ErrantX
2009-06-17, 10:09 PM
Arcane Edge [General]
You've learned to compress your arcane power along the edge of your blade, making it temporarily sharper at the cost of it's durability.
Prerequisite: Base attack bonus +5, capable of casting 2nd level arcane spells.
Benefit: As a swift action, the character may sacrifice a prepared spell or spell slot and enlarges any slashing or piercing weapon's threat range by a number equal to the spell sacrificed for the round (i.e. a 4th level spell sacrificed would make a longsword’s critical threat range 15-20/x2). This is a perfection bonus and does not stack with the Improved Critical feat nor with the keen special weapon property. The character also receives a perfection bonus to damage equal to the level of the spell sacrificed. Whenever a weapon is used with Arcane Edge, it takes 1 point of damage that bypasses hardness.
Arcane Sage [General]
You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
Prerequisites: Discipline Focus (any), ability to spontaneously cast 2nd-level arcane spells.
Benefit: As a swift action that doesn’t provoke attacks of opportunity, you can sacrifice one of your daily allotment of spells to add a bonus to your martial strike attack rolls and damage rolls for 1 round. The bonus is equal to the level of the spell sacrificed. The spell is lost as if you had cast it. If you would normally be allowed to add your Wisdom bonus to AC or to damage with martial strikes (such as for a light armor wearing swordsage), you instead add your Charisma bonus (if any) to these abilities.
Ascetic Devotee [General]
You have learned to blend the devotion of your faith with the ascetic discipline of the monk.
Prerequisites: Monastic Training, flurry of blows class feature, ability to spontaneously cast cure light wounds, inflict light wounds, or summon nature's ally I as a divine spell.
Benefit: Choose one divine spellcasting class you possess Monastic Training in. Your levels in monk may be combined with any one divine spellcasting to determine your AC bonus, flurry of blows attacks, and unarmed damage.
Devoted Hunter [General]
You have found a balance between your hunting training and your devotion to religious training, blending these two aspects into one seamless whole.
Prerequisite: Track, favored enemy, smite evil.
Benefit: If you have levels in paladin and ranger, those levels stack for the purposes of determining the extra damage dealt by your smite evil ability and determining the benefits you receive for your favored enemy class feature. This ability counts towards number of smite attempts you have as well.
In addition, you can multiclass freely between the paladin and ranger classes. You must still remain lawful good in order to retain your paladin abilities and take paladin levels. You still face the normal XP penalties for having multiple classes more than one level apart.
Devoted Mage [General]
You’ve learned to combine your natural arcane talent with the devotion and grace of a paladin.
Prerequisites: Ability to spontaneously cast 1st level arcane magic, lay on hands.
Benefit: If you have both levels in paladin and sorcerer, you combine these to determine your smite evil damage and your sorcerer caster level.
In addition, when using your lay on hands ability, you may sacrifice a spell slot to increase your paladin level by a number equal to the level of the spell slot sacrificed (i.e. a 4th level paladin/10th level sorcerer sacrifices a 5th level spell slot when laying on hands and may heal as if he were a 9th level paladin). When using this ability in this fashion, the character must use all of his lay on hands healing at once.
Diamond Mindblade [Psionic]
Through dedicated practice, you have discovered how to use the power of your mind blade while executing a martial strike.
Prerequisites: Ability to generate a mindblade, psychic strike +1d8, ability to initiate 2nd-level maneuvers of the Diamond Mind discipline.
Benefit: While initiating a martial strike of the Diamond Mind discipline, you may also add your psychic strike ability on the same attack without expending its use.
Improved Tashalorvok [Psionic]
You have fully mastered the art of blending your mind blade with the Way of the Unseen.
Prerequisites: Tashalorvok, base attack bonus +6
Benefit: You gain the psychic strike progression of a soulknife equal to your soulknife + the psionic class you have chosen with the Tashalorvok feat.
Master Psithief [Psionic]
You have learned to combine your training as a lurk with the abilities of another psionic medium.
Prerequisites: Psionic sneak attack +1d6, lurk augment, manifester level 3rd.
