McBish
2006-02-20, 05:06 PM
This is my first artempt at making a new class. I started out ok (I think) but am now tired and out of Ideas for class fetures. I am making a sort of mix between ranger (urban) and rouge. So here is what I have and am looking for some help. I'll try to fill in some more later but right now I should be doing some chemistry.
The Constable
The Constable is a law man who works in a city to help protect the people. They often patrol the streets to prevent crimes but also act as detectives in certain cases. In large cities there may be many constables working certain precincts while in smaller communities there might just be one or two constables. Constables learn many skills from their time working on the streets. They learn how to find out information from people on the streets and learn how to track people through the city.
Adventuring: An adventuring constable is rare, because they tend to stay in one place to protect it, but not unheard of. Some reasons a Constable might go adventuring are to hunt for a certain criminal that has eluded them, or they might be people who were once employed by a city but don’t work for them anymore but continue building their crime fighting skills.
Classes: Constables get along well with paladins. They share a lot of skills with both the ranger and Rouge. Bards can often help constables learn information, and fighters and barbarians often help back them up in a fight. And who doesn’t appreciate the help of some magic either arcane or divine. The only class the Constable doesn’t really understand is the Druid.
Ability scores: Str. and Int. are key for a constable for their skills and fighting ability. Chr can be helpful in finding out information.
Class Skills: Move Silently (Dex), Profession (Wis), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex), Disguise (Cha), Gather Information (Cha), Sleight of Hand (Dex), Knowledge (local) (Int), Listen (Wis), Intimidate (Cha), Bluff (Cha), Knowledge (law), Open Lock (Dex).
BAB Full (as fighter)
Hit Die d8
Saves: Fort and Ref Good will bad.
Alignment: Any
Skill points at 1st level: (6 + Int modifier) ×4.
Skill Points at Each Additional Level: 6 + Int modifier.
Weapon proficiency:
A Constable is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields
Class Features:
Urban Tracker, at 1st level a Constable can find or trail a person using a Gather Information check each hour. (There are more details about this in the Eberon handbook which I unfortunately don’t have.)
Shadow, at 1st level a Constable gets +2 on hide and spot checks.
Home Town Advantage: After working in a city for awhile a Constable gains knows who to talk to. He has informants and the such. At 1st level he picks his home town and gets +2 for Gather Information, Knowledege (Local) while in this town. He can change his home town after spending 3 months working in a new city.
Uncanny Dodge (Ex): At 2nd level, a Constable retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a constable already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Superior Disarming: at 3rd level a Constable is alwys cosidered armed when trying to disarm a foe and gets +4 to all disarm checks.
Recoginize imposter: at 5th level a Constable becomes used to seeing disguises and hearing lies. He gets a +4 bonus on sense motive vs. bluff and +4 bonus to spot vs. disguise.
No Subdual penalty: At 6th level a Constable can use regular weapons to do non-lethal damage without a penalty.
Discern Lies (sp): At 7th level a Constable can cast Discern Lies once per day. The save is Int based.
Improved Uncanny Dodge (Ex): A Constable of 8th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels than the target does. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Evasion: at 9th level a Constable gains the benefits of Evasion.
Search for Clues: at 10th level a Constable who passes within 5ft of a clue of a crime is entailed to a search check. The Constable must know a crime was committed and the clue can’t be older then a week.
The Constable
The Constable is a law man who works in a city to help protect the people. They often patrol the streets to prevent crimes but also act as detectives in certain cases. In large cities there may be many constables working certain precincts while in smaller communities there might just be one or two constables. Constables learn many skills from their time working on the streets. They learn how to find out information from people on the streets and learn how to track people through the city.
Adventuring: An adventuring constable is rare, because they tend to stay in one place to protect it, but not unheard of. Some reasons a Constable might go adventuring are to hunt for a certain criminal that has eluded them, or they might be people who were once employed by a city but don’t work for them anymore but continue building their crime fighting skills.
Classes: Constables get along well with paladins. They share a lot of skills with both the ranger and Rouge. Bards can often help constables learn information, and fighters and barbarians often help back them up in a fight. And who doesn’t appreciate the help of some magic either arcane or divine. The only class the Constable doesn’t really understand is the Druid.
Ability scores: Str. and Int. are key for a constable for their skills and fighting ability. Chr can be helpful in finding out information.
Class Skills: Move Silently (Dex), Profession (Wis), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex), Disguise (Cha), Gather Information (Cha), Sleight of Hand (Dex), Knowledge (local) (Int), Listen (Wis), Intimidate (Cha), Bluff (Cha), Knowledge (law), Open Lock (Dex).
BAB Full (as fighter)
Hit Die d8
Saves: Fort and Ref Good will bad.
Alignment: Any
Skill points at 1st level: (6 + Int modifier) ×4.
Skill Points at Each Additional Level: 6 + Int modifier.
Weapon proficiency:
A Constable is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields
Class Features:
Urban Tracker, at 1st level a Constable can find or trail a person using a Gather Information check each hour. (There are more details about this in the Eberon handbook which I unfortunately don’t have.)
Shadow, at 1st level a Constable gets +2 on hide and spot checks.
Home Town Advantage: After working in a city for awhile a Constable gains knows who to talk to. He has informants and the such. At 1st level he picks his home town and gets +2 for Gather Information, Knowledege (Local) while in this town. He can change his home town after spending 3 months working in a new city.
Uncanny Dodge (Ex): At 2nd level, a Constable retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a constable already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Superior Disarming: at 3rd level a Constable is alwys cosidered armed when trying to disarm a foe and gets +4 to all disarm checks.
Recoginize imposter: at 5th level a Constable becomes used to seeing disguises and hearing lies. He gets a +4 bonus on sense motive vs. bluff and +4 bonus to spot vs. disguise.
No Subdual penalty: At 6th level a Constable can use regular weapons to do non-lethal damage without a penalty.
Discern Lies (sp): At 7th level a Constable can cast Discern Lies once per day. The save is Int based.
Improved Uncanny Dodge (Ex): A Constable of 8th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels than the target does. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Evasion: at 9th level a Constable gains the benefits of Evasion.
Search for Clues: at 10th level a Constable who passes within 5ft of a clue of a crime is entailed to a search check. The Constable must know a crime was committed and the clue can’t be older then a week.