elliott20
2009-06-16, 05:42 AM
This started off as a project to basically find ways to emulate the monk abilities without having to take the monk class. (which is a locked package of ability progression that unfortunately fits a very narrow fluff and even more narrow mechanical focus) Whilst doing so, some other feats got re-done in the process.
All of this, btw, is supposed to be for people who want to play a martial arts character without going TOB. While I personally love the book, I know people who don't really find it all that appealing. This is an attempt to give the core martial characters a bit more umph
I'm still not quite done with the rest of the monk features yet, but I'll get around to them eventually.
Monk Abilities turned into Feats
Martial Unarmed Strike
Pre-req: Improved Unarmed Strike/natural weapon
Benefit: Your unarmed strikes now deal a damage of 1d6. In addition, dealing subdual damage no longer imposes a -4 penalty to hit.
Advance Martial Unarmed Strike
Pre-req: Martial Unarmed Strike
Benefit: Your unarmed strike now deals 1d8 damage. You may also sunder without penalty and disarm without provoking an attack of opportunity
Master Martial Unarmed Strike
Pre-req: Advance Martial Unarmed Strike
Benefit: Your unarmed strike now deals 2d6 damage.
Flurry of Blows
Pre-req: Improved Unarmed Strike, Unarmed Progression
Benefit: flurry attack as monk ability. Progression
Monk's Agility
You are trained the art of maneuvering out of harm's way
Pre-req: Wis 13+
Benefit: You now gain +1 dodge AC bonus per 4 levels.
Ki Body
You can use your ki to better protect your body
Pre-req: Wis 15+, Monk's Agility
Benefit: After 20 minutes of quiet meditation, you gain +1 deflection AC bonus and +1 deflection reflex save bonus per 4 levels for the rest of the day.
Ki strike
Pre-req: improved unarmed strike, stunning fist/Ki Body
Benefit: your unarmed strikes can now be treated as weapons that can be used to by pass DR.
{table="head"]Character Level|BAB
1-4|Magical, +1
5-9|Lawful/Chaotic, Good/Evil, +2
10-13|Cold Iron, Silver, +3
14-17|Mithril, +4
17-20|Adamantine, +5
[/table]
Ki Channeling Strike
Pre-req: Ki Strike, Ki Body, Stunning Fist
Benefit: At the beginning of the round, you may declare that you are channeling your ki directly into your unarmed strike to deal extra damage. You must sacrifice the deflection bonus you gained from the Ki Body feat. For every +1 deflection AC bonus you sacrifice, you deal an additional 1d6 damage for this round. Once the round is over, you lose the deflection AC bonus until you have had a chance to meditate and regain the bonus. You may also sacrifice stunning fist attempts in the same fashion at an exchange rate of 1d6 extra damage per stunning fist attempt.
Quivering Palm
Pre-req: Ki Channeling Strike
Benefit: You gain two new options
1. You may now use Ki Channeling strike AFTER you've scored a hit, allowing you to channel the extra damage after you've confirmed a hit.
2. You may, by announcing that you're sacrificing 4 stunning fist attempts, attempt to perform a quivering palm technique as PHB.
Diamond Body: as PHB, but with pre-req of Ki Body
Diamond Mind: as PHB, but with pre-req of Diamond Body
Monk speed: +10 to movement speed. Cannot be used with armor.
Advanced Monk Speed: another +10 to movement speed
Master Monk Speed: another +10, for a grand total of +30
And now, since I’m at it, some old feat revisions
Weapon focus: as PHB, but the bonus is now +1 to hit / 5 levels
Weapon Spec: as PHB, but the bonus is now +2 to damage / 5 levels
Greater Weapon Focus: as PHB, improves the bonus by an addition +1, for a total of +2 to hit / 5 levels
Greater Weapon Spec: as PHB, but the bonus is now +4 to damage / 5 levels
Dodge: as PHB, but the bonus is now +1 dodge bonus every / 5 levels
Toughness:+1 hit point / level
And while we’re all here, some new feats I thought I’d throw out there
Shield Specialization
You’re more adept at using a shield as a means for protection
Pre-req: shield proficiency, +1 BAB
Benefit: you gain an additional +1 AC shield bonus / 5 levels whilst using a shield.
Shield Riposte
You’ve been trained to integrate defense and offense into one action through the use of your shield.
Pre-req: shield proficiency, +3 BAB
Benefit: while using a shield and another weapon, any time a melee attack misses you, you may make an immediate attack of opportunity. This counts against your total allotted attacks of opportunity.
Defensive Advance
You can now turn your defensive prowess towards an offensive end.
Pre-req: Shield Specialization, int 13+
Benefit: While using a shield, you may deduct 1 AC from your shield bonus to give yourself and additional +1 to hit for that round. (used in the same fashion as combat expertise, limited by your shield AC)
Slippery Shield
You now have learned how to use your shield to not just block, but to maneuver as well.
