jdrich
2006-02-28, 07:08 PM
The psionic counterpart to the cleric, for use in my new 'supercool' world.
Alignment
Any.
Hit Die
d6.
Base Attack Bonus
+3/4 HD.
Saving Throws
Fort/Will: Good
Reflex: Poor
Class Skills
The supplicant's class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Heal (Wis), Knowledge [History] (Int), Knowledge [Religion] (Int), Knowledge [The Planes] (Int), Knowledge [Psionics] (Int), Profession (Wis), and Psicraft (Int).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features
All the following are class features of the supplicant.
Weapon and Armor Proficiency
Supplicants are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Power Points/Day
A supplicant’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Supplicant. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known
A supplicant begins play knowing two supplicant powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
Choose the powers known from the supplicant power list. A supplicant can manifest any memorized power that has a power point cost equal to or lower than his manifester level. Supplicants may never take the feat Expanded Knowledge.
The total number of powers a supplicant can manifest in a day is limited only by his daily power points.
A supplicant's knowledge of his powers is implanted into his mind by a diety. Unlike many other psionic classes, a supplicant must prepare the psionic powers he will use each day before he can manifest them. By meditating in prayer to his god for one hour, he gains knowledge of the powers that he will use throughout the day. He can prepare three powers at first level, and an additional power at every level after that. He must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against supplicant's powers is 10 + the power’s level + the supplicant’s Wisdom modifier.
Maximum Power Level Known
A supplicant begins play with the ability to learn 1st-level powers. As he attains higher levels, he gains the ability to master more complex powers.
To learn or manifest a power, a supplicant must have a Wisdom score of at least 10 + the power’s level.
Deity, Paths, and Path Powers
A supplicant’s deity influences his alignment, what powers he can perform, his values, and how others see him. A supplicant chooses three paths from among those belonging to his deity. A supplicant can select an alignment path (Chaos, Evil, Good, or Law) only if his alignment matches that path.
If a supplicant is not devoted to a particular deity, he still selects three paths to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Each path gives the supplicant access to a pathed power at each power level he can manifest, from 1st on up, as well as a granted ability. The supplicant starts with the granted ability of one of the paths at first level, and gains access to additional abilities at 6th level, and again at 11th level.
A supplicant must prepare at least one power from each path each day.
Table: The Supplicant
{table]LevelPower Points/DayPowers KnownPowers PreparedMaximum Power Level
12331st
25541st
38752nd
413962nd
5181172nd
6231383rd
7301593rd
83717104th
94419114th
105321124th
116223135th
127125145th
138227156th
149329166th
1510431176th
1611733187th
1713035197th
1814337208th
1915839218th
2017341228th
[/table]
Alignment
Any.
Hit Die
d6.
Base Attack Bonus
+3/4 HD.
Saving Throws
Fort/Will: Good
Reflex: Poor
Class Skills
The supplicant's class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Heal (Wis), Knowledge [History] (Int), Knowledge [Religion] (Int), Knowledge [The Planes] (Int), Knowledge [Psionics] (Int), Profession (Wis), and Psicraft (Int).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features
All the following are class features of the supplicant.
Weapon and Armor Proficiency
Supplicants are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Power Points/Day
A supplicant’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Supplicant. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known
A supplicant begins play knowing two supplicant powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
Choose the powers known from the supplicant power list. A supplicant can manifest any memorized power that has a power point cost equal to or lower than his manifester level. Supplicants may never take the feat Expanded Knowledge.
The total number of powers a supplicant can manifest in a day is limited only by his daily power points.
A supplicant's knowledge of his powers is implanted into his mind by a diety. Unlike many other psionic classes, a supplicant must prepare the psionic powers he will use each day before he can manifest them. By meditating in prayer to his god for one hour, he gains knowledge of the powers that he will use throughout the day. He can prepare three powers at first level, and an additional power at every level after that. He must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against supplicant's powers is 10 + the power’s level + the supplicant’s Wisdom modifier.
Maximum Power Level Known
A supplicant begins play with the ability to learn 1st-level powers. As he attains higher levels, he gains the ability to master more complex powers.
To learn or manifest a power, a supplicant must have a Wisdom score of at least 10 + the power’s level.
Deity, Paths, and Path Powers
A supplicant’s deity influences his alignment, what powers he can perform, his values, and how others see him. A supplicant chooses three paths from among those belonging to his deity. A supplicant can select an alignment path (Chaos, Evil, Good, or Law) only if his alignment matches that path.
If a supplicant is not devoted to a particular deity, he still selects three paths to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Each path gives the supplicant access to a pathed power at each power level he can manifest, from 1st on up, as well as a granted ability. The supplicant starts with the granted ability of one of the paths at first level, and gains access to additional abilities at 6th level, and again at 11th level.
A supplicant must prepare at least one power from each path each day.
Table: The Supplicant
{table]LevelPower Points/DayPowers KnownPowers PreparedMaximum Power Level
12331st
25541st
38752nd
413962nd
5181172nd
6231383rd
7301593rd
83717104th
94419114th
105321124th
116223135th
127125145th
138227156th
149329166th
1510431176th
1611733187th
1713035197th
1814337208th
1915839218th
2017341228th
[/table]