Fax Celestis
2006-07-20, 06:55 PM
Survaria Flower
Size/Type: Tiny Plant
Hit Dice: 2d8+2 (10 hp)
Initiative: +0
Speed: Immobile
Armor Class: 15 (+2 size, +3 Dex), touch 12, flat-footed 12
Base Attack: +1
Attack: Beam +5 ranged (1d8+2)
Full Attack: Beam +5 ranged (1d8+2)
Space/Reach: 1 ft./1 ft.
Special Attacks: Beam
Special Qualities: Tremorsense 120 ft., Immune (Fire), Plant Immunities, Light Sensitivity
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 16, Con 12, Int -, Wis -, Cha -
Feats: Weapon Focus (Beam)
Environment: Nervena Plains (Island of Naudia Diva, subplane of the Beastlands)
Organization: Patch (4-8), Garden (5-30), or field (20-100)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 2-6 HD (Tiny); 7-15 HD (Small)
Level Adjustment: —
A field of bright flowers lies before you. The blossoms appear to be made of metal and shimmer in the sun. You can see a rabbit wander near the flowers, and suddenly each flower turns in unison, bending its petals to focus their reflected light into a vicious beam. They focus on the rabbit, and it ignites. Only when the rabbit is still do the flowers return to their basking.
Survaria flowers are a step in evolution up from simple plants. They protect themselves using intense beams of focused light to burn anything that moves within their territory.
Seeing as their attacks burn, most other plants tend to die in the surrounding areas around Survaria flowers, which provides new territory for the Survaria flowers to sow their seeds. Most farmers see Survaria flowers as a major threat to their crops and will do everything within their power to destroy them on sight.
Survaria flowers survive off of sunlight alone, closing their petals and becoming dormant during the night.
Combat
Being mindless, Survaria flowers do not enter "combat" per se. Instead, they react to anything they sense with their tremorsense by focusing beams of light at them.
Beam (Ex)
The beam of a Survaria flower deals 1d8+2 points of fire damage. This is a ranged touch attack, and is considered a ray with a range of 240 feet.
Light Sensitivity (Su)
Casting any light spell onto a Survaria flower (or a group of Survaria flowers) will cause it's beam to deal an additional point of fire damage per caster level of the spell for the normal duration of the spell.
Casting any darkness spell onto a Survaria flower (or a group of Survaria flowers) will cause it to close up and become dormant for the duration of the spell.
Fire Immuntity (Su)
Since their entire physical nature derives from heat, Survaria flowers are immune to fire.
Plant Immunities
Like all plants, Survaria flowers are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), as well as poison, sleep effects, paralysis, polymorph, and stunning. They are also not subject to critical hits.
Size/Type: Tiny Plant
Hit Dice: 2d8+2 (10 hp)
Initiative: +0
Speed: Immobile
Armor Class: 15 (+2 size, +3 Dex), touch 12, flat-footed 12
Base Attack: +1
Attack: Beam +5 ranged (1d8+2)
Full Attack: Beam +5 ranged (1d8+2)
Space/Reach: 1 ft./1 ft.
Special Attacks: Beam
Special Qualities: Tremorsense 120 ft., Immune (Fire), Plant Immunities, Light Sensitivity
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 16, Con 12, Int -, Wis -, Cha -
Feats: Weapon Focus (Beam)
Environment: Nervena Plains (Island of Naudia Diva, subplane of the Beastlands)
Organization: Patch (4-8), Garden (5-30), or field (20-100)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 2-6 HD (Tiny); 7-15 HD (Small)
Level Adjustment: —
A field of bright flowers lies before you. The blossoms appear to be made of metal and shimmer in the sun. You can see a rabbit wander near the flowers, and suddenly each flower turns in unison, bending its petals to focus their reflected light into a vicious beam. They focus on the rabbit, and it ignites. Only when the rabbit is still do the flowers return to their basking.
Survaria flowers are a step in evolution up from simple plants. They protect themselves using intense beams of focused light to burn anything that moves within their territory.
Seeing as their attacks burn, most other plants tend to die in the surrounding areas around Survaria flowers, which provides new territory for the Survaria flowers to sow their seeds. Most farmers see Survaria flowers as a major threat to their crops and will do everything within their power to destroy them on sight.
Survaria flowers survive off of sunlight alone, closing their petals and becoming dormant during the night.
Combat
Being mindless, Survaria flowers do not enter "combat" per se. Instead, they react to anything they sense with their tremorsense by focusing beams of light at them.
Beam (Ex)
The beam of a Survaria flower deals 1d8+2 points of fire damage. This is a ranged touch attack, and is considered a ray with a range of 240 feet.
Light Sensitivity (Su)
Casting any light spell onto a Survaria flower (or a group of Survaria flowers) will cause it's beam to deal an additional point of fire damage per caster level of the spell for the normal duration of the spell.
Casting any darkness spell onto a Survaria flower (or a group of Survaria flowers) will cause it to close up and become dormant for the duration of the spell.
Fire Immuntity (Su)
Since their entire physical nature derives from heat, Survaria flowers are immune to fire.
Plant Immunities
Like all plants, Survaria flowers are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), as well as poison, sleep effects, paralysis, polymorph, and stunning. They are also not subject to critical hits.