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BardicLasher
2006-02-12, 03:51 PM
(C&P ing from the other board I posted this on, I know the Sblock code doesn't work, but oh well)

All right, I am currently on a quest to turn all 25 1/2 characters from Super Smash Brothers Melee into d20 characters. Here's what I've got so far. Any help would be appreciated greatly!

Basic rules:
-All characters must have ECL 10
-All races and classes allowed
-Monster races encouraged

I'm putting them down here in order of how much of an idea I have of what they should be like. Note that for some characters I listed more or less feats or abilities than they actually get, this is for brainstorming purposes. Here goes...

Falco: Anthro Eagle Fast/Strong/Tough (3/2/2)
Zelda: Sorcerer 10, High Elf Feats: 4
Sheik: Rogue 10, High Elf Feats: 4
(Can't figure out how to mesh them)
Peach: Charismatic hero? Aristocrat?
Yoshi: Done as Monster?
Kirby: Not a clue
Samus: Can't figure it out at ALL.
Jigglypuff: No clue.
Pichu: No clue

And now, the theoretically finished sheets! Note that if the AC doesn't add up, it means I'm using Class Defense Bonus from Unearthed Arcana.

Bowser
King Bowser Koopa
NE Large Dragon
Init -2; Senses Listen +1, Spot +1, Darkvision 60', low-light vision
Languages: Common
----------------
AC 19 (-2 dex, +10 natural armor, -1 size, +2 bracers), touch 7, flatfooted 19, Light fortification
hp: 118 (10 HD)
Immune: Magical sleep and paralysis
Fort +10, Ref +5, Will +8
--------------
Speed: 15 ft.
Melee 2 Claws +16 (1d8+9, 19-20/x4) and Bite +14 (1d8+9, 19-20)
Melee Spike Slam +16 (1d8+12, 19-20)
Space: 10 foot by 10 foot
Reach: 10 feet
Base Attack +10; Grapple +21
Special Actions: Breath Weapon (Cone of Fire or Firestream)
Atk Options: Maximize Breath
---------------------
Abilities: Str 24, Dex 6, Con 17, Int 10, Wis 12, Cha 13
Feats: Improved Toughness, Multiattack, Improved Natural Weapon (Claw), Maximize Breath
Traits: Slow, Reckless
Skills: Intimidate +16 Bluff +14 Use Magic Device +14 Diplomacy +16 Concentration +16 Knowedge (Nobility and History) +13
Possessions: Claws of the Ripper, Gemstone of Light Fortification, Belt of Giant's Strength +4, Amulet of Mighty Fists +1 Keen, Bracers of Armor +2
---------------
Breath Weapon (Ex): Once every 1d4 rounds. 30 foot Cone of fire (5d6 damage, reflex half DC 18.) or Fire Stream (30 foot line, 2d6 fire, reflex half DC 18. If Reflex save failes, fort save DC 18 or dazed for one round. May be maintained for a number of rounds equal to 1+Bowser's con modifier by Concentration. The 1d4 rounds to determine how long Bowser must wait before using his breath weapon again don't start until fire stream ends)

Captain Falcon
Captain Falcon
Human Monk 10
LN Medium Humanoid
Init: +7; Senses: Listen +2, Spot +2
Languages: Common
---------------
AC: 24, touch 23, flatfooted 20 Dodge (+2), Mobility
HP: 68 (10 HD)
Immune: normal disease
Resist: Improved evasion
Fort: +10, Ref: +11, Will: +9 (+11 vs enchantments)
Weaknesses: -2 on strength checks vs. bullrush and overrun attacks
------
Speed: 85 feet (17 squares)
Melee: Unarmed Strike +11/+11/+6 (1d10+4)
Base Attack: +7/+2, Grapple: +16
Atk Options: Power Attack, Spring Attack, Ki Strike (Magic, Lawful), Improved Grapple, Flying Kick (+1d12 damage on unarmed charge)
-------------
Abilities: Str:18, Dex 18, Con 16, Int 10, Wis 14, Cha 8
Special actions: Wholeness of Body (20 hp/day)
SQ: fast movement, slow fall 50
Feats: Dash, Improved Initiative, DodgeB (+2 bonus), MobilityB, Spring AttackB, Improved Grapple, Power Attack, Flying Kick, Improved Unarmed Strike
Traits: Skinny, Quick
Skills: Jump +44, Tumble +17, Balance +17, Escape Artist +26, Sense Motive +15
Possessions: Boots of Striding and Springing, Belt of Giant's Strength +4, Amulet of Health +4, Gloves of Dexterity +2, Vest of Escape, Ring of Protection +1

Doctor Mario

Doctor Mario
Human Strong 4/Tough 4/Dedicated 2
NG Medium Humanoid
Init:+0; Senses Listen -1, Spot -1
---------------------------
AC: 19, Touch 19, Flatfooted 10
hp 74 (10 HD), DR 1/-
Fort +8, Ref +2, Will +5
+2 on Strength checks to avoid being bull rushed or overrun
------------------
Speed 30 ft. (6 squares)
Melee Unarmed Strike +18/+13 (1d8+9)
Ranged Thrown Pill +8 (1d2+5) [20 foot range increment)
Base Atk +8, Grp +14
Atk Options: Streetfighting, Knockout Punch, Power Attack
--------------
Abilities: Str 20 Dex 10 Con 14 Int 14 Wis 12 Cha 8
Talents: Melee Smash, Improved Melee Smash, Robust, Damage Reduction 1/-, Skill Emphasis (Jump)
Feats: Skill Knowledge (Jump), Skill Focus (Jump), Brawl, Streetfighting, Improved Brawl, Acrobatic, Knockout Punch, Power Attack, Defensive Martial Arts, Far Shot
Occupation: Doctor [Craft (Pharmeceutical), Treat Injury]
Traits: Brawler, Stout
Skills: Jump +38, Tumble +10, Treat Injury +14, Craft (Pharmeceutical) +15, Profession +14, Sense Motive +3, Knowledge (Earth and Life Sciences) +4, Escape Artist -1
Possessions: Ring of Improved Jumping, Belt of Giant's Strength +4, Amulet of Natural Weapons +2, Arbitrarily large amount of Pills

Donkey Kong

Donkey Kong
Awakened Ape
CG Large Magical Beast (Augmented Animal)
Init -1; Senses: Listen +16, Spot +16, Low-Light Vision, Scent
Languages: Common
------------
AC: 16, Touch 10, Flatfooted 15
HP: 98 (10 HD)
Fort +12, Ref +8, Will +6 (+7 vs. enchantment [compulsion] effects)
-------
Speed: 30 ft. (6 squares), Climb 30 ft.
Melee: Slam +17/+12 and Slam +12 (1d6+11)
Base Attack: +7/+2, Grapple: +26
Atk Options: Improved Grapple, Rock Hurling, Improved Rock Hurling, Fling Enemy
------------
Abilities: Str 32, Dex 13, Con 20, Int 10, Wis 16, Cha 10
Feats: Improved Grapple, Rock Hurling, Improved Rock Hurling, Fling Enemy
Skills: Spot +16, Listen +16, Jump +12, Climb +20
Traits: Musclebound, Torpid
Possessions: Belt of Giant's Strength +6, Amulet of Health +2, Bracers of Armor +3

Fox

Fox McCloud
Anthropomorphic Fox Fast Hero 7
CG Medium Monstrous Humanoid
Init +5; Senses Listen +3, Spot +3, Low Light Vision
Languages: Common, Japanese
------------------------
AC: 28 (10+6 defense +1 natural +6 dex +5 Armor), Touch 22, Flatfooted 16, Dodge, Mobility
hp: 53 (9 HD)
Resist: Evasion
Fort: +5, Ref +14, Will +6
--------------
Speed: 55 feet (11 squares)
Melee Unarmed Strike +13/+8 (1d3+2)
Melee Pistol Whip +14/+14/+9 (1d4+3)
Ranged Blaster +14/+14 (2d6+1) or +12/+12/+12 (2d6+1) or +12/+12 (3d6+1) or +10/+10/+10 (3d6+1) (Range 50 feet)
Base Attack: +7/+2, Grapple +8 (+10 to escape a grapple)
Atk Options: Improved Unarmed Strike, Point Blank Shot, Rapid Shot, Double Tap
-------------------
Abilities: Str 14, Dex 22, Con 14, Int 12, Wis 12, Cha 10
SQ: Scent
Feats: Weapon Finesse, Personal Firearms Proficiency, Mobility, Double Tap, Dodge, Point Blank Shot, Rapid Shot, Improved Unarmed Strike, Light Armor Proficiency
Talents: Increased Speed, Improved Increased Speed, Advanced Increased Speed, Evasion
Traits: Quick, Slippery
Starting Occupation: Military (Drive, Pilot), Light Armor Proficiency
Skills: Jump +29, Tumble +20, Escape Artist +18 (+19 to escape grapples), Pilot +14, Drive +14
Possesions: +1 Blaster of Speed, +3 Light Undercover Shirt, Gloves of Dexterity +2, Ring of Jumping, Cloak of Resistance +1

Ganondorf

Ganondorf
Human Fighter 1/Monk 1/Warlock 4/Enlightened Fist 4
LE Medium Humanoid
Init: +1; Senses: Spot -1, Listen -1
Languages: Common
----------
AC: 22, Touch 12, Flatfooted 20
hp: 75 (10 HD), DR 1/cold iron
Resist: (Dark One's Own Luck, +2 to any one save for 24 hours)
Fort +9, Ref +9, Will +9
--------
Speed: 20 ft (4 squares)
Melee: Unarmed Strike +11/+6 (1d8+6) or Unarmed Strike +9/+9/+4
Base Attack +7/+2, Grapple +16
Atk Options: Stunning Fist 6/day, Improved Grapple, Power Attack, Roundabout Kick, Leap Attack, Ki Strike (Magic), Arcane Fist, Fist of Energy, Hideous Blow
Special Attacks:
Ranged Touch: Eldritch Blast +8 (4d6)
Special Actions: Dark One's Own Luck
Spell-Like Abilities: Detect Magic, Hideous Blow, Leaps and Bounds, Dark One's Own Luck, Curse of Despair (DC 16)
--------------------
Abilities:
Str: 20 Dex 14 Con 16 Int 10 Wis 8 Cha 14
SQ: Decieve Item
Feats: Combat Casting, Improved Grapple, Stunning Fist, Power Attack, Roundabout Kick (Free unarmed strike when unarmed strike crits), Battle Caster, Leap Attack (10 feet of horizontal jump in a charge (DC 10), double power attack damage)
Skills: Concentration +15 (+19 casting defensively), Knowledge Arcana +5, Jump +11, Spellcraft +5 Tumble +11, Balance +11, Intimidate +13
Traits: Abrasive, Reckless
Possessions: +5 Breastplate, Belt of Giant's Strength +4, Gloves of Dexterity +2, Amulet of Health +2

