SolusTempus
2006-03-04, 04:26 PM
This is a prestige class I thought up a while back. A bit of a one-trick pony, but it is excelent at what it does.
Demon Hunter
Demon Hunter is a general term for those who specialize in fighting evil outsiders. They are always good aligned rangers, and often have levels in cleric. They prefer the company of good aligned people, particularly clerics. Being Rangers they tend to have a chaotic leaning, and as such often find themselves in conflict with them over method. Demon hunters fight evil in general, but with particular zeal against outsiders. They are rarely organized in specific groups, though they often work alongside clerics and paladins.
Requires
Favored Enemy – Evil Outsider
Base Attack Bonus - +5
Alignment – Any Good
Skills - Knowledge (Religion) 5 ranks
Knowledge (The Planes) 5 ranks
Able to cast First level Divine Spells
Hit Die - D10
http://img335.imageshack.us/img335/9929/dhchart1on.jpg
Skills: (4+int modifier)
Class Skills: (climb, Craft, Hide, Heal, Knowledge (Religion), Knowledge (The Planes), Listen, Move Silently, Profession, Ride, Survival, Search, spell craft, Spot, swim)
Class Features:
Weapon and Armor Proficiencies: Demon Hunters gain no weapon or armor proficiencies.
Aura (ex): Demon Hunters have a powerful good aura.
Additional Favored Enemy (su) – At 5th and 10th level Demon Hunters gain an additional favored enemy.
Detect Evil (sp): Demon Hunters can detect evil at will as a free action.
Favored Enemy Bonuses stack against evil outsiders (ex) – When more than one favored enemy type would apply to an evil outsider instead of taking the better of the two modifiers the Demon Hunter instead adds the modifiers.
Improved Critical against evil outsiders (su): Double the Critical Threat range on attacks against evil outsiders, this stacks with other Critical Threat range enhancing effects.
Lay On Hands (su) – Demon Hunters at 4th level get lay on hands like a paladin has where the HP recovery max per day equals the Demon Hunter's wisdom modifier times his or her Demon Hunter level plus his or her ranger level. (Example - Aurelia is a 10th level Ranger and 4th level Demon Hunter. She has 16 wisdom (a +3 modifier). Her total lay on hands would be 22 ((4*3(which is 12))+10)
Vorpal for non-slashing weapons (su) – At 10th level a Demon hunter may have any of their attacks have the vorpal effect on an evil outsider on a natural 20, not just slashing weapons.
Vorpal vs Evil Outsiders (su) – At 9th level all of a demon hunters slashing weapons are considered to have the Vorpal enchantment when used against evil outsiders, this is optional (you may deal normal Critical damage instead).
+1 divine caster level – Every even level a Demon Hunter may cast spells like they gained a level in their divine spell casting classes. They do not gain any other class abilities. (Example – Tiberius Urban, a 2nd level cleric and 3rd level ranger achieves 2nd level Demon hunter and can now cast like a 3rd level cleric and 4th level ranger)
+1 effective level for animal companion - Every even level a Demon Hunter is considered one level higher in his or her ranger (and druid if he or she has levels in druid) for the sake of their bonus (and attainment of) to their animal companion. (Example – Tiberius Urban at second level of Demon Hunter becomes considered a 4th level ranger for the purposes of animal companionship, and as such gains an animal companion like a 4th level ranger.)
+1 Critical threat range vs evil outsiders (su) – at 7th level a Demon Hunter's Critical threat range is increased by 1 against evil outsiders, this bonus is calculated in after other bonuses (Example: Miles Gloriosus has the improved Critical feat and is wielding a kukri and is attacking a Balor his improved Critical feat makes his Critical range 16-20, his improved Critical vs evil outsiders increases that to 14-20, and then the +1 to Critical range applies making it 13-20)
+1 to Critical damage modifier vs evil outsiders (su) – at 8th level the damage modifier on a critical hit vs evil outsiders is increased by 1 (a 2x becomes 3x, 3x becomes 4x, and 4x becomes 5x)
Demon Hunter
Demon Hunter is a general term for those who specialize in fighting evil outsiders. They are always good aligned rangers, and often have levels in cleric. They prefer the company of good aligned people, particularly clerics. Being Rangers they tend to have a chaotic leaning, and as such often find themselves in conflict with them over method. Demon hunters fight evil in general, but with particular zeal against outsiders. They are rarely organized in specific groups, though they often work alongside clerics and paladins.
