Arachu
2009-06-22, 10:30 AM
Hey all. I was totally in this thread (http://www.giantitp.com/forums/showthread.php?t=114691) and somehow got inspired to create a screaming, crying skull that eats people's faces. Also, there's a spell to create Cacophony Golems (as Rappy put it :smallsmile:), but I haven't made it yet...
Anyhow, here's the Screaming Skull, most likely courtesy of heavy metal album covers :smallamused:. Have fun!
Oh, and also; I kind of don't know how to work CRs (still know most of the other math, though)... So, any help would be appreciacated. Oh, yeah, I just tweaked a word beyond recovery.:smalltongue:
Crying Skull
Diminutive Undead
Hit Dice: 2D12+1 (13 hp)
Initiative: +2
Speed: Fly 40 ft. (8 squares) (perfect)
Armor Class: 18(+2 DEX, +6 Size), touch 16, Flat-footed 16
Base Attack/Grapple: +1 /–2
Attack: Bite D8
Full Attack: Bite D8
Space/Reach: 1 ft./1/2 ft.
Special Attacks: Improved Grapple
Special Qualities: Blindsight, Leader Dependence, Undead Traits
Saves: Fort +1 Ref +2 Will +2
Abilities: Str 10 Dex 13 Con -- Int -- Wis 11 Cha 12
Skills: N/A
Feats: Improved Grab
Organization: Trio, Swarm 5-10, Mass >15
Challenge Rating: ?/?
Treasure: None
Alignment: True Neutral or Chaotic Neutral*
Advancement: 2-3 Diminutive, 4-5 Tiny…
*If the animator dies, they disband and attack everything (including each other).
-Description-
Horrid, reeking of the rotting flesh of decay, and sheathed in flames and crimson light, Crying Skulls are a horrific sight to behold. Their name comes from the tears that boil from their empty eye sockets while they scream in rage.
-Typical size & weight-
Most Crying Skulls are humanoid; that is, most are from Small or Medium humanoids. They all vary somewhat in shape, but they should be treated as if they were Diminutive for humanoid skulls. Every size category after Medium increases the Crying Skull’s size by 1, but remember that the spell only works on humanoids…
Combat
Crying Skulls are dull creatures, daftly biting the closest moving thing in combat. It is possible to trick them into biting objects, although they stop attacking it when it stops moving (though breathing (and the internal workings of constructs) can set them off, so you must not stop).
(Combat behavior)
As stated, Crying Skulls have no regard for their own safety. They attack anything they are ordered to (or not ordered not to).
(Combat effects)
Improved Grapple:
When a Crying Skull makes a successful Bite attack, it may also make a Grapple attempt. If they succeed in grappling their foe, then they latch on and bite it repeatedly until they are pulled off (STR; DC 13).
Blindsight:
Crying Skulls do not see, but they can perceive all objects and creatures within 60 ft as though they could see them.
Leader Dependence:
Crying Skulls have to be maintained by whatever force (or person) animated them. When said entity is no longer a factor, every Skull they are animating attacks everything. Friend, foe, even other Skulls; it matters not. Thus, when the animator is killed (or otherwise removed), every Crying Skull in its influence disbands from its organization and becomes an individual that is hostile toward everything.
Flight: Crying Skulls hover about propelled by either the flames or some other force. They have Perfect maneuverability.
Anyhow, here's the Screaming Skull, most likely courtesy of heavy metal album covers :smallamused:. Have fun!
Oh, and also; I kind of don't know how to work CRs (still know most of the other math, though)... So, any help would be appreciacated. Oh, yeah, I just tweaked a word beyond recovery.:smalltongue:
Crying Skull
Diminutive Undead
Hit Dice: 2D12+1 (13 hp)
Initiative: +2
Speed: Fly 40 ft. (8 squares) (perfect)
Armor Class: 18(+2 DEX, +6 Size), touch 16, Flat-footed 16
Base Attack/Grapple: +1 /–2
Attack: Bite D8
Full Attack: Bite D8
Space/Reach: 1 ft./1/2 ft.
Special Attacks: Improved Grapple
Special Qualities: Blindsight, Leader Dependence, Undead Traits
Saves: Fort +1 Ref +2 Will +2
Abilities: Str 10 Dex 13 Con -- Int -- Wis 11 Cha 12
Skills: N/A
Feats: Improved Grab
Organization: Trio, Swarm 5-10, Mass >15
Challenge Rating: ?/?
Treasure: None
Alignment: True Neutral or Chaotic Neutral*
Advancement: 2-3 Diminutive, 4-5 Tiny…
*If the animator dies, they disband and attack everything (including each other).
-Description-
Horrid, reeking of the rotting flesh of decay, and sheathed in flames and crimson light, Crying Skulls are a horrific sight to behold. Their name comes from the tears that boil from their empty eye sockets while they scream in rage.
-Typical size & weight-
Most Crying Skulls are humanoid; that is, most are from Small or Medium humanoids. They all vary somewhat in shape, but they should be treated as if they were Diminutive for humanoid skulls. Every size category after Medium increases the Crying Skull’s size by 1, but remember that the spell only works on humanoids…
Combat
Crying Skulls are dull creatures, daftly biting the closest moving thing in combat. It is possible to trick them into biting objects, although they stop attacking it when it stops moving (though breathing (and the internal workings of constructs) can set them off, so you must not stop).
(Combat behavior)
As stated, Crying Skulls have no regard for their own safety. They attack anything they are ordered to (or not ordered not to).
(Combat effects)
Improved Grapple:
When a Crying Skull makes a successful Bite attack, it may also make a Grapple attempt. If they succeed in grappling their foe, then they latch on and bite it repeatedly until they are pulled off (STR; DC 13).
Blindsight:
Crying Skulls do not see, but they can perceive all objects and creatures within 60 ft as though they could see them.
Leader Dependence:
Crying Skulls have to be maintained by whatever force (or person) animated them. When said entity is no longer a factor, every Skull they are animating attacks everything. Friend, foe, even other Skulls; it matters not. Thus, when the animator is killed (or otherwise removed), every Crying Skull in its influence disbands from its organization and becomes an individual that is hostile toward everything.
Flight: Crying Skulls hover about propelled by either the flames or some other force. They have Perfect maneuverability.