The Mentalist
2009-06-23, 03:45 PM
Worker Sliver
Small Magical Beast (Sliver)
HD 2D10 (11)
Speed 40 ft. (8 squares)
Init: +1
AC 14; touch 12; flat-footed 12
(+2Natural +1Size +1Dex)
BAB +2; Grp -2
Attack Bite +2 (1d6)
Full-Attack Bite +2 (1d6), 2 Stings -3 (1d3)
Space 5x5 ft.; Reach 5 ft.
Special Attacks Sliver Quality
Special Qualities Sliver Quality
Saves Fort +2 Ref +3 Will +0
Abilities Str 10, Dex 12, Con 10, Int 2, Wis 10, Cha 10
Skills +1 Spot, +1 Listen
Feats improved Natural Attack (Bite)
Environment Any
Organization Solitary, Splinter (4-6), Fragment (7-14)
Challenge Rating Base 1/2
Treasure None
Alignment Neutral
Advancement 3-5 Medium; 6+ Large
Level Adjustment -
Various Sliver Qualities (one to a sliver)
(All Static Numeric Bonuses stack)
Basal: All Slivers within 100' may cast any Necromancy spell of upto 3rd level upon their death
Bonesplitter: All Slivers within 100' gain +2 Str and +1 BaB
Brood: Whenever a Sliver kills a living creature within 100' 1d6 Slivers spawn in 1 day
Crypt: All Slivers within 100' gain may cast Revify on another Sliver as a full round action
Frenzy: All Slivers within 100' Rage as a Barbarian
Gemhide: All Slivers within 100' gain Energy Resist 5
Heart: All Slivers within 100' become immune to daze and stun
Lymph: All Slivers within 100' Gain DR 2/-
Mindlash: All Slivers within 100' gain +2 to Will Saves and a 30' Gaze attack DC 11 +2 per Mindlash Sliver or be fascinated
Plated: All Slivers within 100' Gain +2 Natural Armor
Poultice: All Slivers within 100' gain Fast Heal 1
Quick: All Slivers within 100' gain +2 to Reflex and +10 ft to speed
Quilled: All Slivers within 100' gain a 1d4 ranged Quill attack with a 30' range
Reflex: All Slivers within 100' gain +2 to Dexterity
Screeching: All Slivers within 100' gain a 50' Frightening Scream DC 11 +2 per Screeching Sliver
Shadow: All Slivers within 100' can become incorporeal at will
Sidewinder: All Slivers within 100' Gain +1 to Flanking Benefits
Spinneret: All Slivers within 100' gain +10 to Jump and Climb
Spitting: All Slivers within 100' gain a 1d6 acid spit with a 30' range
Synchronous: All Slivers within 100' gain Uncanny Dodge (cannot be flatfooted)
Trampling: All Slivers within 100' gain +2 Str +2 Con and +10 HP
Two Headed: All Slivers within 100' Gain Uncanny Dodge (cannot be flanked) +2 to Spot and Listen
Vampiric: All Slivers within 100' gain 1d4 on a successful melee attack
Virulent: All Slivers within 100' gain Poison (1d4/1d4 Con, DC 11 +2 per Virulent Sliver
Watcher: All Slivers within 100' gain +1 Insight bonus to AC and +2 to Wisdom
Winged: All Slivers within 100' gain Flying at their land speed (Average)
Small Magical Beast (Sliver)
HD 2D10 (11)
Speed 40 ft. (8 squares)
Init: +1
AC 14; touch 12; flat-footed 12
(+2Natural +1Size +1Dex)
BAB +2; Grp -2
Attack Bite +2 (1d6)
Full-Attack Bite +2 (1d6), 2 Stings -3 (1d3)
Space 5x5 ft.; Reach 5 ft.
Special Attacks Sliver Quality
Special Qualities Sliver Quality
Saves Fort +2 Ref +3 Will +0
Abilities Str 10, Dex 12, Con 10, Int 2, Wis 10, Cha 10
Skills +1 Spot, +1 Listen
Feats improved Natural Attack (Bite)
Environment Any
Organization Solitary, Splinter (4-6), Fragment (7-14)
Challenge Rating Base 1/2
Treasure None
Alignment Neutral
Advancement 3-5 Medium; 6+ Large
Level Adjustment -
Various Sliver Qualities (one to a sliver)
(All Static Numeric Bonuses stack)
Basal: All Slivers within 100' may cast any Necromancy spell of upto 3rd level upon their death
Bonesplitter: All Slivers within 100' gain +2 Str and +1 BaB
Brood: Whenever a Sliver kills a living creature within 100' 1d6 Slivers spawn in 1 day
Crypt: All Slivers within 100' gain may cast Revify on another Sliver as a full round action
Frenzy: All Slivers within 100' Rage as a Barbarian
Gemhide: All Slivers within 100' gain Energy Resist 5
Heart: All Slivers within 100' become immune to daze and stun
Lymph: All Slivers within 100' Gain DR 2/-
Mindlash: All Slivers within 100' gain +2 to Will Saves and a 30' Gaze attack DC 11 +2 per Mindlash Sliver or be fascinated
Plated: All Slivers within 100' Gain +2 Natural Armor
Poultice: All Slivers within 100' gain Fast Heal 1
Quick: All Slivers within 100' gain +2 to Reflex and +10 ft to speed
Quilled: All Slivers within 100' gain a 1d4 ranged Quill attack with a 30' range
Reflex: All Slivers within 100' gain +2 to Dexterity
Screeching: All Slivers within 100' gain a 50' Frightening Scream DC 11 +2 per Screeching Sliver
Shadow: All Slivers within 100' can become incorporeal at will
Sidewinder: All Slivers within 100' Gain +1 to Flanking Benefits
Spinneret: All Slivers within 100' gain +10 to Jump and Climb
Spitting: All Slivers within 100' gain a 1d6 acid spit with a 30' range
Synchronous: All Slivers within 100' gain Uncanny Dodge (cannot be flatfooted)
Trampling: All Slivers within 100' gain +2 Str +2 Con and +10 HP
Two Headed: All Slivers within 100' Gain Uncanny Dodge (cannot be flanked) +2 to Spot and Listen
Vampiric: All Slivers within 100' gain 1d4 on a successful melee attack
Virulent: All Slivers within 100' gain Poison (1d4/1d4 Con, DC 11 +2 per Virulent Sliver
Watcher: All Slivers within 100' gain +1 Insight bonus to AC and +2 to Wisdom
Winged: All Slivers within 100' gain Flying at their land speed (Average)