Nerd-o-rama
2009-06-21, 12:58 AM
Hello all.
My current face-to-face diversion is a game of Chaosium's famously lethal Call of Cthulhu. Tonight, my Miskatonic astrophysicist and would-be megalomaniac mage was introduced to the business end of a Mi-Go ray gun while trying to rescue a friendly rancher from their depredations. Somehow, the rest of the group survived (and even the NPC victim, dammit), which means I get to roll up a new investigator. Since I don't really have any concepts in mind, I thought I'd ask the playground's opinion.
If it means anything to anyone, we're playing through the "Spawn of Azathoth: Heralds of the End of Time" campaign module. Currently, the group is investigating a highly suspicious observatory in Garrison, Montana that is looking for the star "Nemesis", which everyone, including my late character, seems to believe is going to bring about the destruction of Earth by passing too close to this solar system, only no one can find the damn thing. Garrison is also home to sasquatches, hillbillies, a now-deceased Mi-Go scouting party, and whatever plot-important thing the Mi-Go were looking for. I heard the GM let slip "Seed of Azathoth".
Only requirements are that the new character has some excuse for being in Garrison, Montana, or can reasonably meet up with the group when they travel back to their homes in Arkham or to their next planned stop, Fort Lauderdale, Florida.
I really liked this previous character: his knowledge in physics and astronomy was really relevant to this part of the game, and having a high Int and Pow, and a skeptical, scientific attitude toward Mythos lore, made for a lot of potential to learn awesome magic tricks (should have used a Dimensional Shambler as a meatshield, really, but I didn't have time to summon one). I just like playing smart characters who are probably going to go insane versus physical characters who are probably going to get killed - this guy's death was more bad luck than throwing himself into combat regularly.
My current face-to-face diversion is a game of Chaosium's famously lethal Call of Cthulhu. Tonight, my Miskatonic astrophysicist and would-be megalomaniac mage was introduced to the business end of a Mi-Go ray gun while trying to rescue a friendly rancher from their depredations. Somehow, the rest of the group survived (and even the NPC victim, dammit), which means I get to roll up a new investigator. Since I don't really have any concepts in mind, I thought I'd ask the playground's opinion.
If it means anything to anyone, we're playing through the "Spawn of Azathoth: Heralds of the End of Time" campaign module. Currently, the group is investigating a highly suspicious observatory in Garrison, Montana that is looking for the star "Nemesis", which everyone, including my late character, seems to believe is going to bring about the destruction of Earth by passing too close to this solar system, only no one can find the damn thing. Garrison is also home to sasquatches, hillbillies, a now-deceased Mi-Go scouting party, and whatever plot-important thing the Mi-Go were looking for. I heard the GM let slip "Seed of Azathoth".
Only requirements are that the new character has some excuse for being in Garrison, Montana, or can reasonably meet up with the group when they travel back to their homes in Arkham or to their next planned stop, Fort Lauderdale, Florida.
I really liked this previous character: his knowledge in physics and astronomy was really relevant to this part of the game, and having a high Int and Pow, and a skeptical, scientific attitude toward Mythos lore, made for a lot of potential to learn awesome magic tricks (should have used a Dimensional Shambler as a meatshield, really, but I didn't have time to summon one). I just like playing smart characters who are probably going to go insane versus physical characters who are probably going to get killed - this guy's death was more bad luck than throwing himself into combat regularly.