Ice Climbers

Popo and Nana (both have the same sheet)
Halfling Warmage 5/Cold Savant 3
N Small Humanoid
Init: +3; Senses; Listen +1, Spot -1
Languages: Common, Japanese, Aquan
--------------
AC: 20, Touch 20, Flatfooted 16
HP: 36 (8 HD)
Immune: Sleep
Resistance: Cold 5
Fort: +4, Ref +7, Will +7 (+9 vs fear)
----------------
Speed: 20 ft (4 squares)
Melee: Warhammer +8/+3 (1d6+2, 20/x3)
Base Attack: +4, Grapple +0
Spells:
4th- 3/day- DC 17
3rd- 6/day- DC 16
2nd- 7/day- DC 15
1st- 7/day- DC 14
0th- 6/day- DC 13
--------
Abilities: Str 10 Dex 18 Con 12 Int 14 Wis 8 Cha 16
SQ: Warmage Edge +2, Cold Specialty, Cold Penetration +2, Armored Mage (Light), Advanced Learning (Tenser's Floating Disk)
Feats: Still Spell, Energy Substitution (Cold), Cooperative Spellcasting
Skills: Knowledge (Arcana) +13, Knowledge (The Planes) +9, Concentration +11, Jump +3
Possessions: +1 Skillful Small Warhammer, Amulet of Health +2, Gloves of Dexterity +2

Link

Link
Elf Fighter 10
NG medium Humanoid
Init: +2 Senses Spot +1, Listen +1, Low-Light Vision
Languages: Common, Elven, Sylvan
----------
AC: 25, touch 21, flatfooted 23, dodge, mobility, Deflect Arrows (Reflex DC 20)
HP: 69 (10 HD)
Immune: Sleep
Resist: +2 vs. Enchantments
Fort +9, Ref +5, Will +1
-------
Speed: 30 ft.
Melee: Longsword +18/+13 (1d8+9/19-20) or Longsword +14/+9 and Shield Bash +9 (1d4+1)
Ranged: Masterwork Shortbow +13 (1d6/x3, range 60 ft.)
Ranged: Boomerang +12 (1d4 nonlethal, range 20 ft)
Ranged: Bomb +12 (4d6 fire damage, reflex 20 half OR Reflex vs. Attack Roll to catch, range 10 feet)
Ranged Touch: Hookshot +12 (No damage, opposed strength checks, pulls loser to winner, initiates grapple. Range 10 feet)
Base Attack +10, Grp: +13
Atk Options: Whirlwind Attack, Spring Attack
------
Abilities: Str 16, Dex 15, Con 12, Int 13, Wis 8, Cha 10
Feats: Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword), Exotic Weapon Proficiency (Boomerang), Quick Draw, Two Weapon Fighting
Skills: Ride +15, Jump +15, Tumble +7
Traits: Passionate, Honest
Possessions: Longsword +4, Bomb Bag, Hookshot, MW Shortbow, Arrow Deflecting Large Steel Shield +1, Ring Of Protection +1

Luigi

Luigi Mario
Human Monk 10
LG Medium Humanoid
Init: +2; Senses Spot +1, Listen +1
----------------
AC: 20, Touch 20, Flatfooted 18 Combat Expertise, Cautious, Deflect Arrows, Snatch arrows
hp 58 (10 HD)
Immune normal disease
Resist improved evasion
Fort +8, Ref +9, Will +8 (+10 against enchantments, +7 against fear, +9 against fear enchantments)
Weakness: -2 on Strength checks to avoid being bull rushed or overrun
-------------
Speed 60 ft. (12 squares)
Melee Unarmed Strike +13/+13/+8 (1d10+6)
Base Atk +7, Grp +15
Atk Options Combat Expertise, Improved Trip, Power Attack, Flying Kick, Ki strike (magic), Ki Strike (lawful)
Special Actions: Wholeness of body (20 hp/day)
--------
Abilities: Str 18 Dex 15 Con 12 Int 13 Wis 12 Cha 8
SQ: Slow Fall 50 ft.
Feats: Improved Grapple, Deflect Arrows, Improved Trip, Combat Expertise, Clever Wrestling, Power Attack, Flying Kick, Snatch Arrows
Traits: Skinny, Cautious
Skills: Jump +41, Tumble +17, Climb +17, Escape Artist +16, Profession +14, Craft (Structural) +14
Possessions: Ring of Improved Jumping, Belt of Giant's Strength+4, Amulet of Natural Weapons +2

Mario

Mario Mario
Human Strong 4/Tough 4/Sorcerer 2
NG Medium Humanoid
Init:+0; Senses Listen -1, Spot -1
---------------------------
AC: 19, Touch 19, Flatfooted 10
hp 72 (10 HD), DR 1/-
Fort +6, Ref +2, Will +4
+2 on Strength checks to avoid being bull rushed or overrun
------------------
Speed 30 ft. (6 squares)
Melee Unarmed Strike +17/+12 (1d8+8+1d6 fire)
Base Atk +8, Grp +14
Atk Options: Streetfighting, Knockout Punch, Power Attack
Sorcerer Spells Known (CL 2nd):
1st (5/day) --Lesser Orb of Fire, Enlarge Person
0th (6/day) --Light, Arcane Mark, Resistance, Detect Magic, Detect Poison
--------------
Abilities: Str 20 Dex 10 Con 14 Int 14 Wis 8 Cha 12
Talents: Melee Smash, Improved Melee Smash, Robust, Damage Reduction 1/-
Feats: Skill Knowledge (Jump), Skill Focus (Jump), Brawl, Streetfighting, Improved Brawl, Acrobatic, Knockout Punch, Power Attack, Defensive Martial Arts
Occupation: Blue Collar [Climb, Craft (Structural), Profession]
Traits: Brawler, Stout
Skills: Jump +35, Tumble +10, Climb +18, Craft (Structural) +15, Profession +13, Escape Artist -1
Possessions: Ring of Improved Jumping, Belt of Giant's Strength +4, Amulet of Natural Weapons +1 Flaming

Marth

Marth
Human Fighter 10
NG Medium Humanoid
Init: +4; Senses: Listen +0, Spot +0
Languages: Common, Japanese
---------------
AC: 25, Touch 23, Flatfooted 21, Dodge, Mobility, Combat Expertise, Improved Combat Expertise, Karmic Strike, Cautious
HP: 69 (10 HD)
Fort: +9, Ref: +6, Will: +3 (+2 vs. fear)
---------------------
Speed: 40 ft (8 squares)
Melee: Bastard Sword +16/+11 (1d10+7 or 1d10+8, 17-20/x2)
Base Attack: +10/+5, Grapple: +12
Atk Options: Spring Attack, Combat Reflexes, Defensive Strike, Karmic Strike
------
Abilities: Str 15, Dex 18, Con 14, Int 13, Wis 10, Cha 8
Feats: Combat Expertise, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Dodge, Karmic Strike, Mobility, Spring Attack, Improved Combat Expertise, Combat Reflexes, Defensive Strike
Traits: Quick, Cautious
Skills: Jump +18, Tumble +9, Sense Motive +6, Concentration +6, Swim +3
Possessions: +3 Keen Bastard Sword, Ring of Protection +2, Gloves of Dexterity +2, Amulet of Natural Health +2

Mewtwo

Mewtwo
Anthropomorphic Leopard Warlock 6
NE Medium Monstrous Humanoid
Init +4, Senses Listen +2, Spot +2, Low Light Vision, Darkvision, Scent
Languages: Common, Pokemon, Japanese
-----------------
AC: 21, Touch 21, Flatfooted 17
hp: 73, DR 1/cold iron
Resist: Evasion
Fort +8, Ref +10, Will +11
------------
Speed: 30 ft, Climb 20 ft.
Melee: Claw +12/+7 (1d3+6)
Ranged: Eldritch Blast +10 (3d6)
Base Attack +6, Grp +11 (+13 to escape/avoid a grapple)
Atk Options: Hideous Blow, Psionic Weapon
Special Actions: Psionic Medidation
Spell-Like Abilities: Eldritch Blast (3d6), Detect Magic, Hideous Blow, Leaps and Bounds, Entropic Warding, Flee the Scene
---------------------
Abilities: Str 22, Dex 18, Con 20, Int 14, Wis 14, Cha 16
Feats: Weapon Finesse, Wild Talent, Psionic Weapon, Psionic Meditation
Traits: Abrasive, Slippery
Skills: Concentration +16, Jump +33, Tumble +20, Intimidate +15, Balance +18, Climb +14, Hide +7, Move Silently +7, Diplomacy +2, Bluff +2
Possessions: Ring of Evasion, Belt of Giant's Strength +4, Gloves of Dexterity +2, Cloak of Resistance +1 (has gold left, need to deal withthat)

Ness

Ness
Human Psychic Warrior 10
NG Medium Humanoid
Init -1; Senses Listen +3, Spot +3
Langages: Common, Dog, Mouse
---------------------
AC 18, touch 18, flatfooted 18, Inertial Armor, Force Screen, Mental Barrier
HP 72 (10 HD)
Fort +8, Ref +2, Will +6
----------
Speed 30 ft. (6 squares)
Melee: Baseball bat +11/+6 (1d10+1d4+5. [2d10+1d4+1d6+10 on critical hits])
Melee: Yo-Yo +7 (1d4+2)
Base Attack +7/+2 Grapple +9
Atk Options: Psionic Weapon, Greater Psionic Weapon
Power Points: 42
Powers Known (ML 10th [ML 12 to overcome power resistance]):
4th- Energy Adaptation
3rd- Mental Barrier, Evade Burst, Exhalation of the Red Dragon
2nd- Specified Energy Adaptation, Levitate, Lion's Charge, Energy Missile (DC 16)
1st- Inertial Armor, Grip of Iron, Force Screen, Energy Ray
----------------
Abilities: Str 14 Dex 8 Con 12 Int 14 Wis 16 Cha 10
Feats: Exotic Weapon Proficiency (Spindle Disk), Combat Manifestation, Psionic Body, Mental Leap, Psionic Weapon, Psionic Meditation, Expanded Knowledge (Energy Ray), Greater Psionic Weapon, Expanded Knowledge (Energy Missile)
Skills: Jump +17, Autohypnosis +18, Tumble +7, Concentration +14 (+18 when manifesting defensively, manifesting while grappling, or becoming psionically focused), Climb +15
Possessions: Masterwork Spindel Disk (Yo-Yo), +2 Psychokinetic Burst Greatclub (Baseball Bat), Psionatrix of Psychokenisis, Third Eye of Penetration


Spindle Disk: A spindle disk is a tiny exotic melee weapon. The fist-sized sharpened crystal disk has a seam around the edge and a 3-foot cord wrapped into the seam. It is used like a yo-yo; the wielder spins the disk outward at a target, and, if it misses, it automatically winds itself up again (it can be used to make iterative attacks). If the disk hits a target, it must be wound manually (a move-equivalent action) before it can be used to attack again. A spindle disk is technically a thrown item and uses the wielder's Dexterity bonus instead of Strength for the attack roll, although it does not provoke an attack of opportunity when used. The wielder's Strength bonus applies to damage.
Cost 5 gp; damage 1d4, critical x2, weight 3 lb., type bludgeoning.

