Piedmon_Sama
2006-02-12, 05:53 AM
Yes, that's right, the first (and perhaps last.... I AM lazy) conversion to D&D from the twisted universe of the Aqua Teen Hunger Force. And who better to lead the charge than heroic leader Master Shake!
Master Shake
Milkshake Commoner 2
Medium-Size humanoid
Hitdie: 2D4+1 (HP 8)
Initiative: + 1 (Dex)
Speed: 30 ft
AC: 11 (+1 Dex)
Attacks: Slap +0 melee, Shotgun -2 ranged
Damage: slap 1d4-1, Shotgun 2d12
Face/Reach: 5 ft by 5 ft/5 ft.
Special Attacks: Squirt
SQ: Psionics, critical immunity
Saves: Fort +1, Ref +0, Will -2
Abilities: Str 9, Dex 12, Con 12, Int 13, Wis 7, Cha 7
Skills: Bluff +5, Knowledge [Celebrities & Gossip] +5, Knowledge [Trash TV] +4
Feats: Skill Focus: Bluff
-------
Climate/Terrain: New Jersey suburbs
Organization: Unique
Challenge Rating: 2
Treasure: Possibly a few spare Sprint cell phones.
Alignment: Neutral Evil
Advancement: By character class
Master Shake is a human-sized milkshake living in a low-rent suburb of New Jersey. His origin is sketchy, but the popular theory is that he was created by one Dr. Weird in a secret island lab off the New Jersey shore. He lives with his "siblings" Frylock and Meatwad, the trio collectively known as the Aqua Teen Hunger Force. Master Shake is ostensibly the leader of this band, although no one in their right mind would ever take him seriously.
Master Shake is utterly self-absorbed and gives no thought to the needs or concerns of others. He has been best described, by his own creators, as "an ***hole," and he puts his own short-term needs first at all times. He has nothing approaching empathy for others, and he is typically oblivious to much of what goes on around him. He dreams of someday being a Hollywood "player" although he has nothing approaching a work ethic. He is constantly devising get-rich-quick schemes and new ways to put himself in the public eye. None of these absurd plans ever come close to working.
Master Shake speaks English/Common and acknowledges no other tongues.
Combat
Although he is belligerant and short-tempered, Master Shake is also very much a coward. Unless he has managed to temporarily convince himself of his own invincible greatness, he will attempt to bluff his way out of combat (usually with absurd stories no one would believe), or he will get the more capable Frylock or expendible Meatwad to do his dirty work for him. If pressed, he has a sawed-off shotgun he has no idea how to use, and as a last resort, his "deadly Shake powers."
It is interesting to note that, despite the fact that he is a living milkshake given unholy life by mad sciences, Master Shake's physiology is markedly similar to many humanoids. He possesses a working musculature beneath his plastic shell, and although his innards contain the pink sludge of a milkshake, it is possible it is stored amongst other, more conventional organs. Master Shake requires food, drink and sleep to survive, although it is possible he can survive without oxygen. (His aversion to dangerous situations makes it hard to say for sure.) Shake is susceptible to disease as any other humanoid is.
Squirt: Each of the Aqua Teens has been imbued with a special power, and this is Master Shake's. Well, "power" may be a misnomer... this is more of a side effect of his unique biology. Once per day, Master Shake can fire off a squirt of his pink, sludge-like guts at the enemy. The sludge is a sugar-based semisolid with no effects to speak of. It has no offensive usefulness at all. Firing the sludge is a full-round action, and it counts as a thrown splash-attack.
Critical Immunity: Although he possesses a working physiology, it is not layed out in a way like most humanoids. This means that Shake has no immediately apparent "vitals" and a stab between his eyes is no worse than a gash along his rim. Shake is immune to critical hits (this nullifies the effect of certain magical weapons, such as a Vorpal sword.)
Psionics: Remarkably, Master Shake appears to be possessed of a raw, destructive psychic power that he is thankfully unaware of. The power only takes one form, when Shake becomes angry or frustrated. Any object he can pick up and hurl will become charged with psychic energy and detonate on (or slightly before) impact, exploding in a puff of fire. The specific object is irrelevant. Treat it as a grenadelike weapon that does 3D6 direct damage, 1d6 splash, with a range increment of 10 feet (even if the object is small, Master Shake would never bother to throw further than convenient.)