Benefit: Your lurk levels stack with levels of other manifesting classes (that is, levels of any class that grants manifesting other than the lurk) for the purpose of determining what level of augment you can use (but not uses per day). For example, a 4th-level lurk/4th-level egoist could use his lurk augment class feature as an 8th level lurk. Your lurk and manifester levels also stack when determining your manifester level for all psionic powers. The character described above would have a manifester level of 8th for both his lurk powers and his psion powers.
Tashalorvok [Psionic]
Through discipline and meditation, you have learned to blend the Way of the Unseen with your ideal psychic weapon.
Prerequistes: Ability to generate a mind blade, psychic strike +1d8, ability to manifest 2nd level powers.
Benefit: You may add your levels in soulknife and one other psionic base class (such as psion or psychic warrior) to determine your mind blade's enhancement bonuses. For example, a 3rd level soulknife / 7th level psion would have the mind blade of a 10th level soulknife (throw mind blade, +2 mind blade, and +2 enhancement bonus) and the abilities therein. This feat only improves the character's mind blade with the selected base psionic class. If the character should gain levels in other classes or prestige classes, those levels do not stack with this feat to determine the strength of the character's mind blade.
Wrath of the Black Heron [General]
You've learned to channel the fury of your dark passenger while enraged.
Prerequisites: ability to enter rage, ability to initiate any stance of the Black Heron (http://www.giantitp.com/forums/showthread.php?t=100874) discipline.
Benefit: While in raging in a Black Heron stance, you may add your full barbarian level to your initiator level (instead of half) to determine the effectiveness of your Black Heron maneuvers. In addition, you add your full barbarian level to your initiator level to determine what level of Black Heron maneuver you qualify to learn when you gain new maneuvers.
Zealous Mage [General]
You practice a specialized form of magical combat that utilizes both zeal and wild arcane magic to their fullest.
Prerequisites: Furious Counterstrike, ability to spontaneously cast 2nd-level arcane spells.
Benefit: Instead of gaining your Furious Counterstrike bonus to attack and damage rolls, you may instead channel your Steely Resolve damage pool to give yourself a divine bonus to your caster level equal to your Furious Counterstrike bonus. Your Crusader levels stack with your Sorcerer or Bard levels (choose one) to determine your Steely Resolve class feature.
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More to come later. I will post them in the original post and at the bottom of the thread as I go. PEACH as you will.
-X
You've learned to compress your arcane power along the edge of your blade, making it temporarily sharper at the cost of it's durability.
Prerequisite: Base attack bonus +5, capable of casting 2nd level arcane spells.
Benefit: As a swift action, the character may sacrifice a prepared spell or spell slot and enlarges any slashing or piercing weapon's threat range by a number equal to the spell sacrificed for the round (i.e. a 4th level spell sacrificed would make a longsword’s critical threat range 15-20/x2). This is a perfection bonus and does not stack with the Improved Critical feat nor with the keen special weapon property. The character also receives a perfection bonus to damage equal to the level of the spell sacrificed. Whenever a weapon is used with Arcane Edge, it takes 1 point of damage that bypasses hardness.
Arcane Sage [General]
You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
Prerequisites: Discipline Focus (any), ability to spontaneously cast 2nd-level arcane spells.
Benefit: As a swift action that doesn’t provoke attacks of opportunity, you can sacrifice one of your daily allotment of spells to add a bonus to your martial strike attack rolls and damage rolls for 1 round. The bonus is equal to the level of the spell sacrificed. The spell is lost as if you had cast it. If you would normally be allowed to add your Wisdom bonus to AC or to damage with martial strikes (such as for a light armor wearing swordsage), you instead add your Charisma bonus (if any) to these abilities.
Ascetic Devotee [General]
You have learned to blend the devotion of your faith with the ascetic discipline of the monk.
Prerequisites: Monastic Training, flurry of blows class feature, ability to spontaneously cast cure light wounds, inflict light wounds, or summon nature's ally I as a divine spell.
Benefit: Choose one divine spellcasting class you possess Monastic Training in. Your levels in monk may be combined with any one divine spellcasting to determine your AC bonus, flurry of blows attacks, and unarmed damage.
Devoted Hunter [General]
You have found a balance between your hunting training and your devotion to religious training, blending these two aspects into one seamless whole.
Prerequisite: Track, favored enemy, smite evil.
Benefit: If you have levels in paladin and ranger, those levels stack for the purposes of determining the extra damage dealt by your smite evil ability and determining the benefits you receive for your favored enemy class feature. This ability counts towards number of smite attempts you have as well.
