Piedmon_Sama
2006-02-20, 07:39 PM
Inspired by recent events ( ;)), I decided to convert the Saiyan race to D&D. It's not a literal translation, since that would break the game. I tried to fit them into the existing D&D universe without losing any of their original flavor. Certainly not for PC use except in the most high-power campaigns, but here they are:
Saiyan
Medium-sized Humanoid
Hit Dice: 4d8+2 (22 HP)
Initiative: +0
Speed: 30 ft.
AC: 21 (+5 breastplate, +6 natural)
Attacks: Greataxe +5, Unarmed Strike +5 or +3/+3
Damage: Greataxe 1d12+2, Unarmed Strike 1d6+2
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: None
Special Qualities: Near Death Powerup, Oozaru Form, Ki Strike, Rage, Damage Reduction
Saves: Fortitude +3, Reflex +0, Will +0
Abilities: Str 15, Dex 10, Con 12, Int 11, Wis 10, Cha 9
Skills: Jump +5, Wilderness Lore +2
Feats: Power Attack, Improved Unarmed Strike
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Climate/Terrain: Any tundra, desert, mountain, jungle or underground.
Organization: Solitary, Squad (2-4), Hunting Pack (6-12, plus 1 leader of 3rd level), Warband (10-20 plus 1 leader of 3rd level) or Tribe (20-200, plus 100% noncombatants plus one 3rd level sergeant per 20 adults, one 6th level lieutenant per 40 adults, and 1 leader of 10th-12th level)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
The Saiyans are a race of barbaric humanoids found only in the furthest fringes of the known world. They look almost identical to humans with great manes of spiky black hair and dense, muscular bodies, but are far hardier and stronger. The only way to tell that a Saiyan is not a human is by their long, brown-furred tails. These tails are fully articulated, and Saiyans ordinarily keep them wound about the middle like some furry belt. The Saiyans are barbarians in the worst sense of the word, a society where only brute strength is given any consideration. They meet any problem with overwhelming violent force and think nothing of dispatching weaker victims.
The source of their power is an innate ability to channel ki. Ki is the energy of life itself, fueling the strength of every living creature. The monks of other races dedicate years of their lives to mastering its use, but Saiyans can harness theirs naturally.
Combat
To say that the Saiyans love fighting is an understatement---they live for fighting. They are well aware that their race develops power only through the crucible of battle, and power is everything to a Saiyan. They will fight for pleasure, or profit, but almost invariably attack anything they encounter that is not a Saiyan.
Near Death Powerup: Saiyans have a powerful innate trait that allows them to not only recover quickly from defeat, but grow stronger. If a Saiyan is reduced to 0 or lower HP during an encounter and survives, he receives double the ordinary amount of XP he would otherwise gain from the encounter.
Ki Strike: A saiyan's unarmed attacks count as a magical weapon for purposes of resolving Damage Reduction.
Rage: For most creatures, harnessing ki is a matter of focusing and honing the mind into a tranquil state of absolute clarity. Saiyans, however, can utilize their ki to its fullest effect when in the throes of pulse-pounding rage. A Saiyan can rage once per day, as a first level Barbarian can. Unlike the barbarian, the Saiyan can use this rage if he takes a lawful alignment.
Damage Reduction: Saiyans have a natural damage reduction of 5/+1.
Oozaru: The most dreaded ability of the Saiyans, and thankfully only rarely used. Any Saiyan who gazes upon a full moon automatically begins the transformation into an Oozaru--the great were-apes. The Saiyan becomes a Huge creature, with all the accordant stat adjustments. Any clothes or armor the Saiyan is wearing at the time--regardless of enchantment--is destroyed by the transformation. The transformation is a full-round action. Once fully transformed, the Saiyan's intelligence drops to 4 and its alignment is always chaotic evil. Any hitdice from class levels are doubled by the transformation. Upon transforming, the Saiyan immediately enters into a rage, even if it has expended its alloted number of rages. The rage does not end until the Saiyan reverts back to their medium-sized form.
A Saiyan's ability to turn Oozaru is dependent upon their tail. If a Saiyan loses his tail, he cannot transform into Oozaru. If he loses his tail while in Oozaru form, he immediately reverts to medium-sized form. If merely hacked off, the tail will regenerate in 1d4 weeks. It can only be permanently removed if it is taken out at the roots, up into the base of the Saiyan's back.
Saiyan Society: Saiyan society is brutally autocratic, with each tribe answering to a King who is usually the descendent of a pure dynasty. Saiyans are firm believers in rule by blood, the enhanced natural powers of a noble a sure sign of their superiority and right to rule. Nevertheless, if Saiyans can find no weaker race to fight, they will fight each other. This constant intercine struggle keeps their numbers thankfully low. The Saiyans have never developed any sort of technology of their own--everything they possess is scavenged from conquered and exterminated races. Although they loath non-Saiyans, they will lend their strength to those willing to pay, and it is not uncommon to see a powerful warlord in possession of a few Saiyan mercenaries.
Saiyan Characters: A Saiyan's favored class is Barbarian, and their leaders are typically Barbarians or Barbarian/Fighters. Most Saiyans encountered outside their homelands are Barbarians.
Saiyan Nobles & Elites: In Saiyan society, class is defined by power, and families of noble lineage are careful to breed for increased strength amongst their progeny. A Saiyan noble is a class above his brethren, born with a natural hitdie of 6D8 rather than two. They thus usually have around 40 HP, and are likely to be the highest-level creatures in any Saiyan tribe.
