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The Demented One
2006-07-22, 09:46 PM
Fungal Scions

Fungal Scions are creatures born when a helpless embryo forms a symbiotic relationship with fungi. It may be that a pregnant mother dies, while its fetus lives for a short time, or a reptilian embryo survives after its shell is prematurely cracked. In rare cases, such a stranded embryo is covered in fungal spores, which surround it in an artificial womb. The fetus matures to adulthood within the fungal womb, and the two permanently merge in symbiosis. They look just like a normal creature of their kind, save that they are covered in fungal growth. The fungi even exists within the body, merged with the organs in inseparable symbiosis.

Fungal Scion is an inherited template that can be added to any living, corporeal creature.

Size and Type
The creature’s type changes to plant. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged.

Armor Class
An Fungal Scion’s body is covered in a spongy fungus that repels attacks. Its natural armor bonus increases by one.

Attack
A Fungal Scion gains two slam attacks, which deal damage based on the scion’s size.

{table]
SizeDamage
Fine1
Diminutive1d2
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan3d6
Colossal4d6
[/table]
Special Attacks

Spore Cloud (Ex)
A Fungal Scion release masses of fast-growing spores from its body once every 1d6 rounds as a standard action. The spores automatically deal 1d2 points of damage to all creatures adjacent to the scion. They then penetrate the skin and grow, dealing an additional 1 point of damage each round for 1d6 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 minutes.) A successful DC 16 Heal check can remove the spores.

Special Qualities

Plant Traits
A Fungal Scion gains all traits of a plant, as follows:
–Low-light vision.
–Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
–Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
–Not subject to critical hits.
–Proficient with its natural weapons only.
–Proficient with no armor.
–Plants breathe and eat, but do not sleep.

Damage Reduction
All Fungal Scions gain DR/slashing. The amount depends on their racial HD. Scions with 5 or less HD have DR 5/slashing, scions with 6-10 HD have DR 10/slashing, and scions with 11+ HD have DR 15/slashing.

Photosynthetic Fast Healing (Ex)
All Fungal Scions gain fast healing while in natural sunlight. The amount depends on their racial HD. Scions with 5 or less HD gain fast healing 1, scions with 6-10 HD gain fast healing 3, and scions with 11+ HD gain fast healing 5.

Fire Vulnerability
All Fungal Scions take 150% normal damage from fire.

Abilities
Increase from the base creature as follows: Con +2, Int -2, Wis +2, Cha -2.

Challenge Rating
HD 5 or less, as base creature +1, HD 6-11, as base creature +2, HD 11 or more, as base creature +3.

Alignment
Shifts one step toward neutral.

Level Adjustment
Same as base creature +3

Examples:

Fungal Scion Ettin
Size/Type: Large Plant (Augmented Giant)
Hit Dice: 10d8+30 (75 hp)
Initiative: +3
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class: 19 (-1 size, -1 Dex, +8 natural, +3 hide), touch 8, flat-footed 19
Base Attack/Grapple: +7/+17
Attack: Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)
Full Attack: 2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spore Cloud
Special Qualities: Plant traits, superior two-weapon fighting, DR 10/slashing, photosynthetic fast healing 3, vulnerability to fire
Saves: Fort +10, Ref +2, Will +5
Abilities: Str 23, Dex 8, Con 17, Int 4, Wis 12, Cha 9
Skills: Listen +9, Search -1, Spot +10
Feats: Alertness, Improved Initiative, Iron Will, Power Attack
Environment: Cold hills
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Usually chaotic neutral or neutral evil
Advancement: By character class
Level Adjustment: +8

Spore Cloud (Ex)
A Fungal Scion Ettin release masses of fast-growing spores from its body once every 1d6 rounds as a standard action. The spores automatically deal 1d2 points of damage to all creatures adjacent to the scion. They then penetrate the skin and grow, dealing an additional 1 point of damage each round for 1d6 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 minutes.) A successful DC 16 Heal check can remove the spores.

Superior Two-Weapon Fighting (Ex)
A Fungal Scion Ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Photosynthetic Fast Healing (Ex)
The Fungal Scion Ettin gain fast healing 3 while in natural sunlight.

Fungal Scion Blink Dog
Size/Type: Medium Plant (Augmented Magical Beast)
Hit Dice: 4d10+4 (26 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +4/+4
Attack: Bite +4 melee (1d6)
Full Attack: Bite +4 melee (1d6) and 2 slams -1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spore Cloud
Special Qualities: Plant traits, blink, dimension door, scent, DR 5/slashing, photosynthetic fast healing 1, fire vulnerability
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 10, Dex 17, Con 12, Int 8, Wis 15, Cha 9
Skills: Hide +4, Listen +3, Sense Motive +3, Spot +4, Survival +4
Feats: Iron Will, Run, Track (B)
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually lawful neutral or neutral good
Advancement: 5-7 HD (Medium); 8-12 HD (Large)
Level Adjustment: +5 (cohort)

Spore Cloud (Ex)
A Fungal Scion Blink Dog release masses of fast-growing spores from its body once every 1d6 rounds as a standard action. The spores automatically deal 1d2 points of damage to all creatures adjacent to the scion. They then penetrate the skin and grow, dealing an additional 1 point of damage each round for 1d6 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 minutes.) A successful DC 16 Heal check can remove the spores.

Blink (Su)
A Fungal Scion Blink Dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.

Dimension Door (Su)
A Fungal Scion Blink Dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.

Photosynthetic Fast Healing (Ex)
The Fungal Scion Blink Dog gain fast healing 1 while in natural sunlight.

martyboy74
2006-07-22, 09:55 PM
Geez, what is with you with embryos and monsters? This is what, the third thing of this type you posted today? :o

BuffyLover
2006-07-22, 10:07 PM
AHAHAHAHAHAAH YOUR PICTURES AND MIND FLAYER!

Sorry, that's just so cute! :D

And go the embryo-fungi!

The Demented One
2006-07-22, 10:14 PM
Geez, what is with you with embryos and monsters? This is what, the third thing of this type you posted today? :o
I don't know, it's just that fetuses have a good creepy potential.