Pichu

Pichu
N Tiny Magical Beast
Init: +12, Senses Spot +2, Listen +2, Darkvision 60, Low-Light vision
Languages: Pikachu
-------
AC: 19, touch 19, flat-footed 12; Dodge, Mobility
HP: 39 (10 HD)
Resist: Evasion, Electricity 10
Fort +6, Ref +14, Will +5
--------
Speed: 40 ft(8 squares)
Melee: Slam +11 (1d2-1+2d6 [1d6 to pichu))
Ranged Touch: Thundershock +19 (1d3+2d6+5 Nonlethal electricity [1d6 to pichu], Range 5 ft.)
Base Attack +10, Grp +1 (+2 to avoid/escape a grapple)
Atk Options: Spring Attack, Thunderbolt (Once every 1d4+1 rounds, 50 feet range, 2d3+2d6+10 electric damage to 5 foot radius burst, Ref Half DC 22 [1d6 to pichu])
------------
Abilities: Str 9, Dex 24, Con 9, Int 9, Wis 14, Cha 21
Skills: Tumble +20
Feats: Improved Initiative [b], Ability Focus: Thunderbolt [b], Dodge, Mobility, Spring Attack
Traits: Quick, Slippery
Possessions: Belt of Magnificence +2, Boots of Striding and Springing, +1 Vicious Amulet of Natural Weapons, +0 Goggles

"The goggles! They do nothing!"

Pikachu

Pikachu
N Small Magical Beast
Init: +12, Senses Spot +7, Listen +7, Darkvision 60, Low-Light vision
Languages: Pikachu
-------
AC: 22, touch 19, flat-footed 14; Dodge, Mobility
HP: 59 (10 HD)
Resist: Evasion, Electricity 10
Fort +7, Ref +15, Will +6
--------
Speed: 50 ft (10 squares)
Melee: Bite +12/+7 (1d3+1)
Ranged Touch: Thundershock +19/+14 (1d8+6 electricity, 10 ft range)
Base Attack +10, Grp +7
Atk Options: Spring Attack, High Voltage (nonlethal damage at will), Thunderbolt (Once every 1d4+1 rounds, 50 feet range, 10d4 electric damage to 5 foot radius burst, Ref Half DC 23)
------------
Abilities: Str 13, Dex 26, Con 10, Int 11, Wis 16, Cha 23
Special Qualities: Agility (Hasted for 15 rounds/day, need not be consecutive, activated or suppressed as a free action)
Skills: Spot +7, Listen +7, Hide +18, Move Silent +14, Jump +15
Feats: Improved Initiative [b], Ability Focus: Thunderbolt [b], Dodge, Mobility, Spring Attack
Possessions: Belt of Magnificence +2, Boots of Striding and Springing, Ring of Protection +3

Roy

Roy
Human Fighter 10
NG Medium Humanoid
Init: +4; Senses: Listen +0, Spot +0
Languages: Common, Japanese
---------------
AC: 22, Touch 20, Flatfooted 20, Dodge, Mobility, Combat Expertise, Karmic Strike
HP: 79 (10 HD)
Fort: +9, Ref: +5, Will: +3
---------------------
Speed: 30 ft (6 squares)
Melee: Bastard Sword +15/+10 (1d10+8+1d6 fire, 17-20/x2 [2d10+16+1d6 fire+1d10 fire] +4 to confirm critical hits)
Melee: Bastard Sword, Two hands +15/+10 (1d10+10+1d6 fire, as above)
Base Attack: +10/+5, Grapple: +14
Atk Options: Power Attack, Cleave, Defensive Strike, Karmic Strike, Power Critical, Combat Reflexes
------
Abilities: Str 18, Dex 15, Con 14, Int 13, Wis 10, Cha 8
Feats: Combat Expertise, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Dodge, Karmic Strike, Power Critical, Power Attack, Cleave, Combat Reflexes, Defensive Strike
Traits: Aggressive, Reckless
Skills: Jump +15, Tumble +8, Sense Motive +6, Climb +14, Swim +5
Possessions: +1 Keen Flaming Burst Bastard Sword, Ring of Protection +2, Gauntlets of Ogre's Power +2, Amulet of Natural Health +2

Young Link

Young Link
Young Elf Fighter 10
NG Small Humanoid
Init: +4 Senses Spot +1, Listen +1, Low-Light Vision
Languages: Common, Elven, Sylvan
----------
AC: 28, touch 24, flatfooted 24, dodge, mobility, Deflect Arrows (Reflex DC 20)
HP: 59 (10 HD)
Immune: Sleep
Resist: +2 vs. Enchantments
Fort +8, Ref +6, Will +1
-------
Speed: 40 ft. (8 squares)
Melee: Small +3 Longsword, +17/+12 (1d6+7, 19-20/x2) or Longsword +13/+8 and Shield Bash +9 (1d3+1)
Ranged: +1 Flaming Shortbow +16 (1d4+1d6 fire, 20/x3, range 60 ft.)
Ranged: Boomerang +16 (1d3+2 nonletal, range 20 ft)
Ranged: Bomb +15 (4d6 fire damage, reflex 20 half OR Reflex vs. Attack Roll to catch, range 10 feet)
Ranged Touch: Hookshot +15 (No damage, opposed strength checks, pulls loser to winner, initiates grapple. Range 10 feet)
Base Attack +10, Grp: +8
Atk Options: Whirlwind Attack, Spring Attack
------
Abilities: Str 14, Dex 19, Con 12, Int 13, Wis 8, Cha 10
Feats: Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword), Exotic Weapon Proficiency (Boomerang), Quick Draw, Two Weapon Fighting
Skills: Ride +17, Jump +18, Tumble +9
Traits: Quick, Passionate
Possessions: Small Longsword +3, Bomb Bag, Hookshot, MW Boomerang, +1 Flaming Shortbow, Arrow Deflecting Large Wooden Shield +1, Ring Of Protection +1, Gloves of Dexterity +2, Amulet of Health +2

Princess Zelda
High Elf Sorcerer 10
LG Medium Humanoid (Elf)
Init: +3; Senses Spot +5, Listen +5, Low-Light Vison
Languages: Common, Elven
---------------------------
AC: 18, Touch 18, Flatfooted 15
HP: 62 (10 HD)
Immune: Sleep
Fort: +6, Ref +7, Will +11 (+13 vs. enchantment spells or effects)
------------------------
Speed: 30 ft
Melee Spiked Chain +6 , 2d4+1+1d6 electricity
Ranged Shuriken +8, 1d2
Base Atk +5 Grp +5
Atk Options:
Sorcerer Spells Known: (CL 10th):
Level 5, 3/day: Nightstalker's Transformation
Level 4, 5/day: Dimension Door, Spell Enhancer
Level 3, 7/day: Fireball, Dispel Magic, Wind Wall
Level 2, 7/day: Swift Fly, Owl's Wisdom, Gust of Wind, Protection from Arrows
Level 1, 7/day: Jump, Distract Assailant, Shocking Grasp, Disguise Self, Shield
Level 0, 6/day: Resistance, Prestidigiation, Mage Hand, Ghost Sound, Flare, Detect Magic, Daze, Sonic Snap
----------------------------------
Str 10 Dex 16 Con 14 Int 10 Wis 17 Cha 17
Feats: Exotic Weapon Proficiency (Spiked Chain), Exotic Weapon Proficiency (Shuriken), Versatile Spellcaster, Improved Toughness
Skills: Concentration +13, Spellcraft +13
Possessions: 100 Shuriken, +1 Shocking Spiked Chain, 4 potions of Cat's Grace, Amulet of Health +4, Cloak of Charisma +4, Gauntlets of Ogre's Power +2, Vest of Resistance +1, Ring of Feather Falling, Spell Component Pouch, 250 GP remaining

Jothki
2006-02-12, 04:29 PM
Captain Falcoln's attacks aren't flaming?

tgva8889
2006-02-12, 05:00 PM
I didn't have to read all of that.

Ness is pretty good. I think somehow including the Roy and Marth differences (Marth has more dexterity, Roy has more strength, swords deal different damage at different distances). As for Luigi, he is Mario. Same stats mostly, except Luigi can jump higher.

Marth and Roy probably either have some levels of Duelist or Swashbuckler, since they do not actually use armor. I think that they have levels in the Duelist prestige class.

Pichu is not that much smaller than Pikachu, they should probably be the same, except Pichu damages him/herself with the lightning attacks.

Make Zelda/Shiek a 5 Rogue/5 Sorcerer, which makes a lot of sense if you think about it (maybe less rogue).

Peach is probably an aristocrat, but she has some other stuff. Maybe an Aristocrat 7/Monk 5 or something (aristocrats aren't that powerful, are they?)

Samus is a Futuristic bounty hunter. If you have the Future Tech d20 book, that might help you. Basically, a Fast/Tough/Strong Human (5/3/2 or 4/4/2?)with a special warsuit.

Yoshi should be done like DK, except that there are multiple Yoshis, so he would not be awakened...probably a magical beast or something. Remember that Yoshi can serve as a mount...not that it should or will matter.

Jigglypuff is like the other pokemon, a Magical Beast.

Kirby...A Magical Beast with Class levels...probably Fighter 5. The magical beast would have the ability to "absorb" the abilities of another, gaining one of their special abilities, no matter the type, under DM's discretion.

