stainboy
2006-03-22, 03:12 PM
I love Planescape.
I also hate level adjustments, at least when they're applied to a race I want to play - if I want to play, say, a tiefling, I'd rather give up my stat modifiers or my racial Darkness ability or something then give up a class level. This makes playing a tiefling or a githzerai in a Planescape game sort of a bad option.
So, anyway, here's my revised githzerai. I'll probably post tieflings, aasimar, and bariaur later.
Githzerai
Medium-sized humanoids
Base Speed 30'
+2 Dex, +2 Wisdom, -2 Charisma: Githzerai are strong-willed, contemplative, and extremely agile, but tend to be introverted and introspective.
Innately Psionic: All githzerai have a base pool of 1 power point at character creation, in addition to any they gain from psionic class levels. This allows them to purchase psionic feats.
60' Darkvision. Besides the fact that no D&D race is worth a damn if it can't see in absolute darkness, the gith were bred to be illithid slaves, which would make the ability to see in the dark pretty important.
+1 to attack rolls against illithids and illithidkin. +2 to Will saves vs the psionic powers of illithids and illithidkin. Hatred of illithids isn't just a cultural bias for the gith; their psionic nature is a legacy of the ancient revolt against the mind flayers.
Divine Ineptitude: Githzerai cannot learn or prepare divine spells. They do not receive the spellcasting class features of any divine spellcasting class they take. They can still use spell-completion or spell-trigger items that cast divine spells with the appropriate Use Magic Device check. The githzerai's devotion to the godlike figures of their culture - Gith, Zerthimon, and others - is expressed through personal discipline and contempation, not through divine magic. Devotees of the race's "religion" are psions, psychic warriors, monks, or fighter/wizards. (This was a key element of the race in 2e, that got dropped in the spirit of allowing any race to take any character class. I like it, so I'm keeping it.)
Favored Class: Fighter. (Favored Class: Monk is useless since you get punished for multiclassing out of monk anyway. Having it as a favored class just encourages dipping for save bonuses and Deflect Arrows. Favored Class: Fighter, however, helps the classic githzerai fighter/mage combination.)
I also hate level adjustments, at least when they're applied to a race I want to play - if I want to play, say, a tiefling, I'd rather give up my stat modifiers or my racial Darkness ability or something then give up a class level. This makes playing a tiefling or a githzerai in a Planescape game sort of a bad option.
So, anyway, here's my revised githzerai. I'll probably post tieflings, aasimar, and bariaur later.
Githzerai
Medium-sized humanoids
Base Speed 30'
+2 Dex, +2 Wisdom, -2 Charisma: Githzerai are strong-willed, contemplative, and extremely agile, but tend to be introverted and introspective.
Innately Psionic: All githzerai have a base pool of 1 power point at character creation, in addition to any they gain from psionic class levels. This allows them to purchase psionic feats.
60' Darkvision. Besides the fact that no D&D race is worth a damn if it can't see in absolute darkness, the gith were bred to be illithid slaves, which would make the ability to see in the dark pretty important.
+1 to attack rolls against illithids and illithidkin. +2 to Will saves vs the psionic powers of illithids and illithidkin. Hatred of illithids isn't just a cultural bias for the gith; their psionic nature is a legacy of the ancient revolt against the mind flayers.
Divine Ineptitude: Githzerai cannot learn or prepare divine spells. They do not receive the spellcasting class features of any divine spellcasting class they take. They can still use spell-completion or spell-trigger items that cast divine spells with the appropriate Use Magic Device check. The githzerai's devotion to the godlike figures of their culture - Gith, Zerthimon, and others - is expressed through personal discipline and contempation, not through divine magic. Devotees of the race's "religion" are psions, psychic warriors, monks, or fighter/wizards. (This was a key element of the race in 2e, that got dropped in the spirit of allowing any race to take any character class. I like it, so I'm keeping it.)
Favored Class: Fighter. (Favored Class: Monk is useless since you get punished for multiclassing out of monk anyway. Having it as a favored class just encourages dipping for save bonuses and Deflect Arrows. Favored Class: Fighter, however, helps the classic githzerai fighter/mage combination.)