Arakune
2006-02-22, 12:55 PM
The incarnation of the wrath of nature. The bringer of destruction, the King of the monsters, the Avater of the Gods. When he awakes, just do one thing: run.
Syse/Type: Colossal (over 60th floor) Magical Beast
Aligment: Truel Neutral
Hit dice: 50d10 + 500 (800 hp)
Ini: +1;
Movment: 25 m , 40 m underwater;
AC: 30 (-8 size, +1 Dex, +27 natural)
Attack:
+97 bite (6d8x10 / 20/ x2); +95 Claw (6d8x10 / 20 x2); +95 Tail (6d8x10 /20/ x2); Atomic Breath (Special);
Saves:
Fort: +29; Ref +17; Will +18;
Str 120 (+55), Dex 12 (+1), Con 15 (+2), Int 5 (-3), Wis 15(+2), Cha 14 (+2)
Skills: Swin +20, Survive +15, Listen +8, Spot +8, Jump +5.
Special Attacks: Improved grab, Swallow Whole, Frightful presence, Atomic Breath
Special Abilities: Damage reduction 20/epic, Regeneration 100+, Spell resistence 34
Feats: Awesome Blow, Power Attack, Improved Bull
Frightful Presence (Su)
The Godzilla can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 50 m of the Godzilla. The save DC is Charisma-based.
Improved Grab (Ex)
To use this ability, the Godzilla must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
The Godzilla can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 6d8+10 points of crushing damage plus 6d8+10 points of acid damage per round from the Godzillas’s digestive juices. A swallowed creature can cut its way out by dealing 120 points of damage to the Godzilla’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Godzillas’s gullet can hold 4 Huge, 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures.
Regeneration 100+:
Godzilla's regenerate, per round, an equal amout of Hp that he have at moment, and always 100 hp minomun.
The Godzilla is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability and never losses any body part.
Atomic Breath:
Godzilla can deal whatever the amout of damage he wants with his atomic breath (or magic breath, you can chose), but he takes 1 point of damage every 10 points of damage that the breath deals. If he want to make 1000 points of damage, he takes 100 damage. An ref save and the target gets only half the damage. Even with the evasion of monks and rouges you can't evade completaly the attack. The damage taken this way can be regenerated normaly.
Godzilla are imune of wish, miracle, etc because these magics can't stop divine intervention, and the rampage of Godzilla ARE divine intervention!
Syse/Type: Colossal (over 60th floor) Magical Beast
Aligment: Truel Neutral
Hit dice: 50d10 + 500 (800 hp)
Ini: +1;
Movment: 25 m , 40 m underwater;
AC: 30 (-8 size, +1 Dex, +27 natural)
Attack:
+97 bite (6d8x10 / 20/ x2); +95 Claw (6d8x10 / 20 x2); +95 Tail (6d8x10 /20/ x2); Atomic Breath (Special);
Saves:
Fort: +29; Ref +17; Will +18;
Str 120 (+55), Dex 12 (+1), Con 15 (+2), Int 5 (-3), Wis 15(+2), Cha 14 (+2)
Skills: Swin +20, Survive +15, Listen +8, Spot +8, Jump +5.
Special Attacks: Improved grab, Swallow Whole, Frightful presence, Atomic Breath
Special Abilities: Damage reduction 20/epic, Regeneration 100+, Spell resistence 34
Feats: Awesome Blow, Power Attack, Improved Bull
Frightful Presence (Su)
The Godzilla can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 50 m of the Godzilla. The save DC is Charisma-based.
Improved Grab (Ex)
To use this ability, the Godzilla must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
The Godzilla can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 6d8+10 points of crushing damage plus 6d8+10 points of acid damage per round from the Godzillas’s digestive juices. A swallowed creature can cut its way out by dealing 120 points of damage to the Godzilla’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Godzillas’s gullet can hold 4 Huge, 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures.
Regeneration 100+:
Godzilla's regenerate, per round, an equal amout of Hp that he have at moment, and always 100 hp minomun.
The Godzilla is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability and never losses any body part.
Atomic Breath:
Godzilla can deal whatever the amout of damage he wants with his atomic breath (or magic breath, you can chose), but he takes 1 point of damage every 10 points of damage that the breath deals. If he want to make 1000 points of damage, he takes 100 damage. An ref save and the target gets only half the damage. Even with the evasion of monks and rouges you can't evade completaly the attack. The damage taken this way can be regenerated normaly.
Godzilla are imune of wish, miracle, etc because these magics can't stop divine intervention, and the rampage of Godzilla ARE divine intervention!