Note that Shake is not actually aware he possesses these powers. They only activate when he is extremely angered, usually when his rage is focused on some object (such as the TV or telephone.) He would not have the presence of mind to use this ability in battle, simply to destroy a troublesome appliance or tool.
Master Shake
Milkshake Commoner 2
Medium-Size humanoid
Hitdie: 2D4+1 (HP 8)
Initiative: + 1 (Dex)
Speed: 30 ft
AC: 11 (+1 Dex)
Attacks: Slap +0 melee, Shotgun -2 ranged
Damage: slap 1d4-1, Shotgun 2d12
Face/Reach: 5 ft by 5 ft/5 ft.
Special Attacks: Squirt
SQ: Psionics, critical immunity
Saves: Fort +1, Ref +0, Will -2
Abilities: Str 9, Dex 12, Con 12, Int 13, Wis 7, Cha 7
Skills: Bluff +5, Knowledge [Celebrities & Gossip] +5, Knowledge [Trash TV] +4
Feats: Skill Focus: Bluff
-------
Climate/Terrain: New Jersey suburbs
Organization: Unique
Challenge Rating: 2
Treasure: Possibly a few spare Sprint cell phones.
Alignment: Neutral Evil
Advancement: By character class
Master Shake is a human-sized milkshake living in a low-rent suburb of New Jersey. His origin is sketchy, but the popular theory is that he was created by one Dr. Weird in a secret island lab off the New Jersey shore. He lives with his "siblings" Frylock and Meatwad, the trio collectively known as the Aqua Teen Hunger Force. Master Shake is ostensibly the leader of this band, although no one in their right mind would ever take him seriously.
Master Shake is utterly self-absorbed and gives no thought to the needs or concerns of others. He has been best described, by his own creators, as "an ***hole," and he puts his own short-term needs first at all times. He has nothing approaching empathy for others, and he is typically oblivious to much of what goes on around him. He dreams of someday being a Hollywood "player" although he has nothing approaching a work ethic. He is constantly devising get-rich-quick schemes and new ways to put himself in the public eye. None of these absurd plans ever come close to working.
Master Shake speaks English/Common and acknowledges no other tongues.
Combat
Although he is belligerant and short-tempered, Master Shake is also very much a coward. Unless he has managed to temporarily convince himself of his own invincible greatness, he will attempt to bluff his way out of combat (usually with absurd stories no one would believe), or he will get the more capable Frylock or expendible Meatwad to do his dirty work for him. If pressed, he has a sawed-off shotgun he has no idea how to use, and as a last resort, his "deadly Shake powers."
It is interesting to note that, despite the fact that he is a living milkshake given unholy life by mad sciences, Master Shake's physiology is markedly similar to many humanoids. He possesses a working musculature beneath his plastic shell, and although his innards contain the pink sludge of a milkshake, it is possible it is stored amongst other, more conventional organs. Master Shake requires food, drink and sleep to survive, although it is possible he can survive without oxygen. (His aversion to dangerous situations makes it hard to say for sure.) Shake is susceptible to disease as any other humanoid is.
Squirt: Each of the Aqua Teens has been imbued with a special power, and this is Master Shake's. Well, "power" may be a misnomer... this is more of a side effect of his unique biology. Once per day, Master Shake can fire off a squirt of his pink, sludge-like guts at the enemy. The sludge is a sugar-based semisolid with no effects to speak of. It has no offensive usefulness at all. Firing the sludge is a full-round action, and it counts as a thrown splash-attack.
Critical Immunity: Although he possesses a working physiology, it is not layed out in a way like most humanoids. This means that Shake has no immediately apparent "vitals" and a stab between his eyes is no worse than a gash along his rim. Shake is immune to critical hits (this nullifies the effect of certain magical weapons, such as a Vorpal sword.)
Psionics: Remarkably, Master Shake appears to be possessed of a raw, destructive psychic power that he is thankfully unaware of. The power only takes one form, when Shake becomes angry or frustrated. Any object he can pick up and hurl will become charged with psychic energy and detonate on (or slightly before) impact, exploding in a puff of fire. The specific object is irrelevant. Treat it as a grenadelike weapon that does 3D6 direct damage, 1d6 splash, with a range increment of 10 feet (even if the object is small, Master Shake would never bother to throw further than convenient.)
Note that Shake is not actually aware he possesses these powers. They only activate when he is extremely angered, usually when his rage is focused on some object (such as the TV or telephone.) He would not have the presence of mind to use this ability in battle, simply to destroy a troublesome appliance or tool.