Rob_The_Impaler
2009-06-21, 08:59 PM
Greeting fellow playgrounders,
I come for you help in the challanges that come from making eight powerful(Level 20) wizards in a week. I only have the frame for each of these wizards. his includes what each do, and the group they are involved with, along with one PRC.
The wizards are each specialists in the eight diffrent schools of magic, and they are gray elves. They will each also take ten levels of master specialist. They will each have seven levels to take another class, or simply finish with wizards. They will be leveled into epic as the PC's gain levels, I want to keep them a level ahead. Gender, name and looks aside(these will come later if anyone whats to give a good discription I may hve to barrow it) I need some help on what schools to shove to the side and feats they should take..(Each will take Spell focus (Their Specialist school) at first level, and work to PRC classes.
This is what I have so far.
Abjurer: He/She will be anti magic, growing up in a place where mages kill each other for their spell books she's/he's taken any spell she can to conter, dispel, and over al shut down any other mage. (This will be a pain for any caster) Recently he/she has taken to defence (Most likly taking the Initiate of the sevenfold veil PRC) raising walls around herself. He/she is parinoid about others braking in and taking his/her spellbook.
Conjurer:(This one I'm taking from a player character I've made so I don't need as much help with him.) He is the conjurer of demons, binder of souls, and bringer of pain. Any who stand against him will have to face powerful demons indeed. Just as he bargens with demons he taks their essence to be his, useing it to make items of great power. Within his sick castle home he holds a device and extractor of pain, giving him the vary thing he needs, and extra to enduldge on himself. he is a liquid pain addict. I'm not sure what other classes would be good for a conjurer, but I have most of the books for 3.5 and plenty from 3.0. I'm thinking envocation as one of the Banned schools.
Diviner:I have no clue with this one...Maybe some leader of a regue's guild, knower of secrets, or maybe some seer.
Enchanter: He'she is the power behind the throne, holding power over he kings word, and the hammer's blow(Jury...>.>) She/he is a cruel menical sceamer who has bewitched most of the people in the kingdom center. thats about all I have...
Evoker:nothing...something like a metamagic user but thats about it, I have no ideal.. Maybe something like the ruleing archmage of wizards guild....
Illusionist: THis one I had the mst fun with. He has gone crazy after a magical expriment locked him away in a tower for ten years, he had no need for food or water under this time, nor could he move, but he could still see the world drift by, second by second. When he finaly got out he stayed in his keep, making illusionary people through his spells, even his tower was changed and fixed with permant images. (I'm also thinking of taking nightmare spinner so he can spread his nightmares to others. but to anyone who visits him they find a city has grown around the tower, people go about their way, yet it is all fake, people he made and programmed to do the same thing over and over again. He changes it from day to day to mix it up slightly. His banned schools are necromancy, and evocation.
Necromancer:Basic necromancer, plenty of corpse crafter feats. He also has a Archvist with him, who basicly does the same thing, a raise dead here, necrotic cyste for those who need on. other then that nothing.
Transmuter: Once again..nothing..I'm allowing polymorph, with some change, instead of healing completly you still have the same percentage of you health gone, so if you have 1 HP out of 100 left you will only have 1% of the new creatures health, rounded up.... I don't have any ideal what to do for this class, maybe some rich wizard who has found the secret to turning lead into gold.....
Well now onto the reason behind these wizards. A powerfull deity of magic(Who is to be unnamed for his own protection :smalltongue:) Has practicly raised these wizards, throwing events into motions so they would become who they are, for example he made the spell of the Illusionest backfire as to lock him away and drive him mad. He holds power of vary little, not even his clerics know what he is planning. His domains are madness, dream, and evil.
He is NE, and his clerics share in any of the evil axes.
He wants to clensethe world of all the unneeded pawns(Everyone but gray elf) The eight are what stand against the player charcters, even if at the start they are over powering and don't even bother with them, as they satrt to over come their plans, each one has it's own way of getting rid of them.
So now I just need some help. I need to get all eight done, with spells, items, and minons in a week... gah, any help is welcomed, it would make my second DMing campaign easier....
If you have any ideals on some of their plans that would be nice too.