Pre-req: Shield Proficiency, int 15+, +7 BAB
Benefit: You may now apply your shield bonus to your touch AC as well.
All of this, btw, is supposed to be for people who want to play a martial arts character without going TOB. While I personally love the book, I know people who don't really find it all that appealing. This is an attempt to give the core martial characters a bit more umph
I'm still not quite done with the rest of the monk features yet, but I'll get around to them eventually.
Monk Abilities turned into Feats
Martial Unarmed Strike
Pre-req: Improved Unarmed Strike/natural weapon
Benefit: Your unarmed strikes now deal a damage of 1d6. In addition, dealing subdual damage no longer imposes a -4 penalty to hit.
Advance Martial Unarmed Strike
Pre-req: Martial Unarmed Strike
Benefit: Your unarmed strike now deals 1d8 damage. You may also sunder without penalty and disarm without provoking an attack of opportunity
Master Martial Unarmed Strike
Pre-req: Advance Martial Unarmed Strike
Benefit: Your unarmed strike now deals 2d6 damage.
Flurry of Blows
Pre-req: Improved Unarmed Strike, Unarmed Progression
Benefit: flurry attack as monk ability. Progression
Monk's Agility
You are trained the art of maneuvering out of harm's way
Pre-req: Wis 13+
Benefit: You now gain +1 dodge AC bonus per 4 levels.
Ki Body
You can use your ki to better protect your body
Pre-req: Wis 15+, Monk's Agility
Benefit: After 20 minutes of quiet meditation, you gain +1 deflection AC bonus and +1 deflection reflex save bonus per 4 levels for the rest of the day.
Ki strike
Pre-req: improved unarmed strike, stunning fist/Ki Body
Benefit: your unarmed strikes can now be treated as weapons that can be used to by pass DR.
{table="head"]Character Level|BAB
1-4|Magical, +1
5-9|Lawful/Chaotic, Good/Evil, +2
10-13|Cold Iron, Silver, +3
14-17|Mithril, +4
17-20|Adamantine, +5
[/table]
Ki Channeling Strike
Pre-req: Ki Strike, Ki Body, Stunning Fist
Benefit: At the beginning of the round, you may declare that you are channeling your ki directly into your unarmed strike to deal extra damage. You must sacrifice the deflection bonus you gained from the Ki Body feat. For every +1 deflection AC bonus you sacrifice, you deal an additional 1d6 damage for this round. Once the round is over, you lose the deflection AC bonus until you have had a chance to meditate and regain the bonus. You may also sacrifice stunning fist attempts in the same fashion at an exchange rate of 1d6 extra damage per stunning fist attempt.
Quivering Palm
Pre-req: Ki Channeling Strike
Benefit: You gain two new options
1. You may now use Ki Channeling strike AFTER you've scored a hit, allowing you to channel the extra damage after you've confirmed a hit.
2. You may, by announcing that you're sacrificing 4 stunning fist attempts, attempt to perform a quivering palm technique as PHB.
Diamond Body: as PHB, but with pre-req of Ki Body
Diamond Mind: as PHB, but with pre-req of Diamond Body
Monk speed: +10 to movement speed. Cannot be used with armor.
Advanced Monk Speed: another +10 to movement speed
Master Monk Speed: another +10, for a grand total of +30
And now, since I’m at it, some old feat revisions
Weapon focus: as PHB, but the bonus is now +1 to hit / 5 levels
Weapon Spec: as PHB, but the bonus is now +2 to damage / 5 levels
Greater Weapon Focus: as PHB, improves the bonus by an addition +1, for a total of +2 to hit / 5 levels
Greater Weapon Spec: as PHB, but the bonus is now +4 to damage / 5 levels
Dodge: as PHB, but the bonus is now +1 dodge bonus every / 5 levels
Toughness:+1 hit point / level
And while we’re all here, some new feats I thought I’d throw out there
Shield Specialization
You’re more adept at using a shield as a means for protection
Pre-req: shield proficiency, +1 BAB
Benefit: you gain an additional +1 AC shield bonus / 5 levels whilst using a shield.
Shield Riposte
You’ve been trained to integrate defense and offense into one action through the use of your shield.
Pre-req: shield proficiency, +3 BAB
Benefit: while using a shield and another weapon, any time a melee attack misses you, you may make an immediate attack of opportunity. This counts against your total allotted attacks of opportunity.
Defensive Advance
You can now turn your defensive prowess towards an offensive end.
Pre-req: Shield Specialization, int 13+
Benefit: While using a shield, you may deduct 1 AC from your shield bonus to give yourself and additional +1 to hit for that round. (used in the same fashion as combat expertise, limited by your shield AC)
Slippery Shield
You now have learned how to use your shield to not just block, but to maneuver as well.
Pre-req: Shield Proficiency, int 15+, +7 BAB
Benefit: You may now apply your shield bonus to your touch AC as well.