Zelda and Sheik are actually separate personalities, so they could be done as that, where each has a special ability to become the other.

I'd do falcon as a Strong/Tough character (6/4 or 7/3 or 5/5 or something) instead of a monk, kinda like Mario, except without as much Fast (maybe a 5/4/1?)

Mewtwo has no natural attack: If you pay attention in the game, all of his attacks are with psychic ability: he never touches anything, unless of course it hits him. He doesn't actually hit things. So no claw attack. He never actually hits anyone. Also, maybe a Ring of Protection or power stones might work. Languages for Mewtwo: He never speaks. It is all telepathy that he "speaks" with, so technically "All". Mewtwo should also have low strength and super-powerful Wisdom and Intelligence, since he can control people's minds, and all that jaz. He should also have telechanetic powers. He never actually walks: always floats with telekinetic powers.

Bowser speaks in "Bowser" or "Koopa", not Common. Mario would thus have this as a language.

BardicLasher
2006-02-12, 05:15 PM
Ness is pretty good.
- Thank you

I think somehow including the Roy and Marth differences (Marth has more dexterity, Roy has more strength, swords deal different damage at different distances).
- As they both have 5 foot reach, there are no different differences, but if you lok at them, you'll see that Roy has STR 18 and DEX 15 while Marth has STR 15 and DEX 18. Their feats also reflect this.

As for Luigi, he is Mario. Same stats mostly, except Luigi can jump higher.
-In classic Mario, maybe, but in Smash Brothers? Not at all. I gave Mario two levels in sorcerer so he could use Enlarge Person and throw Fireballs, while Luigi's fighting style is all aboutthe judo chop.

Marth and Roy probably either have some levels of Duelist or Swashbuckler, since they do not actually use armor. I think that they have levels in the Duelist prestige class.
-As said in the first post, I use Class Defense Bonuses... And Roy wears a breastplate. It's plainly visible.


Pichu is not that much smaller than Pikachu, they should probably be the same, except Pichu damages him/herself with the lightning attacks.
-I found Pikachu and Pichu already statted out on another site, then I altered them to suit my needs. As for the damaging self, all of Pichus attacks are vicious.

Make Zelda/Shiek a 5 Rogue/5 Sorcerer, which makes a lot of sense if you think about it (maybe less rogue).
-Why does it make a lot of sense?

Peach is probably an aristocrat, but she has some other stuff. Maybe an Aristocrat 7/Monk 5 or something (aristocrats aren't that powerful, are they?)
-Aristocrat is a heavy armor, melee combat class if you actually look at it. Peach can fly, conjure turnips, and explode her butt.

Samus is a Futuristic bounty hunter. If you have the Future Tech d20 book, that might help you. Basically, a Fast/Tough/Strong Human (5/3/2 or 4/4/2?)with a special warsuit.
-Samus is easy. The warsuit is hard.

Yoshi should be done like DK, except that there are multiple Yoshis, so he would not be awakened...probably a magical beast or something. Remember that Yoshi can serve as a mount...not that it should or will matter.
-And what creature, pray tell, can I upgrade to ECL 10 for Yoshi? There's already ape stats for me to use.

Jigglypuff is like the other pokemon, a Magical Beast.
-Obviously.

Kirby...A Magical Beast with Class levels...probably Fighter 5. The magical beast would have the ability to "absorb" the abilities of another, gaining one of their special abilities, no matter the type, under DM's discretion.
-I don't like DM discretion. Therein lies the problem... Maybe a spellthief?

Zelda and Sheik are actually separate personalities, so they could be done as that, where each has a special ability to become the other.
-I considered that, but I couldn't find a good way to do it.

I'd do falcon as a Strong/Tough character (6/4 or 7/3 or 5/5 or something) instead of a monk, kinda like Mario, except without as much Fast (maybe a 5/4/1?)
-Increased Speed. Increased damage with unarmed attacks. Rapid punch attack. Super high jumping. Falcon is a monk.


Mewtwo has no natural attack: If you pay attention in the game, all of his attacks are with psychic ability: he never touches anything, unless of course it hits him. He doesn't actually hit things. So no claw attack. He never actually hits anyone. Also, maybe a Ring of Protection or power stones might work.
-Aerial Forward A. But just because he has a claw attack doesn't mean he'll USE it, except as part of a hideous blow (and because of hideous blow, I needed him to have a melee attack that didn't provoke an AoO)

BardicLasher
2006-02-12, 05:17 PM
Captain Falcoln's attacks aren't flaming?

I really wanted them to be, but I couldn't find a good way to do it other than an amulet of natural weapons, and I found the other equipment more important.

tgva8889
2006-02-12, 05:21 PM
All of Mewtwo's attacks are literaly psychic. How do I know this? I am an avid Pokemon fan. He literaly never hits anyone with anything, other than psychic energy. The attack that you are quoting to give reason to this is still a psychic attack: the purple black energy around it gives it away.

As for the Warsuit...
It obviously has DR some amount, an energy blast, bombs, super-jump capabilites, and probably some other abilites that I'm missing, since I am not a fan of Samus, at least, not as much as any of these other guys. Maybe she loses a class level just because her suit is so damn CHEAP.

Under your Captain Falcon logic, Mario should also be a monk. Rapid Punching, though not on the same level. Speed, pretty close. Super-Jumping is also not a monk special ability.

If it wouldn't be too cheap, Zelda and Sheik each have some super-form of Alter Self or Polymorph or something that turns them only into the other (Zelda uses it to become Sheik) as a move action that provokes AoOs.

Luigi also throws fireballs. Maybe he aslo has a level of sorcerer?

BardicLasher
2006-02-12, 05:34 PM
All of Mewtwo's attacks are literaly psychic. How do I know this? I am an avid Pokemon fan. He literaly never hits anyone with anything, other than psychic energy. The attack that you are quoting to give reason to this is still a psychic attack: the purple black energy around it gives it away.
-I, too, am an Avid Pokemon fan. My Mewtwo knew Strength. According to Serebii.net, Mewtwo can also learn Iron Tail (and he DOES use a non-psychic tail attack in Smash, aerial back A), Rock Smash, and many other physical attacks. And remember, just becasue it's part psychic doesn't mean it's not part physical. If I hit you with a flaming longsword, it's fire AND slashing damage.


As for the Warsuit...
It obviously has DR some amount, an energy blast, bombs, super-jump capabilites, and probably some other abilites that I'm missing, since I am not a fan of Samus, at least, not as much as any of these other guys. Maybe she loses a class level just because her suit is so damn CHEAP.
-Which is why I'd rather try to find a way to balance her suit as equipment, but I've no idea how.

Under your Captain Falcon logic, Mario should also be a monk. Rapid Punching, though not on the same level. Speed, pretty close. Super-Jumping is also not a monk special ability.
-Mario's not one of the faster characters, and I dealt with his jumping in a different way. His punching isn't NEARLY as fast as Captain Falcon's (He doesn't have a rapid A attack). Super-Jumping isn't a monk special ability, but increased speed translates into bonuses on jump checks, so it becomes one. Of course, in 3.0, Super-jumping WAS a monk special ability.

If it wouldn't be too cheap, Zelda and Sheik each have some super-form of Alter Self or Polymorph or something that turns them only into the other (Zelda uses it to become Sheik) as a move action that provokes AoOs.
-If I had these characters two levels higher, Zelda would be a straight sorcerer who knew Nightstalker's Transformation. But yeah, the problem is, how do I make it not uber-cheap if they're both at the same level, and how would I make her not suck in standard combat if she were a sorc 5/ninja 5?

Luigi also throws fireballs. Maybe he aslo has a level of sorcerer?
-Luigi's fireballs suck, and I know of no skilled player who uses them, so I decided to ignore them.

Maryring
2006-02-12, 06:24 PM
This seems like a lot of fun. Too bad it isn't really balanced. Now, I know you got your Chu stats from somewhere else, but being a solid Chu fan I must disagree. First of all, Pichu and Pikachu are both intelligent enough to have an alignment so, based on pokedex info, I think that they would tend more towards CG than TN. Which brings me to the next point. Intelligence. The Chu's are VERY intelligent pokemon. Not in the same league as the psychic types, but they are most likely the smartest Electric pokemon around. Now compared to most of the others, they are dumb as bread. Ness and Mewtwo would without a doubt be the smartest ones. Doubtfully the wisest ones, but smartest ones oh yes. Also, I see that Pikachu has a higher dexterity than Pichu. Not right. Pichu is a lot more nimbler than her older sister so those two stats should be switched. Their charisma does indeed seem correct, but you should drop their strenght slightly. Remember that they are almost squished when they lift heavy objects. Even more so, you forgot their static effect. May I suggest something along the lines of "Static: Upon contact with either a metallic weapon, unarmed strike or natural weapon the attacker must roll a fortitude save with DC 15/16. The save DC is Charisma based. And PLEASE take a look at the items. The wealth is very unbalanced. And the Chu's have tail sweep attacks as well. In short, you need to balance them out. And Pichu has recieved way too little credit. And no I am not saying that just because I am a Chu fan.

Oh and one more thing. If Falcon has Imp Evasion then the Chus and Fox has it too.

Edmund
2006-02-12, 06:35 PM
I will just say one thing: I think you made Fox's blaster too powerful, considering it does one percentage point of damage... That is all.

BardicLasher
2006-02-12, 07:18 PM
Fox's blaster is as it is because it's the only thing I found appropriate. I agree, many of the things here are unbalanced, and that should be fixed. Fox's blaster is too strong, so how do we balance it out without making him suck?

As for the wealth... The wealth isn't unbalanced. All characters were given 50K to spend. Mewtwo is the only one who didn't spend close to it all.

Pikachu and Pichu... Well, if you want to tinker with them, do so. I see what you mean about the dexterity. The alignmentis listed as Neutral because, well, what Chus ARE these? If this was Ash Ketchum's Pikachu, then I'd definitely say CG, but this is just Pikachu. It could be Lt. Surge's, it could be Richie's, or it could be a member of Team Rocket. Same goes for Pichu.

And why are Pikachu and Pichu smarter than the average human?

Strength is a bit higher than it perhaps should be, but I'm trying to make them not suck.

MagFlare
2006-02-12, 07:47 PM
I don't think Link ought to be set up as a straight Fighter. Sure, that's fair enough for his Smash Bros. incarnation, but in order to provide a complete picture of Link, he ought to have a couple levels of Rogue and Wizard.