Each build uses a 44 point buy, or for simply 18,18,14,12,10,8
I come for you help in the challanges that come from making eight powerful(Level 20) wizards in a week. I only have the frame for each of these wizards. his includes what each do, and the group they are involved with, along with one PRC.
The wizards are each specialists in the eight diffrent schools of magic, and they are gray elves. They will each also take ten levels of master specialist. They will each have seven levels to take another class, or simply finish with wizards. They will be leveled into epic as the PC's gain levels, I want to keep them a level ahead. Gender, name and looks aside(these will come later if anyone whats to give a good discription I may hve to barrow it) I need some help on what schools to shove to the side and feats they should take..(Each will take Spell focus (Their Specialist school) at first level, and work to PRC classes.
This is what I have so far.
Abjurer: He/She will be anti magic, growing up in a place where mages kill each other for their spell books she's/he's taken any spell she can to conter, dispel, and over al shut down any other mage. (This will be a pain for any caster) Recently he/she has taken to defence (Most likly taking the Initiate of the sevenfold veil PRC) raising walls around herself. He/she is parinoid about others braking in and taking his/her spellbook.
Conjurer:(This one I'm taking from a player character I've made so I don't need as much help with him.) He is the conjurer of demons, binder of souls, and bringer of pain. Any who stand against him will have to face powerful demons indeed. Just as he bargens with demons he taks their essence to be his, useing it to make items of great power. Within his sick castle home he holds a device and extractor of pain, giving him the vary thing he needs, and extra to enduldge on himself. he is a liquid pain addict. I'm not sure what other classes would be good for a conjurer, but I have most of the books for 3.5 and plenty from 3.0. I'm thinking envocation as one of the Banned schools.
Diviner:I have no clue with this one...Maybe some leader of a regue's guild, knower of secrets, or maybe some seer.
Enchanter: He'she is the power behind the throne, holding power over he kings word, and the hammer's blow(Jury...>.>) She/he is a cruel menical sceamer who has bewitched most of the people in the kingdom center. thats about all I have...
Evoker:nothing...something like a metamagic user but thats about it, I have no ideal.. Maybe something like the ruleing archmage of wizards guild....
Illusionist: THis one I had the mst fun with. He has gone crazy after a magical expriment locked him away in a tower for ten years, he had no need for food or water under this time, nor could he move, but he could still see the world drift by, second by second. When he finaly got out he stayed in his keep, making illusionary people through his spells, even his tower was changed and fixed with permant images. (I'm also thinking of taking nightmare spinner so he can spread his nightmares to others. but to anyone who visits him they find a city has grown around the tower, people go about their way, yet it is all fake, people he made and programmed to do the same thing over and over again. He changes it from day to day to mix it up slightly. His banned schools are necromancy, and evocation.
Necromancer:Basic necromancer, plenty of corpse crafter feats. He also has a Archvist with him, who basicly does the same thing, a raise dead here, necrotic cyste for those who need on. other then that nothing.
Transmuter: Once again..nothing..I'm allowing polymorph, with some change, instead of healing completly you still have the same percentage of you health gone, so if you have 1 HP out of 100 left you will only have 1% of the new creatures health, rounded up.... I don't have any ideal what to do for this class, maybe some rich wizard who has found the secret to turning lead into gold.....
Well now onto the reason behind these wizards. A powerfull deity of magic(Who is to be unnamed for his own protection :smalltongue:) Has practicly raised these wizards, throwing events into motions so they would become who they are, for example he made the spell of the Illusionest backfire as to lock him away and drive him mad. He holds power of vary little, not even his clerics know what he is planning. His domains are madness, dream, and evil.
He is NE, and his clerics share in any of the evil axes.
He wants to clensethe world of all the unneeded pawns(Everyone but gray elf) The eight are what stand against the player charcters, even if at the start they are over powering and don't even bother with them, as they satrt to over come their plans, each one has it's own way of getting rid of them.
So now I just need some help. I need to get all eight done, with spells, items, and minons in a week... gah, any help is welcomed, it would make my second DMing campaign easier....
If you have any ideals on some of their plans that would be nice too.
Each build uses a 44 point buy, or for simply 18,18,14,12,10,8