take the place of Grand Inquisitor Maenes, please step forward? And would the members of the Golden Sun, who clearly wish change onto this city, please join them?"
Another man soon shouts out. "No. Each party clearly fears their fate; they will not emerge. We will have to find them among the crowd."
"But what do they look like?" Asks another woman. "We hardly see them on the streets; and when we do, they ride in their chariots, their faces obscured! How do we even know they are here?"
"Oh, they're here, alright. The Inquisitors would not rest when they heard the screams of a civilian- even if he turned out to be something far more than that. The Golden Sun, too, would want to be present to ensure this plays out the way they had anticipated."
"Then what do we do? The Inquisitors will surely go and seek out the Golden Sun, and the Cult will do the same to the Inquisitors."
"Nobody leaves this square until we find them among our crowd."
"No. It is too easy for some few to slip out. Besides, what then? Do we simply lynch one group or the other, based on popular vote? That'd be barbaric."
"Lynching? I like the sound of that! We can guilt them out! Let us lynch one of our own, decided by popular vote, to be killed by the lynch this day! They must watch as one of the people, whom they each strive so hard to protect, dies due to their hesitency."
"I like the sound of that! Let's do that!"
"But what of the houses? Surely, they will use this opportunity to overthrow each other. Our entire government, our economy, and our life will be thrown into chaos!""
"It already has, sir. With the Inquisitors preoccupied with the Golden Sun, and the peacekeeper dead, only violence between the houses can emerge. It is time for us to take sides and decide how we will go about this."
~
Tired N' Drowzy was killed. He was Grand Inquisitor Maenes.
Conbar was killed. He was Peacekeeper Entan.
Day 1 Begins. It will end at 12:00 PM EST (GMT -5) on Thursday, June 18.
Votes will be cast in red. Any vote that is not in red will not be tallied. If you change your vote, be sure to edit your previous post and cross out your first vote, as well as removing the red. If you do not do this, only the first vote will be counted.
Role PMs should have been received by 2:00 AM on Monday, June 13th. If you did not receive a Role PM by then, please send a PM to Conbar, and he will send it to you accordingly.
Also, keep in mind that I've slightly changed some of the rules. Each of the Bodyguards only have a 1-shot kill, with no cooldown. Whenever one of their target dukes dies, whether by night kill from any party or by lynching, they gain another use of this power. In addition, they do not expend their use of the power if they use it to kill one of the bodyguards of an opposing duke and the kill is successful.