BardicLasher
2006-02-12, 05:25 PM
Mega Man X
Bioreplica fast hero 3/gunslinger 7
LG Medium construct
Init: +3 Senses Listen +3, Spot +3
Languages: English, Japanese
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AC: 21, Touch 21, flat-footed 21, Dodge, Mobility, Uncanny Dodge 1, Defensive Position
hp 69 (10 HD)
Immune Mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, nonlethal damage, ability damage, ability drain, energy drain, any effect that requires a Fortitude save unless the effect also works on objects or is harmless. (Note: Not immune to critical hits)
Resist Evasion
Fort +3, Ref +9, Will +6
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Speed 40 ft
Melee Beam Sword +8, 2d8+1 fire, 19-20/x2
Ranged Plasma Pistol +11, 2d10 fire, 80 foot range or +9, 3d10 fire
Base Atk +7 Grp +8
Atk Options: Point Blank Shot, Shot on the Run, Double Tap, Supernatural Strike, Close Combat, Lightning Shot, Sharp Shooting
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Abilitis Str 13 Dex 17 Con - Int 14 Wis 12 Cha 12
Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Point Blank Shot, Shot on the Run, Double Tap, Dodge, Mobility, Supernatural Strike (can crit on creatures immune to crits), Weapon Focus (Plasma Pistol)
Skills: Tumble +16, Sleight of Hand +9, Jump +9 (6.5 cc ranks), Profession +14, Hide +9, Move Silently +9, Craft (Mechanical) +8, Escape Artist +10, Knowledge (Current Events) +9, Spot +3, Listen +3
Accessories: Integrated Video Phone, Class IV Sensor System, Weapon Mount (Plasma Pistol), Feat Progit (Personal Firearms Proficiency), Vocalizer, AV Transmitter, Dexterity Upgrade
Any comments or suggestions on how to make him more awesome would be appreciated. Note that this is for an unarmored X. Advice on how to armor him would be appreciated. So far, I have found the following things for armor...
-THRUSTER (PL 7) (Boots of Some Armors)
Thrusters use a miniature impulse engine to produce a stream of high-energy particles, contained and directed by magnetic fields. The exhaust is hot, but not dangerously so. Thrusters enable the robot to fly and hover.
Base Speed: Fly 30 feet (poor).
Purchase DC: One-half the base purchase DC of the robot’s frame.
-CRYSTAL CARBON ARMOR (PL 7) (Torso Piece of Most armors)
“Grown” in orbital laboratories, crystal carbon is a composite fiber material that outperforms neovulcanium (see below) on the battlefield. Bioreplica robots of Medium-size or smaller and liquid-state robots cannot have integrated crystal carbon armor.
Equipment Bonus: +8.
Weight: One-eighth the weight of the robot’s frame (rounded down).
Speed Penalty: None.
-STRENGTH UPGRADE (PL 5) (Included in Arm Part of most armors. Though most don't notice, once you get the arm upgrade, your climbing speed increases)
Parts of the robot’s frame, including its joints and hydraulic components, are reinforced or replaced with similar components made of stronger materials. The upgrade provides a +2 bonus to Strength.
Purchase DC: 5 + one-half the base purchase DC of the robot’s frame + robot’s Strength modifier before the upgrade
ROBOT REPAIR UNIT (PL 8) (Helmet in X4(?))
The RRU enables a robot to repair itself or another robot by replacing damaged parts with replicated new ones. In the latter case, the robot making the repairs must be adjacent to the damaged robot. The robot must spend a full-round action to repair itself or another robot; this automatically restores 1d10 points of damage (no Repair check necessary).
Purchase DC: 28.
Restriction: Licensed (+1).
MAGNETIC FEET (PL 6) (Boots of Shadow or Gaea Armor)
The robot comes with electromagnetic grippers that allow it to cling to ferrous surfaces, including iron and steel. The robot using its magnetic feet gains a climb speed of 20 feet and need not make Climb checks to scale ferrous surfaces.
Purchase DC: 12.