His familiar would, of course, be a pixie.

BardicLasher
2006-02-12, 07:50 PM
I don't think Link ought to be set up as a straight Fighter. Sure, that's fair enough for his Smash Bros. incarnation, but in order to provide a complete picture of Link, he ought to have a couple levels of Rogue and Wizard.

His familiar would, of course, be a pixie.

I'd have to disagree. Though he has a few spells, they're all granted to him, not innate or learned. As for the Rogueness, there's nothing rogue specific that he needs, and I really don't see Link as having Sneak Attack.

tgva8889
2006-02-12, 09:43 PM
There is proof that it is not Richie's Pikachu, as that Pikachu has the weird hair thing, but yes, that is a point. I do believe, however, that all Pikachu and Pichu, or most of them, are somewhat Chaotic, and not too Lawful. I believe also that the Pikachu in the SSBM game was based off of Ash's Pikachu, as the Red Team Pikachu as an Ash Ketchum hat.

My friend is good at Luigi, his fireballs do not completely suck.

Also note that "Strength" in pokemon is lifting a boulder and throwing it at your opponent, or otherwise just beating them sensless. You don't need Strength to actually use Strength, at least in physical terms. It would make sense that Mewtwo could, say, use his super Mental Strength to lift up a rock and throw it at you.

As for the tail thing, yes, but I take note that that attack is not too powerful. And in response, just because it's physical, doesn't mean it's psychic. Why am I not allowed to have my Longsword to piercing damage when I stab you? And why can't I slash at you with my short sword? Mewtwo could easily "Rock Smash" with his mind, he's just that good. The moves that this "rule" applies to are Mega Kick and it's brother, Mega Punch. Reminds me of when my brother had a lvl. 100 Mewtwo with Blizzard, Mega Kick, Psychic, and Recover that could single-handedly defeat the Elite Four and his Rival...ah, that was fun. It is also hard to imagine Mental and Physical damage combined into Mewtwo's Punch.

Simply, make Samus's Suit cost 50K. Give it tons of abilites to balance her against the others. It is the suit that makes her cool, and good.

Under your ruling, Kirby should then also be a monk, as he has that "super-speed punch". If I had time, I would make a Kirby stat card, seeing as Kirby is one of my favorite SSBM characters. I prefer to use Marth, and sometimes Yoshi, no matter how much people think that Yoshi is horrible. And I agree, Pikachu is good. Samus is also pretty good also. If she was faster, she would rule.

BardicLasher
2006-02-12, 10:46 PM
I do believe, however, that all Pikachu and Pichu, or most of them, are somewhat Chaotic, and not too Lawful. I believe also that the Pikachu in the SSBM game was based off of Ash's Pikachu, as the Red Team Pikachu as an Ash Ketchum hat.
-Yeah, the going thoery is that it's Ash's Pikachu, but I still don't see any convincing evidence to asign this Pikachu an alignment.

My friend is good at Luigi, his fireballs do not completely suck.
-As someone who plays with people who regularly go to major tournoments, and as one who regularly watches matches from major tournoments, I stand by my statement.

Also note that "Strength" in pokemon is lifting a boulder and throwing it at your opponent, or otherwise just beating them sensless. You don't need Strength to actually use Strength, at least in physical terms. It would make sense that Mewtwo could, say, use his super Mental Strength to lift up a rock and throw it at you.
-Strength, Mega Punch, and Mega Kick, all moves that Mewtwo can learn, deal damage based on the pokemon's PHYSICAL attack stat, not his special attack stat.

It is also hard to imagine Mental and Physical damage combined into Mewtwo's Punch.
-How so? Psychokinetic Weapons do it all the time. NESS does it all the time.

Simply, make Samus's Suit cost 50K. Give it tons of abilites to balance her against the others. It is the suit that makes her cool, and good.
-I'd like to, but how do I put in it all I need to put in it?

Under your ruling, Kirby should then also be a monk, as he has that "super-speed punch".
-Maybe, though I'm not sure if I can justify giving Kirby a lawful alignment.

The_Werebear
2006-02-12, 11:02 PM
Ok, Samus Suit. I don't play a lot of SSBM, but here is my best guess. Tell me if I mess up on something

Full Plate Armor with a +4 max dex bonus, -4 armor check penalty

Laser Canon: 1d6, can be boosted 2d6 per round of holding fire to a max of +11d6

Mines/Bombs: Place 1/round, 4d6 fire damage when touched

+20 to Jump while wearing the suit

Laser whip: Allows ranged grapple attacks

Missles: 3d10 damage per, +5 to hit with them(tracking)

Brickwall
2006-02-12, 11:20 PM
Samus wears a suit specialized to not be hurt by the specific energy of bombs and superbombs. All her other junk can hurt her, and all other stuff hurts her the same. It's Immunity: Bomb energy, not DR.

Pokemon are all magical beasts, though definitely with at least 3 intelligence. Mewtwo would just be a psionic beast, not an actual Psion. Kirby is a unique race (dreamlander, or something), with levels in a unique class, Dreamland Warrior.

Peach is...ummm...there's not a good way to handle Peach. She's annoying, though. I'd give har levels in sorcerer, as she uses magic (floating, pulling toads and radishes out of anywhere, exploding kick, and various weapons).

That's all my suggestions. For now. I like this project, and maybe would like the whole thing re-presented when finished for printing-out purposes (to show off to SSBM/D&D fans).

tgva8889
2006-02-12, 11:38 PM
Actually, it should provide DR. Any normal human getting hit by her blast would be dead or severly wounded, but she survives pretty well. Same for the space pirate attacks, and Metriods.

I'm all for Kirby beind a Dreamlander, except that he is the only Dreamlander, and I don't think every Dreamlander can do what Kirby does. Dreamland Warrior, however:

I can imagine this. Good BAB (as fighter), probably Good Fortitude and Reflex saves, the absorbtion ability at some level, and probably some stuff that I'm missing.

Mewtwo being a Psionic beast is true. Also, just because it doesn't use the Special Attack stat doesn't mean it isn't a special attack. How can a Blaze Kick not qualify as a Physical Attack, yet there it is, Special Attack in all. Same with every punch attack. Also, how can the move Bite be a Special Attack? A "bite" is clearly Physical. Thank you, very much. Also, how is a move called Shadow Ball a Physical Attack? Seriously, the Pokemon stat chart is not the most accurate. Otherwise, Mewtwo would have, like, 25 in every stat, because he is the best pokemon in the game, and a Dragonite would probably have some stupid amount of physical attack.

Who_Da_Halfling
2006-02-13, 12:50 AM
Ok, I hate to bring up the movies, but I do recall that Mewtwo used his powers exclusively in the movie. He never once punched or tail-smacked anyone. He lifted stuff with his powers and so on. I'm all for him not having any sort of physical attacks.

Other than that, most of this is completely beyond me. Except, Samus' suit should be WAAAAY better than just full plate mail. Her suit almost makes her a freakin tank.

-JM

BardicLasher
2006-02-13, 01:02 AM
Mewtwo being a Psionic beast is true. Also, just because it doesn't use the Special Attack stat doesn't mean it isn't a special attack. How can a Blaze Kick not qualify as a Physical Attack, yet there it is, Special Attack in all. Same with every punch attack. Also, how can the move Bite be a Special Attack? A "bite" is clearly Physical. Thank you, very much. Also, how is a move called Shadow Ball a Physical Attack? Seriously, the Pokemon stat chart is not the most accurate. Otherwise, Mewtwo would have, like, 25 in every stat, because he is the best pokemon in the game, and a Dragonite would probably have some stupid amount of physical attack.

Eitehr way, Mewtwo can learn Mega Punch and Mega Kick, so there ya go.

Maryring
2006-02-13, 03:30 AM
I'd gladly do the Chus for you. First change should be giving them Improved Evasion instead of Evasion. Now I'll have to work a bit on the Static and other things, but I'll do them. I still think they are CG though. Since their closest relative, Plusle and Minun, are NG.

Oh, and Bowser is Immune to MAGICAL sleep and Paralysis. That is a big difference.

BardicLasher
2006-02-13, 09:54 AM
I'd gladly do the Chus for you. First change should be giving them Improved Evasion instead of Evasion. Now I'll have to work a bit on the Static and other things, but I'll do them. I still think they are CG though. Since their closest relative, Plusle and Minun, are NG.

Oh, and Bowser is Immune to MAGICAL sleep and Paralysis. That is a big difference.

Why are Plusle and Minun NG? But yeah, tinker with them and see how well you can do. As for Bowser, I'll go fix that now.

Jothki
2006-02-13, 11:33 AM
I think it's pretty much canon that the personality of a pokemon depends upon how it is raised.

Maryring
2006-02-13, 11:45 AM
I am talking about natural pokemon and even then, trainer influence is only partial. An evil Plusle or Minun is very rare, even if they belong to team rocket. That's because Plusle + Minun are usually caring towards other pokemon. They aren't CHEERING pokemon for nothing. They show concern for others and commit sacrifices. It doesn't automatically make the Chus good, but I think they are. Oh, and Pikachu would probably considered tiny as well. She is about the size of a cat.

tgva8889
2006-02-13, 04:22 PM
Technically, it, since we never learn what gender the pikachu in SSBM is.

And actually, the animation for Mega Kick and Mega Punch in Pokemon Stadium and Pokemon Stadium 2 for Mewtwo is he just throws his fist/foot forward, and a blue thing shoots out and hits the enemy. He could just kick/punch AT them and hit them with psionic force.

The White Knight
2006-02-13, 05:24 PM
You could make Zelda/Sheik a gestalt sorceror/rogue with fewer levels, with the innate ability to 'alter self'.

(from SRD, regarding Gestalt characters:)
In general, a party of four gestalt characters can handle multiple encounters with a single monster of a Challenge Rating equal to their average level + 1.

Perhaps a gestalt sorceror/rogue 8 or 9 then?

Randomman413
2006-02-13, 05:28 PM
Shiek OWNS. Also, zelda should totally be a wizard, as her spells take way to long to cast. She could have some magic item that speeds up the casting a bit but they totally take FORVER. Also, how can you fit two oppisite characters into one, only be at level 10, and do both sides of Zelda justice? I says, you can't. Not so far as I can see. Not without having that alter-self thing let her change into two different characters with different class levels and stats and everything...

