Tynan
2006-03-26, 05:04 PM
I was asked to create a more fey-like elf for a campaign my DM is making, and they wanted to make it slightly not-so-PC-friendly. So, tell me if this thing deserves a LA, please?
Elf Racial Traits
• -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom: Elves are graceful, but frail and weak. They are also naturally intuitive.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Elf base land speed is 30.
• Racial Hit Dice: An elf begins with two levels of fey, which provide 2d6 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
• Racial Skills: An elf’s fey levels give it skill points equal to 5 X (6 + Int modifier). Its class skills are Balance, Concentration, Diplomacy, Handle Animal, Hide, Knowledge (nature), Listen, Ride, Search, Sense Motive, Spot, Survival, and Swim.
• Racial Feats: An elf’s fey levels give it one feat. An elf receives Alertness and Weapon Finesse as bonus feats.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color under these conditions.
• +4 racial bonus to Listen, Search, and Spot checks, while in natural surroundings, is outside, and can see the sky. An elf is also so familiar with it’s place in nature that it never gets lost, and can always discern North. An elf put into a city, a dungeon, or any place that is not natural, loses all the benefits of this.
• Automatic Languages: Elven and Sylvan. Bonus Languages: Common, Draconic, Gnoll, Gnome, Goblin, and Orc.
• Spell-like Abilities: 1/day—speak with animals (duration 1 minute).
• Favored Class: Druid. A multiclass elf’s druid class does not count when determining whether she takes an experience point penalty for multiclassing. Elves are fey, and thus make natural Druids.
Thoughts? Comments?
Edit: Spelling mistakes, and changed the skill parts.
Elf Racial Traits
• -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom: Elves are graceful, but frail and weak. They are also naturally intuitive.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Elf base land speed is 30.
• Racial Hit Dice: An elf begins with two levels of fey, which provide 2d6 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
• Racial Skills: An elf’s fey levels give it skill points equal to 5 X (6 + Int modifier). Its class skills are Balance, Concentration, Diplomacy, Handle Animal, Hide, Knowledge (nature), Listen, Ride, Search, Sense Motive, Spot, Survival, and Swim.
• Racial Feats: An elf’s fey levels give it one feat. An elf receives Alertness and Weapon Finesse as bonus feats.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color under these conditions.
• +4 racial bonus to Listen, Search, and Spot checks, while in natural surroundings, is outside, and can see the sky. An elf is also so familiar with it’s place in nature that it never gets lost, and can always discern North. An elf put into a city, a dungeon, or any place that is not natural, loses all the benefits of this.
• Automatic Languages: Elven and Sylvan. Bonus Languages: Common, Draconic, Gnoll, Gnome, Goblin, and Orc.
• Spell-like Abilities: 1/day—speak with animals (duration 1 minute).
• Favored Class: Druid. A multiclass elf’s druid class does not count when determining whether she takes an experience point penalty for multiclassing. Elves are fey, and thus make natural Druids.
Thoughts? Comments?
Edit: Spelling mistakes, and changed the skill parts.