Saiyan
Medium-sized Humanoid
Hit Dice: 4d8+2 (22 HP)
Initiative: +0
Speed: 30 ft.
AC: 21 (+5 breastplate, +6 natural)
Attacks: Greataxe +5, Unarmed Strike +5 or +3/+3
Damage: Greataxe 1d12+2, Unarmed Strike 1d6+2
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: None
Special Qualities: Near Death Powerup, Oozaru Form, Ki Strike, Rage, Damage Reduction
Saves: Fortitude +3, Reflex +0, Will +0
Abilities: Str 15, Dex 10, Con 12, Int 11, Wis 10, Cha 9
Skills: Jump +5, Wilderness Lore +2
Feats: Power Attack, Improved Unarmed Strike
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Climate/Terrain: Any tundra, desert, mountain, jungle or underground.
Organization: Solitary, Squad (2-4), Hunting Pack (6-12, plus 1 leader of 3rd level), Warband (10-20 plus 1 leader of 3rd level) or Tribe (20-200, plus 100% noncombatants plus one 3rd level sergeant per 20 adults, one 6th level lieutenant per 40 adults, and 1 leader of 10th-12th level)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
The Saiyans are a race of barbaric humanoids found only in the furthest fringes of the known world. They look almost identical to humans with great manes of spiky black hair and dense, muscular bodies, but are far hardier and stronger. The only way to tell that a Saiyan is not a human is by their long, brown-furred tails. These tails are fully articulated, and Saiyans ordinarily keep them wound about the middle like some furry belt. The Saiyans are barbarians in the worst sense of the word, a society where only brute strength is given any consideration. They meet any problem with overwhelming violent force and think nothing of dispatching weaker victims.
The source of their power is an innate ability to channel ki. Ki is the energy of life itself, fueling the strength of every living creature. The monks of other races dedicate years of their lives to mastering its use, but Saiyans can harness theirs naturally.
Combat
To say that the Saiyans love fighting is an understatement---they live for fighting. They are well aware that their race develops power only through the crucible of battle, and power is everything to a Saiyan. They will fight for pleasure, or profit, but almost invariably attack anything they encounter that is not a Saiyan.
Near Death Powerup: Saiyans have a powerful innate trait that allows them to not only recover quickly from defeat, but grow stronger. If a Saiyan is reduced to 0 or lower HP during an encounter and survives, he receives double the ordinary amount of XP he would otherwise gain from the encounter.
Ki Strike: A saiyan's unarmed attacks count as a magical weapon for purposes of resolving Damage Reduction.
Rage: For most creatures, harnessing ki is a matter of focusing and honing the mind into a tranquil state of absolute clarity. Saiyans, however, can utilize their ki to its fullest effect when in the throes of pulse-pounding rage. A Saiyan can rage once per day, as a first level Barbarian can. Unlike the barbarian, the Saiyan can use this rage if he takes a lawful alignment.
Damage Reduction: Saiyans have a natural damage reduction of 5/+1.
Oozaru: The most dreaded ability of the Saiyans, and thankfully only rarely used. Any Saiyan who gazes upon a full moon automatically begins the transformation into an Oozaru--the great were-apes. The Saiyan becomes a Huge creature, with all the accordant stat adjustments. Any clothes or armor the Saiyan is wearing at the time--regardless of enchantment--is destroyed by the transformation. The transformation is a full-round action. Once fully transformed, the Saiyan's intelligence drops to 4 and its alignment is always chaotic evil. Any hitdice from class levels are doubled by the transformation. Upon transforming, the Saiyan immediately enters into a rage, even if it has expended its alloted number of rages. The rage does not end until the Saiyan reverts back to their medium-sized form.
A Saiyan's ability to turn Oozaru is dependent upon their tail. If a Saiyan loses his tail, he cannot transform into Oozaru. If he loses his tail while in Oozaru form, he immediately reverts to medium-sized form. If merely hacked off, the tail will regenerate in 1d4 weeks. It can only be permanently removed if it is taken out at the roots, up into the base of the Saiyan's back.
Saiyan Society: Saiyan society is brutally autocratic, with each tribe answering to a King who is usually the descendent of a pure dynasty. Saiyans are firm believers in rule by blood, the enhanced natural powers of a noble a sure sign of their superiority and right to rule. Nevertheless, if Saiyans can find no weaker race to fight, they will fight each other. This constant intercine struggle keeps their numbers thankfully low. The Saiyans have never developed any sort of technology of their own--everything they possess is scavenged from conquered and exterminated races. Although they loath non-Saiyans, they will lend their strength to those willing to pay, and it is not uncommon to see a powerful warlord in possession of a few Saiyan mercenaries.
Saiyan Characters: A Saiyan's favored class is Barbarian, and their leaders are typically Barbarians or Barbarian/Fighters. Most Saiyans encountered outside their homelands are Barbarians.
Saiyan Nobles & Elites: In Saiyan society, class is defined by power, and families of noble lineage are careful to breed for increased strength amongst their progeny. A Saiyan noble is a class above his brethren, born with a natural hitdie of 6D8 rather than two. They thus usually have around 40 HP, and are likely to be the highest-level creatures in any Saiyan tribe.