Brickwall
2006-02-13, 06:04 PM
Actually, it's a well-known fact to LoZ geeks that everyone in the land of Hyrule can use magic. It's sorcerous power. Actually, it works weird there, because they can also research spells and use the same power. It's not intended to fit into D&D terms at all.

BardicLasher
2006-02-13, 07:50 PM
You could make Zelda/Sheik a gestalt sorceror/rogue with fewer levels, with the innate ability to 'alter self'.

(from SRD, regarding Gestalt characters:)
In general, a party of four gestalt characters can handle multiple encounters with a single monster of a Challenge Rating equal to their average level + 1.

Perhaps a gestalt sorceror/rogue 8 or 9 then?


The problem with Gestalting her is that then there's no reason why Shiek can't cast fireball and Zelda can't use Sudden Strike (Shiek is Ninja,not rogue)

Gralamin
2006-02-13, 09:27 PM
For Samus - Make her a Living Construct, so the armor is part of her (practicaly is by now). Living Constructs are in MM3 and ECS. and it is impossible to balance the power suit.
Another reason for living construct - play fusion, when one X parasite attacks samus in the beginning the suit is fused to her.

Edit:




The problem with Gestalting her is that then there's no reason why Shiek can't cast fireball and Zelda can't use Sudden Strike (Shiek is Ninja,not rogue)
hmm how bout an Improved alternate form ability? like a dragons except changes you to one form (that is set the first time used) with different class levels, and the ability to turn back at any time?

tgva8889
2006-02-13, 09:55 PM
Eh, lets see...

What else do we need?

I can get working on a Dreamstar Warrior class...altough it makes more sense to be a Prestige Class...maybe Kirby is a Fighter/Dreamstar Warrior.

Traveling_Angel
2006-02-13, 10:36 PM
on the suject of Zelda, why not 2 seprate characters, a la Champion? no limit in one form, and it would work.

as for Mario as monk, he in not lawful at ALL, however Lugi could be.

BardicLasher
2006-02-14, 10:16 AM
on the suject of Zelda, why not 2 seprate characters, a la Champion? no limit in one form, and it would work.

as for Mario as monk, he in not lawful at ALL, however Lugi could be.

-I've tried two seperate characters, the problem there is switching. Also, I've been considering just making her a Sorcerer 10 with Nightstalker's Transformation.
... THis is actually a good idea... :: goes to work on that::

-That's true. After all, in Mario RPG, you steal treasure from people's houses. There's one guy who even asks if his treasure's safe.

Soniku
2006-02-14, 10:21 AM
if you go for samus in her fusion suit you could have lots more things to play with =p

BardicLasher
2006-02-14, 10:46 AM
if you go for samus in her fusion suit you could have lots more things to play with =p


Unfortunatly, the only Metroids I've played are the original Metroid and Super Smash Brothers, so I know little of Samus. This is why I'm asking for help.

Maryring
2006-02-14, 03:41 PM
Okay, here are some other changes that I think you should do to the Chus.

Pikachu is Tiny as well. She is not big enough to be small :P

Pichu should only deal nonlethal damage with her electric attacks. Pichu's aren't skilled enough to store electricity to actually deal lethal damage.

Give both of them improved unarmed strike as a free feat since they obviously have that. I'm also thinking about clever wrestling because they have some tricky throwing moves.

-2 to strenght to both. +4 dex to Pichu (have you seen her footwork? Those feet move quicker than anything else), +2 con and int to both as well.

Give both of them Static special ability.

"Static: When Pichu/Pikachu makes physical contact with another creature, it has to roll a fortitude save or be paralyzed for one round. This has effect, even if it is the other creature that strikes Pichu/Pikachu. If the creature wears metal armour or attacks with a metal weapon it get's a -4 to the fort save. This is an extraordinary ability." (That means that it paralyses even creatures that are immune to magical paralysis, like Dragons.)

Finally, Improved Evasion as always. And can I please see their reciept? I just can't shake the feeling that they are underequipped.

BardicLasher
2006-02-14, 07:37 PM
Belt of Magnificence +2, Boots of Striding and Springing, Ring of Protection +3
Belt: 25,000
Ring: 18,000
Boots: 5,500

Total spent: 48,500

Belt of Magnificence +2, Boots of Striding and Springing, +1 Vicious Amulet of Natural Weapons, +0 Goggles
Belt: 25,000
Boots: 5,500
Amulet: 24,000

Pichu's actually OVER hislimit.

For size: Remember that this is SSBM pikachu, not pokemon Pikachu, and in SSBM, Pikachu's as big as Ness and the Ice Climbers, thus Small.


I think 22 dex is more than generous for Pichu. I'm already declaring Pichu four points over the theoretical human maximum, he doesn't need any more.

Maybe two more points of con, but I still don't see the justification for making Pichu, a baby pokemon, smarter than the AVERAGE human.

As for static, once again, trying to do SSBM, and that's not something either does in Smash Brothers.

...But Okay, Improved Evasion for both of them.

And they don't need Improved Unarmed Strike as they have a natural weapon, but for the sake of continuity, I'll change it from a Bite to a Slam.

Pikachu
N Small Magical Beast
Init: +12, Senses Spot +7, Listen +7, Darkvision 60, Low-Light vision
Languages: Pikachu
-------
AC: 22, touch 19, flat-footed 14; Dodge, Mobility
HP: 69 (10 HD)
Resist: Improved Evasion, Electricity 10
Fort +8, Ref +15, Will +6
--------
Speed: 50 ft (10 squares)
Melee: Slam +12/+7 (1d3+1)
Ranged Touch: Thundershock +19/+14 (1d8+6 electricity, 10 ft range)
Base Attack +10, Grp +7
Atk Options: Spring Attack, High Voltage (nonlethal damage at will), Thunderbolt (Once every 1d4+1 rounds, 50 feet range, 10d4 electric damage to 5 foot radius burst, Ref Half DC 23)
------------
Abilities: Str 13, Dex 26, Con 12, Int 11, Wis 16, Cha 23
Special Qualities: Agility (Hasted for 15 rounds/day, need not be consecutive, activated or suppressed as a free action)
Skills: Spot +7, Listen +7, Hide +18, Move Silently +14, Jump +15
Feats: Improved Initiative [b], Ability Focus: Thunderbolt [b], Dodge, Mobility, Spring Attack
Possessions: Belt of Magnificence +2, Boots of Striding and Springing, Ring of Protection +3

Pichu
N Tiny Magical Beast
Init: +12, Senses Spot +2, Listen +2, Darkvision 60, Low-Light vision
Languages: Pikachu
-------
AC: 19, touch 19, flat-footed 12; Dodge, Mobility
HP: 49 (10 HD)
Resist: Improved Evasion, Electricity 10
Fort +7, Ref +14, Will +5
--------
Speed: 40 ft(8 squares)
Melee: Slam +11 (1d2-1+2d6 [1d6 to pichu))
Ranged Touch: Thundershock +19 (1d3+2d6+5 Nonlethal electricity [1d6 to pichu], Range 5 ft.)
Base Attack +10, Grp +1 (+2 to avoid/escape a grapple)
Atk Options: Spring Attack, Thunderbolt (Once every 1d4+1 rounds, 50 feet range, 2d3+2d6+10 electric damage to 5 foot radius burst, Ref Half DC 22 [1d6 to pichu])
------------
Abilities: Str 9, Dex 24, Con 11, Int 9, Wis 14, Cha 21
Skills: Tumble +20
Feats: Improved Initiative [b], Ability Focus: Thunderbolt [b], Dodge, Mobility, Spring Attack
Traits: Quick, Slippery
Possessions: Belt of Magnificence +2, Boots of Striding and Springing, +1 Vicious Amulet of Natural Weapons, +0 Goggles







ALSO! I finished Zelda/Shiek... But I don't like the spell allotment, so please, help me find better spells!

Princess Zelda
High Elf Sorcerer 10
LG Medium Humanoid (Elf)
Init: +3; Senses Spot +5, Listen +5, Low-Light Vison
Languages: Common, Elven
---------------------------
AC: 18, Touch 18, Flatfooted 15
HP: 62 (10 HD)
Immune: Sleep
Fort: +6, Ref +7, Will +11 (+13 vs. enchantment spells or effects)
------------------------
Speed: 30 ft
Melee Spiked Chain +6 , 2d4+1+1d6 electricity
Ranged Shuriken +8, 1d2
Base Atk +5 Grp +5
Atk Options:
Sorcerer Spells Known: (CL 10th):
Level 5, 3/day: Nightstalker's Transformation
Level 4, 5/day: Dimension Door, Spell Enhancer
Level 3, 7/day: Fireball, Dispel Magic, Wind Wall
Level 2, 7/day: Swift Fly, Owl's Wisdom, Gust of Wind, Protection from Arrows
Level 1, 7/day: Jump, Distract Assailant, Shocking Grasp, Disguise Self, Shield
Level 0, 6/day: Resistance, Prestidigiation, Mage Hand, Ghost Sound, Flare, Detect Magic, Daze, Sonic Snap
----------------------------------
Str 10 Dex 16 Con 14 Int 10 Wis 17 Cha 17
Feats: Exotic Weapon Proficiency (Spiked Chain), Exotic Weapon Proficiency (Shuriken), Versatile Spellcaster, Improved Toughness
Skills: Concentration +13, Spellcraft +13
Possessions: 100 Shuriken, +1 Shocking Spiked Chain, 4 potions of Cat's Grace, Amulet of Health +4, Cloak of Charisma +4, Gauntlets of Ogre's Power +2, Vest of Resistance +1, Ring of Feather Falling, Spell Component Pouch, 250 GP remaining



Shiek (Princess Zelda while Nightstalker's Transformation is in effect)
High Elf Sorcerer 10
LG Medium Humanoid (Elf)
Init: +5; Senses Spot +10, Listen +10, Low-Light Vison
Languages: Common, Elven
---------------------------
AC: 23, Touch 23, Flatfooted 18
HP: 62 (10 HD)
Immune: Sleep
Resist: Evasion
Fort: +6, Ref +14, Will +11 (+13 vs. enchantment spells or effects)
------------------------
Speed: 30 ft
Melee Spiked Chain +11 , 2d4+1+1d6 electricity
Ranged Shuriken +11, 1d2
Base Atk +5 Grp +5
Atk Options: Sneak Attack +3d6, Weapon Finesse
Special Actions: Dismiss Nightstalker's Transformation
----------------------------------
Str 10 Dex 20 Con 14 Int 10 Wis 17 Cha 17
Feats: Exotic Weapon Proficiency (Spiked Chain), Exotic Weapon Proficiency (Shuriken), Versatile Spellcaster, Improved Toughness
Skills: Concentration +13, Spellcraft +13, Spot +10, Listen +10, Hide +10, Move Silently +10
Possessions: 100 Shuriken, +1 Shocking Spiked Chain, 4 potions of Cat's Grace, Amulet of Health +4, Cloak of Charisma +4, Gauntlets of Ogre's Power +2, Vest of Resistance +1, Ring of Feather Falling, Spell Component Pouch, 250 GP

Old_el_Paso
2006-02-14, 07:47 PM
Or for Samus you could have a customized Battleframe from SWRPG.