Requires
Favored Enemy – Evil Outsider
Base Attack Bonus - +5
Alignment – Any Good
Skills - Knowledge (Religion) 5 ranks
Knowledge (The Planes) 5 ranks
Able to cast First level Divine Spells
Hit Die - D10
http://img335.imageshack.us/img335/9929/dhchart1on.jpg
Skills: (4+int modifier)
Class Skills: (climb, Craft, Hide, Heal, Knowledge (Religion), Knowledge (The Planes), Listen, Move Silently, Profession, Ride, Survival, Search, spell craft, Spot, swim)
Class Features:
Weapon and Armor Proficiencies: Demon Hunters gain no weapon or armor proficiencies.
Aura (ex): Demon Hunters have a powerful good aura.
Additional Favored Enemy (su) – At 5th and 10th level Demon Hunters gain an additional favored enemy.
Detect Evil (sp): Demon Hunters can detect evil at will as a free action.
Favored Enemy Bonuses stack against evil outsiders (ex) – When more than one favored enemy type would apply to an evil outsider instead of taking the better of the two modifiers the Demon Hunter instead adds the modifiers.
Improved Critical against evil outsiders (su): Double the Critical Threat range on attacks against evil outsiders, this stacks with other Critical Threat range enhancing effects.
Lay On Hands (su) – Demon Hunters at 4th level get lay on hands like a paladin has where the HP recovery max per day equals the Demon Hunter's wisdom modifier times his or her Demon Hunter level plus his or her ranger level. (Example - Aurelia is a 10th level Ranger and 4th level Demon Hunter. She has 16 wisdom (a +3 modifier). Her total lay on hands would be 22 ((4*3(which is 12))+10)
Vorpal for non-slashing weapons (su) – At 10th level a Demon hunter may have any of their attacks have the vorpal effect on an evil outsider on a natural 20, not just slashing weapons.
Vorpal vs Evil Outsiders (su) – At 9th level all of a demon hunters slashing weapons are considered to have the Vorpal enchantment when used against evil outsiders, this is optional (you may deal normal Critical damage instead).
+1 divine caster level – Every even level a Demon Hunter may cast spells like they gained a level in their divine spell casting classes. They do not gain any other class abilities. (Example – Tiberius Urban, a 2nd level cleric and 3rd level ranger achieves 2nd level Demon hunter and can now cast like a 3rd level cleric and 4th level ranger)
+1 effective level for animal companion - Every even level a Demon Hunter is considered one level higher in his or her ranger (and druid if he or she has levels in druid) for the sake of their bonus (and attainment of) to their animal companion. (Example – Tiberius Urban at second level of Demon Hunter becomes considered a 4th level ranger for the purposes of animal companionship, and as such gains an animal companion like a 4th level ranger.)
+1 Critical threat range vs evil outsiders (su) – at 7th level a Demon Hunter's Critical threat range is increased by 1 against evil outsiders, this bonus is calculated in after other bonuses (Example: Miles Gloriosus has the improved Critical feat and is wielding a kukri and is attacking a Balor his improved Critical feat makes his Critical range 16-20, his improved Critical vs evil outsiders increases that to 14-20, and then the +1 to Critical range applies making it 13-20)
+1 to Critical damage modifier vs evil outsiders (su) – at 8th level the damage modifier on a critical hit vs evil outsiders is increased by 1 (a 2x becomes 3x, 3x becomes 4x, and 4x becomes 5x)