Surrealistik
2009-06-24, 09:49 PM
Bigby’s Flicking Hand
Evocation [Force]
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One hand of force
Duration: 1 round
Saving Throw: None
Spell Resistance: No
A magical construct in the shape of a large glowing hand appears next to an opponent, promptly giving him an annoying flick (usually to the face).
You conjure a glowing hand that annoying flicks a single opponent, causing him to make a Concentration check against the spell's DC, or suffer 10% arcane spell failure, and a -1 penalty to his skill and ability checks for one round.
Bigby’s Snapping Hand
Evocation [Force]
Level: Sorcerer/wizard 0, Bard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft radius.
Duration: Concentration
Saving Throw: None
Spell Resistance: Yes
A magical construct in the shape of a large glowing hand appears next to a designated target, snapping its fingers melodically.
You conjure a glowing hand that snaps its fingers in an unusually catchy, musical and inspirational fashion, bolstering the skill checks of allies who can hear it within its area of effect by +1, and their musical Perform checks by an additional +1 for its duration.
Bigby’s Shoving Hand
Evocation [Force]
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One hand of force
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A magical construct in the shape of a large glowing hand appears next to an opponent, giving him a swift forceful shove wherever you direct.
You conjure a glowing hand that gives a single opponent of your choice a hard shove, effectively attempting a bull rush against him towards a direction of your choice. The hand is considered to have a Strength score of 18 and be large for the purposes of this attempt. If your opponent fails the bull rush check by 5 points or more, he's also knocked prone. If your opponent's movement resulting from this bull rush is blocked by an obstacle, he and that obstacle both receive 1 point of bludgeoning damage for every 5 feet he has yet to move, and he is automatically knocked prone.
Evocation [Force]
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One hand of force
Duration: 1 round
Saving Throw: None
Spell Resistance: No
A magical construct in the shape of a large glowing hand appears next to an opponent, promptly giving him an annoying flick (usually to the face).
You conjure a glowing hand that annoying flicks a single opponent, causing him to make a Concentration check against the spell's DC, or suffer 10% arcane spell failure, and a -1 penalty to his skill and ability checks for one round.
Bigby’s Snapping Hand
Evocation [Force]
Level: Sorcerer/wizard 0, Bard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft radius.
Duration: Concentration
Saving Throw: None
Spell Resistance: Yes
A magical construct in the shape of a large glowing hand appears next to a designated target, snapping its fingers melodically.
You conjure a glowing hand that snaps its fingers in an unusually catchy, musical and inspirational fashion, bolstering the skill checks of allies who can hear it within its area of effect by +1, and their musical Perform checks by an additional +1 for its duration.
Bigby’s Shoving Hand
Evocation [Force]
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One hand of force
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A magical construct in the shape of a large glowing hand appears next to an opponent, giving him a swift forceful shove wherever you direct.
You conjure a glowing hand that gives a single opponent of your choice a hard shove, effectively attempting a bull rush against him towards a direction of your choice. The hand is considered to have a Strength score of 18 and be large for the purposes of this attempt. If your opponent fails the bull rush check by 5 points or more, he's also knocked prone. If your opponent's movement resulting from this bull rush is blocked by an obstacle, he and that obstacle both receive 1 point of bludgeoning damage for every 5 feet he has yet to move, and he is automatically knocked prone.