BardicLasher
2006-02-14, 07:49 PM
Or for Samus you could have a customized Battleframe from SWRPG.

Another thing that I just plain don't know... I'd truly appreciate it if someone else would put an attempt in on Samus?

kilos
2006-02-14, 07:53 PM
Kirby...A Magical Beast with Class levels...probably Fighter 5. The magical beast would have the ability to "absorb" the abilities of another, gaining one of their special abilities, no matter the type, under DM's discretion.

do YOU see kirby swinging a sword everwhere? maby one level of figter but the rest monk.

gamerthing
2006-02-14, 07:59 PM
But kirby really doesn't fit into any class. He's basicly a puffball doppleganger that can only do cool stuff when he gains powers. Also, you do see him with a sword when he has the sword( I guess fighter) ability. his class varies on what he's swallowed.

tgva8889
2006-02-14, 08:02 PM
Kirby is lawful in no way. And actually, I DO see kirby swinging a sword. And a giant hammer (Special Up and Special Forward)!

And sorry, have not gotten to work on that awesomely cool PrC Dreamland Warrior.

And remember, Kirby is not lawful in any way. He is completely against the king. He also doesn't really reduce his fall that much, and increased speed...not really. Also doesn't seem too wise.

As for a "Kirby" race...
I think that his race would have the jumping ability, but what else would they do? I'm all for making a Kirby, as he is one of the coolest Nintendo characters I've ever seen.

I'd say that the Dreamland Warrior class would give the absorbing ability to Kirby, so he would become a Shapechanger or Doppelganger from that. I base a Dreamlander race on something different.

BardicLasher
2006-02-14, 08:06 PM
Kirby's pretty unique. I'd suggest you just stat him up as a 10 hit die Magical Beast (or Outsider? He does come from Dream), with somesort of swallow whole and copy ability.

Make sure the copy ability is somehow capable of copying ANYTHING and EVERYTHING that can fit in his mouth, or something like that...

Maybe he copies one spell or one feat, regardless of prerequisites?

kilos
2006-02-14, 08:07 PM
* just read through the rest of the thread*

conserning link-Navi is a conpanion, not a familiar. all of the kokiri (or however you spell it) automaticaly get a pixi familiar, but link is hylian (again, misspelled) which is more-or-less an elf. all of his spells in orcarina of time were granted and apeared as items in the inventory, so he's straight fighter.

kirby- if you need some help for the kirby race, I'll try to help. they are definatly related to dopplegangers to an extent. and I Thought kirbys king was evil.

that's all I have to say for now.

tgva8889
2006-02-14, 08:19 PM
Actually, he's not really evil. He kinda works for himself. Although Kirby is good, in that cartoon, King Deedee (or whatever his name is) is actually jealous of Kirby. So he might not be strictly evil.

Kirby would not be an outsider, as he is not a dream: he is perfectly existant, from a land called Dreamland. Kirby's race would be a Kirby. He would NOT have 10 Hit Die, as I do not think that he is that powerful. Kirby would probably have something like 5 HD, with a couple class levels in Dreamland Warrior or something. I don't know that well how to make high-HD creatures, however.

Copy: Kirbys have the special ability to absorb abilites of other creatures as their own. A Kirby gains abilities only from creatures that it swallows. Kirby may gain any ability that requires an action to use from a target absorbed in this way.

Swallow Whole: Kirby can absorb a creature into their mouth and swallow it. This, however, does not deal any damage. The creature is instead released, and Kirby triggers his Copy ability.

Floating Jump: Kirby, when he jumps, instead of falling like normal, floats in mid-air, staying in the same position and not moving during the next round. Kirby may also swallow air while he is floating to float higher. Kirby only floats while he has air swallowed. Kirby may only float a total height of 100'.

Hope you guys like these abilities....

BardicLasher
2006-02-14, 08:25 PM
Actually, he's not really evil. He kinda works for himself. Although Kirby is good, in that cartoon, King Deedee (or whatever his name is) is actually jealous of Kirby. So he might not be strictly evil.

Kirby would not be an outsider, as he is not a dream: he is perfectly existant, from a land called Dreamland. Kirby's race would be a Kirby. He would NOT have 10 Hit Die, as I do not think that he is that powerful. Kirby would probably have something like 5 HD, with a couple class levels in Dreamland Warrior or something. I don't know that well how to make high-HD creatures, however.

Then make him lower HD and use the monster advancement rules, or add class levels, but he needs to be ECL 10 to be a good opponent for the others.

As for Dreamland... See, I thought Dreamland WAS dream. Like in Niel Gaiman's Sandman. I always thought of the Dream as another plane of existance, with its own extraplanar beings.

tgva8889
2006-02-14, 08:27 PM
Ah. Sorry, I've been reading on Wikipedia. I should probably play some Kirby games, but I'm not a real fan.

BardicLasher
2006-02-14, 08:30 PM
Ah. Sorry, I've been reading on Wikipedia. I should probably play some Kirby games, but I'm not a real fan.

Actually, statwise, he probably fits Magical Beast better (More HP, lower will save, fewer skill points)

kilos
2006-02-14, 08:31 PM
just make a kirby race (the abilities you said would be ECL+2-3) and the rest of his levels in fighter taking improved unarmed strike as a bonus feat at some point. If someone makes it a race I would use it.

BardicLasher
2006-02-14, 08:37 PM
Kirby should have, IMO, land speed 20 and fly speed 5. That sound about right?

Note that in the Kirby games, his flight is unlimited.

He'd also need...
-Swallow Whole
-Copy (Spell, Feat, or Special ability or what?)

tgva8889
2006-02-14, 08:39 PM
Please edit the above abilites instead of telling me what he needs...I know Kirby.

He obviously has copy, and remember, you said you were basing this off of "Super Smash Bros. games, thus a Static ability would not be warrant". In Super Smash Bros., Mr. Kirby does not have infinate jump. Oh well.

Fly Speed 5 (Average/Good) maybe?

kilos
2006-02-14, 08:42 PM
average flight. It takes a while to turn around and regain speed. but he can fly faster than 5 ft. in 6 seconds.

tgva8889
2006-02-14, 08:47 PM
Fine, Fly Speed 10 (Average).

He obviously has an odd class choice...I think he has a couple more abilites.

Air Vaccum: Kirby can suck in air like a vaccum, dragging everything within a 15ft cone of his face towards him, being sucked into his mouth.

Being Grappled in Kirby's mouth prevents the target from doing anything, but Kirby can only have one creature in his mouth and moves as though under a medium load when a creature is in his mouth. He can shoot creatures from his mouth like bullets, dealing approriate damage.

BardicLasher
2006-02-14, 08:47 PM
He obviously has copy, and remember, you said you were basing this off of "Super Smash Bros. games, thus a Static ability would not be warrant". In Super Smash Bros., Mr. Kirby does not have infinate jump. Oh well.

Fly Speed 5 (Average/Good) maybe?

Touche. Average manueverability, I'd say. But you're right, he doesn't have infinite jump... Maybe allow him to maintain flight for an number of rounds equal to his constitution modifier (like a raptoran)?

tgva8889
2006-02-14, 08:50 PM
Touche. Average manueverability, I'd say. But you're right, he doesn't have infinite jump... Maybe allow him to maintain flight for an number of rounds equal to his constitution modifier (like a raptoran)?

I like that idea. I'll add it on to Float:

Float: Kirby can fly, but can only maintain flight for a number of rounds equal to his Constitution modifier. After that many rounds has passed, he falls at a normal rate.

Speaking at which, how are you simulating the falling in SSBM? Cause some characters fall faster (Fox comes to mind) and slower (Uh...Jigglypuff?) than others.

kilos
2006-02-14, 08:56 PM
now the ECL is somewhere from 3-5

BardicLasher
2006-02-14, 08:57 PM
I like that idea. I'll add it on to Float:

Float: Kirby can fly, but can only maintain flight for a number of rounds equal to his Constitution modifier. After that many rounds has passed, he falls at a normal rate.

Speaking at which, how are you simulating the falling in SSBM? Cause some characters fall faster (Fox comes to mind) and slower (Uh...Jigglypuff?) than others.

Falling is falling is falling. There's no second jump, either, though some (Like Mewtwo and Zelda) can teleport.

I'd give Kirby a constant Feather Fall, though. Maybe up his fly speed to 10 if he's only getting a few rounds of it.


"Float (ex): Kirby can fly at a speed of 10 feet (average manueverability). He can't fly while carrying a medium or heavy load or while fatigued or exhausted. He can safely fly for a number of rounds equal to his Constitution modifier (minimum 1 round). He can exert himself to fly for up to twice as long, but then he becomes fatigued at the end of the flight. Even when not flying, Kirby may slow his fall to as little as 30 feet per round, and thus does not take falling damage while concious."

kilos
2006-02-14, 09:06 PM
that's good. I'd consider it an ECL+4. would one of you please get all of the info onto one post so it will copy better?

tgva8889
2006-02-14, 09:20 PM
Sure! This is the current information, I think. Also, what do all those things in parentheses mean? (su), (sp), (ex)?

Float (ex): Kirby can fly at a speed of 10 feet (average manueverability). He can't fly while carrying a medium or heavy load or while fatigued or exhausted. He can safely fly for a number of rounds equal to his Constitution modifier (minimum 1 round). He can exert himself to fly for up to twice as long, but then he becomes fatigued at the end of the flight. Even when not flying, Kirby may slow his fall to as little as 30 feet per round, and thus does not take falling damage while concious.

Swallow Whole: As Monster Manual.

Copy: Kirbys have the special ability to absorb abilites of other creatures as their own. A Kirby gains abilities only from creatures that it swallows. Kirby may gain any ability that requires an action to use from a target absorbed in this way.

kilos
2006-02-14, 09:23 PM
you left out

Air Vaccum: Kirby can suck in air like a vaccum, dragging everything within a 15ft cone of his face towards him, being sucked into his mouth.