In addition, you can multiclass freely between the paladin and ranger classes. You must still remain lawful good in order to retain your paladin abilities and take paladin levels. You still face the normal XP penalties for having multiple classes more than one level apart.
Devoted Mage [General]
You’ve learned to combine your natural arcane talent with the devotion and grace of a paladin.
Prerequisites: Ability to spontaneously cast 1st level arcane magic, lay on hands.
Benefit: If you have both levels in paladin and sorcerer, you combine these to determine your smite evil damage and your sorcerer caster level.
In addition, when using your lay on hands ability, you may sacrifice a spell slot to increase your paladin level by a number equal to the level of the spell slot sacrificed (i.e. a 4th level paladin/10th level sorcerer sacrifices a 5th level spell slot when laying on hands and may heal as if he were a 9th level paladin). When using this ability in this fashion, the character must use all of his lay on hands healing at once.
Diamond Mindblade [Psionic]
Through dedicated practice, you have discovered how to use the power of your mind blade while executing a martial strike.
Prerequisites: Ability to generate a mindblade, psychic strike +1d8, ability to initiate 2nd-level maneuvers of the Diamond Mind discipline.
Benefit: While initiating a martial strike of the Diamond Mind discipline, you may also add your psychic strike ability on the same attack without expending its use.
Improved Tashalorvok [Psionic]
You have fully mastered the art of blending your mind blade with the Way of the Unseen.
Prerequisites: Tashalorvok, base attack bonus +6
Benefit: You gain the psychic strike progression of a soulknife equal to your soulknife + the psionic class you have chosen with the Tashalorvok feat.
Master Psithief [Psionic]
You have learned to combine your training as a lurk with the abilities of another psionic medium.
Prerequisites: Psionic sneak attack +1d6, lurk augment, manifester level 3rd.
Benefit: Your lurk levels stack with levels of other manifesting classes (that is, levels of any class that grants manifesting other than the lurk) for the purpose of determining what level of augment you can use (but not uses per day). For example, a 4th-level lurk/4th-level egoist could use his lurk augment class feature as an 8th level lurk. Your lurk and manifester levels also stack when determining your manifester level for all psionic powers. The character described above would have a manifester level of 8th for both his lurk powers and his psion powers.
Tashalorvok [Psionic]
Through discipline and meditation, you have learned to blend the Way of the Unseen with your ideal psychic weapon.
Prerequistes: Ability to generate a mind blade, psychic strike +1d8, ability to manifest 2nd level powers.
Benefit: You may add your levels in soulknife and one other psionic base class (such as psion or psychic warrior) to determine your mind blade's enhancement bonuses. For example, a 3rd level soulknife / 7th level psion would have the mind blade of a 10th level soulknife (throw mind blade, +2 mind blade, and +2 enhancement bonus) and the abilities therein. This feat only improves the character's mind blade with the selected base psionic class. If the character should gain levels in other classes or prestige classes, those levels do not stack with this feat to determine the strength of the character's mind blade.
Wrath of the Black Heron [General]
You've learned to channel the fury of your dark passenger while enraged.
Prerequisites: ability to enter rage, ability to initiate any stance of the Black Heron (http://www.giantitp.com/forums/showthread.php?t=100874) discipline.
Benefit: While in raging in a Black Heron stance, you may add your full barbarian level to your initiator level (instead of half) to determine the effectiveness of your Black Heron maneuvers. In addition, you add your full barbarian level to your initiator level to determine what level of Black Heron maneuver you qualify to learn when you gain new maneuvers.
Zealous Mage [General]
You practice a specialized form of magical combat that utilizes both zeal and wild arcane magic to their fullest.
Prerequisites: Furious Counterstrike, ability to spontaneously cast 2nd-level arcane spells.
Benefit: Instead of gaining your Furious Counterstrike bonus to attack and damage rolls, you may instead channel your Steely Resolve damage pool to give yourself a divine bonus to your caster level equal to your Furious Counterstrike bonus. Your Crusader levels stack with your Sorcerer or Bard levels (choose one) to determine your Steely Resolve class feature.
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More to come later. I will post them in the original post and at the bottom of the thread as I go. PEACH as you will.
-X