PDA

View Full Version : Slivers [Monster] [3.5]



The Mentalist
2009-06-23, 03:45 PM
Worker Sliver
Small Magical Beast (Sliver)
HD 2D10 (11)
Speed 40 ft. (8 squares)
Init: +1
AC 14; touch 12; flat-footed 12
(+2Natural +1Size +1Dex)
BAB +2; Grp -2
Attack Bite +2 (1d6)
Full-Attack Bite +2 (1d6), 2 Stings -3 (1d3)
Space 5x5 ft.; Reach 5 ft.
Special Attacks Sliver Quality
Special Qualities Sliver Quality
Saves Fort +2 Ref +3 Will +0
Abilities Str 10, Dex 12, Con 10, Int 2, Wis 10, Cha 10
Skills +1 Spot, +1 Listen
Feats improved Natural Attack (Bite)
Environment Any
Organization Solitary, Splinter (4-6), Fragment (7-14)
Challenge Rating Base 1/2
Treasure None
Alignment Neutral
Advancement 3-5 Medium; 6+ Large
Level Adjustment -


Various Sliver Qualities (one to a sliver)
(All Static Numeric Bonuses stack)


Basal: All Slivers within 100' may cast any Necromancy spell of upto 3rd level upon their death

Bonesplitter: All Slivers within 100' gain +2 Str and +1 BaB

Brood: Whenever a Sliver kills a living creature within 100' 1d6 Slivers spawn in 1 day

Crypt: All Slivers within 100' gain may cast Revify on another Sliver as a full round action

Frenzy: All Slivers within 100' Rage as a Barbarian

Gemhide: All Slivers within 100' gain Energy Resist 5

Heart: All Slivers within 100' become immune to daze and stun

Lymph: All Slivers within 100' Gain DR 2/-

Mindlash: All Slivers within 100' gain +2 to Will Saves and a 30' Gaze attack DC 11 +2 per Mindlash Sliver or be fascinated

Plated: All Slivers within 100' Gain +2 Natural Armor

Poultice: All Slivers within 100' gain Fast Heal 1

Quick: All Slivers within 100' gain +2 to Reflex and +10 ft to speed

Quilled: All Slivers within 100' gain a 1d4 ranged Quill attack with a 30' range

Reflex: All Slivers within 100' gain +2 to Dexterity

Screeching: All Slivers within 100' gain a 50' Frightening Scream DC 11 +2 per Screeching Sliver

Shadow: All Slivers within 100' can become incorporeal at will

Sidewinder: All Slivers within 100' Gain +1 to Flanking Benefits

Spinneret: All Slivers within 100' gain +10 to Jump and Climb

Spitting: All Slivers within 100' gain a 1d6 acid spit with a 30' range


Synchronous: All Slivers within 100' gain Uncanny Dodge (cannot be flatfooted)

Trampling: All Slivers within 100' gain +2 Str +2 Con and +10 HP

Two Headed: All Slivers within 100' Gain Uncanny Dodge (cannot be flanked) +2 to Spot and Listen

Vampiric: All Slivers within 100' gain 1d4 on a successful melee attack

Virulent: All Slivers within 100' gain Poison (1d4/1d4 Con, DC 11 +2 per Virulent Sliver

Watcher: All Slivers within 100' gain +1 Insight bonus to AC and +2 to Wisdom

Winged: All Slivers within 100' gain Flying at their land speed (Average)

DracoDei
2009-06-23, 03:59 PM
For comparison and resources to draw on, see this earlier attempt at this subject (I have no idea of the degree of sucess or failure).
http://www.giantitp.com/forums/showthread.php?t=45685

Also, you probably want to put the traits in alphabetical order some time soon.

The Mentalist
2009-06-23, 04:07 PM
Order is step two.

I'll get on that now actually.

Owrtho
2009-06-23, 04:10 PM
I'd think the sidewinder sliver would make slivers always count as flanking. Some of the others don't quite seem to fit the cards either (also are you taking the flavor text into account?). Most look good though. Anyways, do you plan to do the rest of the slivers as well?

Owrtho

The Mentalist
2009-06-23, 04:17 PM
Some of them don't translate all that well into D&D directly so I extrapolated as best as I could. I'll be doing the rest of the cards and possibly inventing some of my own, I just jotted these down while I was arranging my deck last night.

The Tygre
2009-06-23, 06:48 PM
Any word on the Queen Sliver? How about the False Sliver? I know it's not actually a sliver... but it's the only sliver card I own. Le sigh...

The Mentalist
2009-06-23, 06:59 PM
I'll do both of those, Sliver Lord and Sliver Queen are going to be separate creatures.

I'm going with:

Workers
Warriors
Nobles
Royalty