View Full Version : [CREATURE, PEACH] Silently stalking evil...

2009-06-14, 09:19 PM

Large Aberration
Hit Dice: 8d8 + 40 (76 hp)
Initiative: +2
AC: 17, touch 12, flat-footed 14 (-1 size, +2 Dex, +5 natural, +1 Dodge)
Base Attack/ Grapple: +5/+13
Attack: Claw +9 melee (1d6 + 4) or 2 bone spines +7 ranged (1d8)
Full Attack: 2 Claws +9 melee (1d6 + 4) or 2 bone spines +7 ranged (1d8)
Space/Reach: 10ft./10ft.
Special Attacks: Bone Spines, Constrict 1d6 + 4, Improved Grab, Spore Burst
Special Qualities: Blindsight 60ft., Darkvision 60ft., Deceptive Veil, Detect Evil, DR 5/Evil, Fast Healing 3, Resist Acid and Cold and Electricity 10
Saves: Fort +7, Ref +4, Will +7
Abilities: Str 18, Dex 14, Con 21, Int 14, Wis 13, Cha 19
Skills: Listen +12, Move Silently +13, Spot +12, Survival +12
Feats: Dodge, Mobility, Track, Weapon Focus (Bone Spine)
Challenge Rating: 7
Alignment: Usually Neutral Good

Shuveru resemble two massive, pale mushrooms conjoined at the stalk with two pairs of spindly arms protruding outward from underneath their caps. From their caps protrude a series of long bony spines. At the base of their body, a series of spindly legs support their bulk. It seems that the Shuveru’s only goal is the hunting and destruction of evil creatures. Shuveru stand 8 feet tall and weigh 170 lbs. They speak Celestial, Common, and Dwarven.

Bone Spines (Ex): Shuveru can, as a standard action, loose a volley of two spines (make an attack roll for each spine). This attack has a range of 90 feet with no range increment. The creature can launch only ten spikes in any 24-hour period.
Constrict (Ex): A shuveru deals automatic claw damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a shuveru must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spore Burst (Su): Whenever a piercing or slashing weapon deals damage to a shuveru, a puff of spores shoot out of the wound. The attacker must make a DC 19 Fortitude save or become dazed for 1 round. If the target is evil, it also takes 4d6 points of damage (no save).
Deceptive Veil (Su): As per the spell Disguise Self, save that the shuveru can appear to be up to one size smaller.
Detect Evil (Sp): Useable at will, as the spell.

2009-06-14, 10:23 PM
I'm probably just tired but I can't picture them at all. The picture doesn't help.

Have you thought about making them avenging fey.