yilduz
2009-06-25, 07:20 PM
I've been looking around a lot, and with a lot of help from the people here, I've discovered a lot of incredible things. Right now I'm looking for some advice to get things set up for my build, though.
My personal iconic character is yilduz, a halfling/gnome (home-brewed) Rogue/Illusioinist (always working toward arcane trickster). The halfling/gnome thing has never been an issue with any DM because it's not at all overpowered and fits my character's history. With this character, though, I've never played in a campaign that went past about level 5 or so. Right now I'm building him for a new game that will start out at level 2 and the DM has up to level 18 planned out, but may go beyond that.
So... after all that I've learned here, I want to rebuild yilduz for this campaign. I want to use the same background story, the same personality, everything about him will be the same, but the build will be different.
I've found many classes and prestige classes that I want to use based on abilities, but when I looked at the build, by the time this character gets to level 20, his BAB would be about 7 or so. Due to that, I've realized the build is a bit unrealistic because he needs to be able to hit things - and besides, I was being a bit of a munchkin I suppose. I just want this character to be everything I see him as, because he's my main character, the character whose name I use as my internet alias, etc...
ANYWAY...
What we're allowed to use is core, "complete" books, tome of battle, and anything the DM decides is balanced.
Here is what I want...
Spellthief (1 or 2) - One because it works as everything I want from Rogue, but also has the really nice steal spell ability. If I go for two, it would be because of the steal spell effect ability, which I think is pretty cool.
Illusionist (?) - Obviously, that's one of his main things, illusion spells. Focused specialist, actually. I'm thinking of prohibiting evocation, enchantment, and necromancy.
Abjurant Champion (4) - BAB, and those Abjurant abilities it gains are very nice. It also increases the illusionist spell levels
Swordsage (?) - I like at least 2 levels because of the AC bonus, and some of those stances things are cool. I've never seen those before a couple of days ago.
Jade Phoenix Mage - BAB, nice abilities and spellcasting increases. However, not hugely important. I was looking at it mainly because it does help with my BAB issue, though.
Nightmare Spinner - Awesome for my illusions, I think. Mostly for added fun, but that extra illusion spell per level per day is nice, too.
Unseen seer - No more than 2 levels, though, because I don't want it hurting my illusions for the sake of divination. Sneak attack, free silent spell feat, and the ability to add a divine spell to my spellbook is pretty cool.
Arcane trickster - Even though I'm going with a different build, this PrC is still hugely relevant because it still embodies what the character is all about, using arcane magic to improve roguish abilities.
Feats I want to use:
shadow trickster (tome of battle)
master spellthief (complete scoundrel)
----
yilduz's role in the party - scout. My main role is to be the scout, and be the backup for anyone that needs it. If someone needs a flanker, I'm in and will help with my sneak attack, but I don't intend to stay in melee for long. Low HP doesn't allow me to. UMD allows me to be the parties third healer if I have the right wand. I also have some nice buff spells to help out the rest of the party in many situations.
Rest of the party:
Sorcerer - with an incredible Cha. Main arcane caster.
Factotum - helpful in many situations, but is mainly for the fun of the class, backup fighter
Druid/Sorcerer - She is moving toward Arcane Heirophant/Geomancer. Focuses mostly on divine casting, backup fighter
Cleric - Main divine caster, backup fighter
Ranger - Main fighter of the group
We begin at level 2, so yilduz will start as spellthief 1/Focused Illusionist 1. It has to be that way in order to stay true to the background story. In fact, the DM was going to start at level 1, but I convinced him to start at level 2 because it has to be level 2 in order for this character's background story to work.
So... with all your genius, what suggestions do you have? Sorry for such a long post - but this is yilduz, my main character, the character concept I've kept in my mind (and used a couple of times) for many years.
My personal iconic character is yilduz, a halfling/gnome (home-brewed) Rogue/Illusioinist (always working toward arcane trickster). The halfling/gnome thing has never been an issue with any DM because it's not at all overpowered and fits my character's history. With this character, though, I've never played in a campaign that went past about level 5 or so. Right now I'm building him for a new game that will start out at level 2 and the DM has up to level 18 planned out, but may go beyond that.
So... after all that I've learned here, I want to rebuild yilduz for this campaign. I want to use the same background story, the same personality, everything about him will be the same, but the build will be different.
I've found many classes and prestige classes that I want to use based on abilities, but when I looked at the build, by the time this character gets to level 20, his BAB would be about 7 or so. Due to that, I've realized the build is a bit unrealistic because he needs to be able to hit things - and besides, I was being a bit of a munchkin I suppose. I just want this character to be everything I see him as, because he's my main character, the character whose name I use as my internet alias, etc...
ANYWAY...
What we're allowed to use is core, "complete" books, tome of battle, and anything the DM decides is balanced.
Here is what I want...
Spellthief (1 or 2) - One because it works as everything I want from Rogue, but also has the really nice steal spell ability. If I go for two, it would be because of the steal spell effect ability, which I think is pretty cool.
Illusionist (?) - Obviously, that's one of his main things, illusion spells. Focused specialist, actually. I'm thinking of prohibiting evocation, enchantment, and necromancy.
Abjurant Champion (4) - BAB, and those Abjurant abilities it gains are very nice. It also increases the illusionist spell levels
Swordsage (?) - I like at least 2 levels because of the AC bonus, and some of those stances things are cool. I've never seen those before a couple of days ago.
Jade Phoenix Mage - BAB, nice abilities and spellcasting increases. However, not hugely important. I was looking at it mainly because it does help with my BAB issue, though.
Nightmare Spinner - Awesome for my illusions, I think. Mostly for added fun, but that extra illusion spell per level per day is nice, too.
Unseen seer - No more than 2 levels, though, because I don't want it hurting my illusions for the sake of divination. Sneak attack, free silent spell feat, and the ability to add a divine spell to my spellbook is pretty cool.
Arcane trickster - Even though I'm going with a different build, this PrC is still hugely relevant because it still embodies what the character is all about, using arcane magic to improve roguish abilities.
Feats I want to use:
shadow trickster (tome of battle)
master spellthief (complete scoundrel)
----
yilduz's role in the party - scout. My main role is to be the scout, and be the backup for anyone that needs it. If someone needs a flanker, I'm in and will help with my sneak attack, but I don't intend to stay in melee for long. Low HP doesn't allow me to. UMD allows me to be the parties third healer if I have the right wand. I also have some nice buff spells to help out the rest of the party in many situations.
Rest of the party:
Sorcerer - with an incredible Cha. Main arcane caster.
Factotum - helpful in many situations, but is mainly for the fun of the class, backup fighter
Druid/Sorcerer - She is moving toward Arcane Heirophant/Geomancer. Focuses mostly on divine casting, backup fighter
Cleric - Main divine caster, backup fighter
Ranger - Main fighter of the group
We begin at level 2, so yilduz will start as spellthief 1/Focused Illusionist 1. It has to be that way in order to stay true to the background story. In fact, the DM was going to start at level 1, but I convinced him to start at level 2 because it has to be level 2 in order for this character's background story to work.
So... with all your genius, what suggestions do you have? Sorry for such a long post - but this is yilduz, my main character, the character concept I've kept in my mind (and used a couple of times) for many years.