DemonSlayer
2009-06-22, 11:27 AM
Hey people,
So, after toying with the concept of a self-replicating spell, I decided to add something to it. Now, this spell doesn't simply conjure an adamantine cube like my last spell did. This one also casts a destruction effect at a target specified by the original caster. So what we have is this; either the target succeeds on a Fortitude save (DC "pretty damn high") each round, or suffers 20d6 of damage (10d6 if it succeeds).
It does leave me with a few question;
1) The cube is a 20ft. adamantine, 20 cubic ft. cube. Could anything break that in one single round (before it had time to reproduce)?
2) Am I better off using a slay seed rather than a destruction seed? Slay has that nice "kill it outright"-effect, which is more reliable than 20d6 of damage, but on the other hand anything immune to death effects (Tarrasque) and anything not really alive (undead) are immune to it.
So, any thoughts, opinions? Anyway here's the spell;
Pendyn's Repetitive Destruction
Conjuration [Creation]
Spellcraft DC: 38
Components: V, S, XP
Range: 0 ft.
Duration: 24 hours
Saving Throw: None; Fortitude halves (see text)
Spell Resistance: No; Yes (see text)
To Develop: 342.000 gold, 7 days, 13.680 XP, Seeds: Conjure (DC 21), Animate (DC 25), Conjure (DC 21), Animate (DC 25), Destroy (DC 29), Destroy (DC 29). Factors: Quickened reproduce (+28), One-action destroy (+20), one-action grant destruction (+20), one-action spell (+20). Mitigating factors: Burn 20.000 XP (-200)
At the time of casting, choose one creature or 10-ft cube of unliving material, which may be part of a bigger whole. You conjure an adamantine cube, 20 cubic feet in volume, which is animated as part of the spell. The cube also gains two spell-like abilities.
The first spell-like ability is a one-round action and deals 20d6 damage against the selected target. A succesful fortitude save halves this damage, and spell resistance applies.
The second spell-like ability reproduces this spell, creating another animated, adamantine cube, 20 cubic feet in volume, which has the same two spell-like abilities. This new cube will choose the same target as the previous cube. If no target is left, then the new cube will not cast the destruction effect, nor the reproduction effect.
Cubes remain in existence for 24 hours and vanish afterwards.
XP Cost: 20.000
So, after toying with the concept of a self-replicating spell, I decided to add something to it. Now, this spell doesn't simply conjure an adamantine cube like my last spell did. This one also casts a destruction effect at a target specified by the original caster. So what we have is this; either the target succeeds on a Fortitude save (DC "pretty damn high") each round, or suffers 20d6 of damage (10d6 if it succeeds).
It does leave me with a few question;
1) The cube is a 20ft. adamantine, 20 cubic ft. cube. Could anything break that in one single round (before it had time to reproduce)?
2) Am I better off using a slay seed rather than a destruction seed? Slay has that nice "kill it outright"-effect, which is more reliable than 20d6 of damage, but on the other hand anything immune to death effects (Tarrasque) and anything not really alive (undead) are immune to it.
So, any thoughts, opinions? Anyway here's the spell;
Pendyn's Repetitive Destruction
Conjuration [Creation]
Spellcraft DC: 38
Components: V, S, XP
Range: 0 ft.
Duration: 24 hours
Saving Throw: None; Fortitude halves (see text)
Spell Resistance: No; Yes (see text)
To Develop: 342.000 gold, 7 days, 13.680 XP, Seeds: Conjure (DC 21), Animate (DC 25), Conjure (DC 21), Animate (DC 25), Destroy (DC 29), Destroy (DC 29). Factors: Quickened reproduce (+28), One-action destroy (+20), one-action grant destruction (+20), one-action spell (+20). Mitigating factors: Burn 20.000 XP (-200)
At the time of casting, choose one creature or 10-ft cube of unliving material, which may be part of a bigger whole. You conjure an adamantine cube, 20 cubic feet in volume, which is animated as part of the spell. The cube also gains two spell-like abilities.
The first spell-like ability is a one-round action and deals 20d6 damage against the selected target. A succesful fortitude save halves this damage, and spell resistance applies.
The second spell-like ability reproduces this spell, creating another animated, adamantine cube, 20 cubic feet in volume, which has the same two spell-like abilities. This new cube will choose the same target as the previous cube. If no target is left, then the new cube will not cast the destruction effect, nor the reproduction effect.
Cubes remain in existence for 24 hours and vanish afterwards.
XP Cost: 20.000