View Full Version : Beguiling Spell and Discreet Spell [Metamagic] (3.5ed PEACH)

2009-06-22, 01:49 PM
Beguiling Spell [Metamagic]
You can modify most sensory qualities of your spells.

The apparent visual, thermal, olfactory and/or auditory qualities of a spell modified with this feat can be substituted with whatever you wish, or can even be made seemingly non-existent. The duration of these changes is instantaneous or alternatively can be equivalent to the duration of the modified spell's effects if that spell has a longer duration at the caster's option. A beguiled spell uses up a spell slot one level higher than the modified spellís actual level. If the duration of this feat's effects is made equal to that of the modified spell, a beguiled spell uses up a spell slot two levels higher.

Those who would be given reason to disbelieve alterations applied with this feat (spell feels cold despite obvious burns from a Firewall spell for example), automatically receive a Will save at the modified spell's DC to disbelieve the effect. Bonuses that apply to the Illusion school also apply to this DC. Magical countermeasures such as True Seeing can only thwart beguiling spell on a successful opposed caster level check.

Note that you cannot use this spell to gain any specific, concrete mechanical advantage; its purpose is to deceive others.

Discreet Spell [Metamagic]
You can cast inconspicuous spells.

Spells modified by this feat do not appear to be cast by the user, featuring no readily apparent or observable visual, somatic, or material components, though these must be employed as normal, and casting times remain unmodified. A successful opposed Spot or Listen check versus the caster's Spellcraft skill will reveal the deception. A discreet spell uses up a spell slot one level higher than the spell's actual level.

Magical detection such as True Seeing does not defeat the effect of discreet spell.