Being Grappled in Kirby's mouth prevents the target from doing anything, but Kirby can only have one creature in his mouth and moves as though under a medium load when a creature is in his mouth. He can shoot creatures from his mouth like bullets, dealing approriate damage.

make kirbys size small and he can only swallow creatures up to one size category larger.

also, (ex)=extraordinary, (su)= supernatural, and i don't know what (sp) means

BardicLasher
2006-02-14, 09:43 PM
(su) means Supernatural ability. It is magical, but it is not a spell. (sp) means spelll-like ability. For all intents and purposes, if the monster uses this ability, it's like a sorcerer casting that spell (though silent, still, without the need for material compoments.) (ex) means extraordinary ability. It's really cool and weird, but it's not magical, like a snake's venom or a lion's pounce attack.

For Swallow whole, you need to specify some other things (size restrictions, damage dealt, how much damage to escape, etc).

As for Kirby's copy... He should be able to copy one (ex), (su), or (sp) special attack, or one feat?

tgva8889
2006-02-14, 10:00 PM
One (ex), (su), or (sp) ability, not a feat. Maybe a spell also, since otherwise using this on some other people useless, maybe a feat also, I don't know, whichever seems the most useful.

He needs ECL +5.

Swallow Whole: Kirby can swallow just about anything, but nothing more than one size category above his own. He can swallow any number of Smaller objects, 15 Tiny objects, 10 Small objects, and 1 Medium object. He can, however, only swallow one Sentient creature at a time, and can only contain one creature at a time. A swallowed creature is prone to Kirby's copy ability. Any object swallowed whole can be ejected as a thrown weapon, dealing proper damage for the object. Kirby is proficient with this attack.

BardicLasher
2006-02-14, 10:13 PM
Any object swallowed whole can be ejected as a ranged attack, dealing proper damage for the object. Kirby is proficient with this attack.

Any object swallowed whole can be spit at an opponent as a thrown weapon (even if the object cannot normally be thrown). Kirby is proficient with this attack.

tgva8889
2006-02-14, 10:20 PM
Technically, any weapon can be "thrown". Also, this doesn't make sense! Under this rule, Kirby can't "swallow" DK. We have to do something about that. He can swallow some Large things, I think, but not anything bigger than that.

BardicLasher
2006-02-14, 10:31 PM
Technically, any weapon can be "thrown". Also, this doesn't make sense! Under this rule, Kirby can't "swallow" DK. We have to do something about that. He can swallow some Large things, I think, but not anything bigger than that.

Look up Bite of the King in Libris Mortis/Spell Compendium, if you have it. Make Kirby's stomach a pocket dimension. Make it require them to fail a reflex save (vs the suction) and then a fortitude save. Making it two different saves means it won't be as powerful, yes, but that'll cut down on his ECL. Make no limit on the size of a creature he can eat, as long as he can only eat one CREATURE at a time, but add size modifiers on the saving throws?

Maryring
2006-02-15, 11:09 AM
I still think static should be there, but okay. SSBM mode... What about Light Screen? It is an acceptable Chu move and it is quite similar to the guard shield you can put up. I know everyone can use it, but the only one's but the Chus that I know should get it is Ness for PSI shield, Mewtwo for his evil shield and Link, Young Link, Zelda because of Nayru's love. Maybe we need to create a new (su) ability for them all.

And have you SEEN Pichu when she moves her feet? She moves them quicker than anyone else, so she should be the one with highest dexterity of all. I know Fox s quicker, but it seems more likely that he has the Run feat.

And they don't have natural weapons either. Remember that they attack with either their tail, their head or their feet. None of them are clawed or have specially sharp fangs. They only bite when they pick up items, but if you disagree, then hey you choose. I'm just saying what I think.

And I really like Zelda's spell list. What is it that you don't like?

kilos
2006-02-15, 05:31 PM
Look up Bite of the King in Libris Mortis/Spell Compendium, if you have it. Make Kirby's stomach a pocket dimension. Make it require them to fail a reflex save (vs the suction) and then a fortitude save. Making it two different saves means it won't be as powerful, yes, but that'll cut down on his ECL. Make no limit on the size of a creature he can eat, as long as he can only eat one CREATURE at a time, but add size modifiers on the saving throws?
agreed save DC of 15-25?

copy: kirby can copy one random (EX) (SU) or (SP) ability from anything he has swallowed whole. if none are present copy a class ability. if none are present copy a feat. kirby can only have one ability at a time this way, but can drop the ability as a free action

how's that?

tgva8889
2006-02-15, 06:26 PM
Not technically random. As a player, you can figure out what power you're copying in most of the Kirby games, if you know what they are.

Swallow Whole: Kirby can swallow creatures absorbed into his mouth, absorbing them into his stomach, a pocket dimmension. This dimmension is infinately large, and can thus hold a large amount of inanimate objects. It can, however, only hold one sentient being at a time. Kirby's stomach can hold an infinately large number of Small or smaller objects, 250 Medium objects, 100 Large objects, 50 Huge objects, 25 next larger category objects, 10 next largest category objects, 5 next category objects, 1 next category (if there aren't enough sizes, whatever.)

Suction: Kirby can suck a large ammount of air into himself, causing all creatures and objects within a 15ft cone of his open mouth to be sucked towards it. A DC 15 reflex save is required to dodge the burst, or a DC 15 fortitude save is required to resist the suction. Should the creature or object fail such a save, it is absorbed into Kirby's mouth.

I think he should be a Reflex or a Fortitude save to dodge, but not both, as it doesn't make sense that if you succeeded one, you would get another.

BardicLasher
2006-02-16, 01:19 AM
Not sentient being. CREATURE.

And the idea of two saves is that one is to avoid falling on your ass and the other is to avoid being eaten.

tgva8889
2006-02-16, 07:36 PM
So, technically, under your ruling, Kirby can swallow 12903480127834089023174089217348902134721980347219 83471273098174987 animated objects, right? Because technically, those are not creatures. They are objects.

Sentient beings are creatures, if you disagree with what I said above.

kilos
2006-02-16, 08:16 PM
true that. when this is done post it all (the race info) into a single post so I cam copy it for later use.

Randomman413
2006-02-16, 09:23 PM
Dudes. Crazy idea. Samus as a warlock. Or Warlock/Fighter. That would take care of the gun. Maybe at lease one level of warlock, and then the suit augments her Eldricht Blast. Gestalt W/F...Just thinkin off the top of my head now.

tgva8889
2006-02-18, 12:40 AM
That doesn't make sense to me. The blast comes purely from the suit. I think Samus basically sucks without her suit, as it is the reason she's good. It is the suit that gives her all those weapons in SSBM, right?

Brickwall
2006-02-18, 01:26 AM
Yeah, but she'd still kick ass with a blaster. Just not as much. She's still a good shot, and tough as nails. But, yeah, she'd be dead so much she'd be brought back to life without her suit, and then would die again.

Maryring
2006-02-18, 05:54 AM
Actually, Samus isn't useless without her suit. I'd say that she has at least a level of monk, because she is good at unarmed strikes.

BardicLasher
2006-02-18, 11:49 AM
So, technically, under your ruling, Kirby can swallow 12903480127834089023174089217348902134721980347219 83471273098174987 animated objects, right? Because technically, those are not creatures. They are objects.

Sentient beings are creatures, if you disagree with what I said above.


Construct is a creature type. Remember that in D&D terms, Sentience means Int 3+. Creature means anything with a wisdom and charisma score at all. Animated objects have wisdom and charisma 1.

Kirby can swallow a theoretically unlimited amount of unanimated objects (up to a certain size limit, I'd say), but an animated object is a creature.

Can anyone find where the word "creature" is clearly defined in the SRD, because I can't?

THe 3.0 PHB declares a creature as "any living or OTHERWISE ACTIVE being." That includes animated objects. Remember: Megaman is a creature, not an obect.

Jothki
2006-02-18, 06:07 PM
Yeah, but she'd still kick ass with a blaster. Just not as much. She's still a good shot, and tough as nails. But, yeah, she'd be dead so much she'd be brought back to life without her suit, and then would die again.

Very not so much. Ever seen the last section of Zero Mission?

tgva8889
2006-02-18, 08:16 PM
Fine, whatever. I don't care really.

BardicLasher
2006-02-19, 05:01 PM
Currentlyin the process of doing the following things:
-Turning Zelda into a Battle Sorcerer (Cause she needs the BAB and HP, and she doesn't need all those spells) (DONE)

-Giving Captain Falcon fire (Possessions: Belt of Giant's Strength +4, Amulet of Health +2, Gloves of Dexterity +2, Ring of Protection +1, Suit of Mighty Fists +1 Flaming. Yes, he loses some speed for it, but he's still fast enough) (DONE)

-Rearranging DK's items (lower AC, more damage. Belt of Giant's Strength +6, Amulet of Mighty Fists +1, 8,000 GP:Could use advice on what to spend this on. I want it to be spent OFFENSIVELY.)

-Turning Fox into a melee-capable character. (Brawl feat, weaken blaster? Advice, please?)

-Letting the ice climbers actually climb.

-Altering some of Luigi's stats (Lower STR, higher DEX)

-Trying to find Mario's cape (HELP!)

-Tinkreing with Mewtwo so he can confuse (Use magic device and an item, probably)

-Alter Pichu and Pikachu's dexterity stats (pichus up, Pikachu's down) (DONE)

Brickwall
2006-02-19, 08:45 PM
Fox's blaster should be very weak. It does almost no damage. also, I believe you forgot that d20 modern uses stuff like Martial Arts etc., not Improved Unarmed Strike

BardicLasher
2006-02-21, 07:33 PM
Fox's blaster should be very weak. It does almost no damage. also, I believe you forgot that d20 modern uses stuff like Martial Arts etc., not Improved Unarmed Strike


But how do I make the blaster weak without making it worthless? Turn it into Shuriken maybe?

The_Werebear
2006-02-21, 08:36 PM
His blaster has a rapid rate of fire, correct? Make it down to 1d4+4 and give him an extra shot with rapid shot while wielding that gun.

BardicLasher
2006-02-22, 04:30 PM
His blaster has a rapid rate of fire, correct? Make it down to 1d4+4 and give him an extra shot with rapid shot while wielding that gun.


Why 1d4+4? InSSBM he does one damage, but can shoot a lot...