Restriction: None.
Bioreplica fast hero 3/gunslinger 7
LG Medium construct
Init: +3 Senses Listen +3, Spot +3
Languages: English, Japanese
--------------------------------------------
AC: 21, Touch 21, flat-footed 21, Dodge, Mobility, Uncanny Dodge 1, Defensive Position
hp 69 (10 HD)
Immune Mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, nonlethal damage, ability damage, ability drain, energy drain, any effect that requires a Fortitude save unless the effect also works on objects or is harmless. (Note: Not immune to critical hits)
Resist Evasion
Fort +3, Ref +9, Will +6
--------------------
Speed 40 ft
Melee Beam Sword +8, 2d8+1 fire, 19-20/x2
Ranged Plasma Pistol +11, 2d10 fire, 80 foot range or +9, 3d10 fire
Base Atk +7 Grp +8
Atk Options: Point Blank Shot, Shot on the Run, Double Tap, Supernatural Strike, Close Combat, Lightning Shot, Sharp Shooting
-----------------------------
Abilitis Str 13 Dex 17 Con - Int 14 Wis 12 Cha 12
Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Point Blank Shot, Shot on the Run, Double Tap, Dodge, Mobility, Supernatural Strike (can crit on creatures immune to crits), Weapon Focus (Plasma Pistol)
Skills: Tumble +16, Sleight of Hand +9, Jump +9 (6.5 cc ranks), Profession +14, Hide +9, Move Silently +9, Craft (Mechanical) +8, Escape Artist +10, Knowledge (Current Events) +9, Spot +3, Listen +3
Accessories: Integrated Video Phone, Class IV Sensor System, Weapon Mount (Plasma Pistol), Feat Progit (Personal Firearms Proficiency), Vocalizer, AV Transmitter, Dexterity Upgrade
Any comments or suggestions on how to make him more awesome would be appreciated. Note that this is for an unarmored X. Advice on how to armor him would be appreciated. So far, I have found the following things for armor...
-THRUSTER (PL 7) (Boots of Some Armors)
Thrusters use a miniature impulse engine to produce a stream of high-energy particles, contained and directed by magnetic fields. The exhaust is hot, but not dangerously so. Thrusters enable the robot to fly and hover.
Base Speed: Fly 30 feet (poor).
Purchase DC: One-half the base purchase DC of the robot’s frame.
-CRYSTAL CARBON ARMOR (PL 7) (Torso Piece of Most armors)
“Grown” in orbital laboratories, crystal carbon is a composite fiber material that outperforms neovulcanium (see below) on the battlefield. Bioreplica robots of Medium-size or smaller and liquid-state robots cannot have integrated crystal carbon armor.
Equipment Bonus: +8.
Weight: One-eighth the weight of the robot’s frame (rounded down).
Speed Penalty: None.
-STRENGTH UPGRADE (PL 5) (Included in Arm Part of most armors. Though most don't notice, once you get the arm upgrade, your climbing speed increases)
Parts of the robot’s frame, including its joints and hydraulic components, are reinforced or replaced with similar components made of stronger materials. The upgrade provides a +2 bonus to Strength.
Purchase DC: 5 + one-half the base purchase DC of the robot’s frame + robot’s Strength modifier before the upgrade
ROBOT REPAIR UNIT (PL 8) (Helmet in X4(?))
The RRU enables a robot to repair itself or another robot by replacing damaged parts with replicated new ones. In the latter case, the robot making the repairs must be adjacent to the damaged robot. The robot must spend a full-round action to repair itself or another robot; this automatically restores 1d10 points of damage (no Repair check necessary).
Purchase DC: 28.
Restriction: Licensed (+1).
MAGNETIC FEET (PL 6) (Boots of Shadow or Gaea Armor)
The robot comes with electromagnetic grippers that allow it to cling to ferrous surfaces, including iron and steel. The robot using its magnetic feet gains a climb speed of 20 feet and need not make Climb checks to scale ferrous surfaces.
Purchase DC: 12.
Restriction: None.