Random832
2009-06-22, 04:20 PM
After a battle with a troll, you want to burn it to stop it from regenerating. Unfortunately, your character doesn't know that will work, so he has no reason to do so. You could accidentally spill a flask of Alchemist's Fire on it (http://agc.deskslave.org/comic_viewer.html?goNumber=26) - but if you can just accidentally do the right thing every time, then there's little point in keeping character knowledge separate from player knowledge at all.
So, how to solve this without making things go worst for the players every time? What else; roll a die for it. Each character gets one point for this per day (and can keep up to two in reserve, but can only use a maximum of two per day) - Roll a d20, DC chosen by the DM for the described situation (player may not choose not to proceed if the DC is unfavorable). A 1 means that something thematically similar happens that goes badly for the player and/or the party.
Alternately, burn the point to roll one skill check, one attack round (i.e. attack + damage), or one saving throw twice, and choose the better result.
(In the homebrew section because it could really be applied to any system.)
So, how to solve this without making things go worst for the players every time? What else; roll a die for it. Each character gets one point for this per day (and can keep up to two in reserve, but can only use a maximum of two per day) - Roll a d20, DC chosen by the DM for the described situation (player may not choose not to proceed if the DC is unfavorable). A 1 means that something thematically similar happens that goes badly for the player and/or the party.
Alternately, burn the point to roll one skill check, one attack round (i.e. attack + damage), or one saving throw twice, and choose the better result.
(In the homebrew section because it could really be applied to any system.)