Fax Celestis
2006-07-21, 04:07 PM
Coinbug
Size/Type: Diminutive Vermin
Hit Dice: 1d8-1 (3 hp)
Initiative: +3
Speed: 10'
Armor Class: 20 (+4 size, +3 Dex, +3 natural), 17 touch , 17 flat-footed
Base Attack/Grapple: +0
Attack: Sting +4 melee (1 + Venom)
Full Attack: Sting +4 melee (1 + Venom)
Space/Reach: 1 ft./1 ft.
Special Attacks: Sting, Venom
Special Qualities: Vermin Immunities, Darkvision 30'
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 1, Dex 16, Con 8, Int -, Wis 16, Cha 8
Feats: Weapon Finesse, Weapon Focus (Sting)
Skills: Hide +10, Jump +10, Move Silently +10, Disguise +10*
Environment: Underground
Organization: Family (2-6); or Hive (20-100)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 1-7 HD (Diminutive)
Level Adjustment: -
You open the chest, and inside you find a plethora of coins: gold, silver, platinum. You reach in to inspect one and it jumps onto your forearm, its six legs latching onto you and a small stinger sinking into your wrist.
Coinbugs, as they are known to the thieves and merchants who come across them most, are small predators that have evolved to look similar to the large quantities of treasure available in the world. Males look like gold coins, while females look like silver or platinum coins. Their young appear to be small gold or silver nuggets before hatching and are fully grown when hatched.
A coinbug can draw its legs and stinger up inside it, effectively appearing as a coin.
Coinbugs and mimics have developed an odd symbiotic relationship, and as such, coinbug venom does not affect mimics. Likewise, a mimic's digestive acids do not affect coinbugs. Mimics frequently have several coinbugs living in their mouths, as an added kicker for when unsuspecting prey opens its lid.
*A coinbug has racial bonuses to Hide, Move Silently, and Jump, as displayed here. The +10 Disguise only applies while in, around, or on a pile of coins.
Combat
Sting
The coinbug's stinger inflicts 1 point of damage and injects its opponent with a potent venom, detailed below.
Venom (Ex)
Coinbug venom deals an initial damage of paralysis and unconsciousness and a secondary damage of 1d6 Con damage with another 2d4 hours of unconsciousness. The save DC is 16 and is Constitution based.
Extracting coinbug venom is a long and arduous process, though it is frequently worthwhile.
Vermin Immunities
Like all mindless vermin, coinbugs are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Darkvision
A coinbug has darkvision out to 30'.
Size/Type: Diminutive Vermin
Hit Dice: 1d8-1 (3 hp)
Initiative: +3
Speed: 10'
Armor Class: 20 (+4 size, +3 Dex, +3 natural), 17 touch , 17 flat-footed
Base Attack/Grapple: +0
Attack: Sting +4 melee (1 + Venom)
Full Attack: Sting +4 melee (1 + Venom)
Space/Reach: 1 ft./1 ft.
Special Attacks: Sting, Venom
Special Qualities: Vermin Immunities, Darkvision 30'
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 1, Dex 16, Con 8, Int -, Wis 16, Cha 8
Feats: Weapon Finesse, Weapon Focus (Sting)
Skills: Hide +10, Jump +10, Move Silently +10, Disguise +10*
Environment: Underground
Organization: Family (2-6); or Hive (20-100)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 1-7 HD (Diminutive)
Level Adjustment: -
You open the chest, and inside you find a plethora of coins: gold, silver, platinum. You reach in to inspect one and it jumps onto your forearm, its six legs latching onto you and a small stinger sinking into your wrist.
Coinbugs, as they are known to the thieves and merchants who come across them most, are small predators that have evolved to look similar to the large quantities of treasure available in the world. Males look like gold coins, while females look like silver or platinum coins. Their young appear to be small gold or silver nuggets before hatching and are fully grown when hatched.
A coinbug can draw its legs and stinger up inside it, effectively appearing as a coin.
Coinbugs and mimics have developed an odd symbiotic relationship, and as such, coinbug venom does not affect mimics. Likewise, a mimic's digestive acids do not affect coinbugs. Mimics frequently have several coinbugs living in their mouths, as an added kicker for when unsuspecting prey opens its lid.
*A coinbug has racial bonuses to Hide, Move Silently, and Jump, as displayed here. The +10 Disguise only applies while in, around, or on a pile of coins.
Combat
Sting
The coinbug's stinger inflicts 1 point of damage and injects its opponent with a potent venom, detailed below.
Venom (Ex)
Coinbug venom deals an initial damage of paralysis and unconsciousness and a secondary damage of 1d6 Con damage with another 2d4 hours of unconsciousness. The save DC is 16 and is Constitution based.
Extracting coinbug venom is a long and arduous process, though it is frequently worthwhile.
Vermin Immunities
Like all mindless vermin, coinbugs are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Darkvision
A coinbug has darkvision out to 30'.