starwoof
2006-01-27, 10:14 PM
Pseudo-Illithid
Pseudo-Illithids are created when ceremorphosis is interupted by the use of several specific spells and psionic powers. The illithid tadpole does not replace the entire brain of the host creature. However, the experience of the tadpole devouring the host creatures brain is traumetizing, and the creature loses all of its memory and experiences. They are 'born' in the body of full adults, but they must grow and learn like any infant.
Appearance
Pseudo-Illithids can be born from any warm blooded humanoid between four and a half and six feet tall. Most of their hair falls out, and the hair that remains is thin and scraggly. Their skin takes on a purple hue and their mouths are ringed by 4 short tentacles. They have between 2 and 5 toes on each foot, and three or four fingers on each hand, as well as a thumb. As they can be created from many races, there is much differentiation within the 'race' An former elf, for example, will have pointy ears.
Personality and relations
Pseudo-Illithids are moody and unpleasnt to be near. Unlike a normal Illithid, a Pseudo illithid can feel positive emotions, like love. They are generally despised by all races, though Mind Flayers and Wizards tend to have an academic interest in them.
Allignment
Pseudo-Illithids favor lawful allignments like illithids. But they favor neither good or evil, and they can be found in many allignments.
Pseudo-Ilithid Lands
Pseudo-Illithids have no lands to call their own. They most often exist on the fringes of surface and underdark societys.
-2 con,+2 int, +2 wis, -2 cha. Pseudo-illithids are intelligent and observant, but their transformation has damaged their psysiology and any personality they may have had.
+2 on will saves against mind influencing attacks. Pseudo-Illithids are naturally resistant to these attacks.
Naturally Psionic- Pseudo-Illithids gain 2 additional power points at first level.
Lesser Mind Blast- 1/day. Stun for 1 round. Will save DC 10+1/2 HD+cha modifier.
Tentacles-Pseudo-Illithids gain +2 on opposed grapple checks. This does not apply to rolls to escape grapples or to avoid being swallowed whole.
Take Over- Sometimes pseudo-illithids are not in full control of their body. When a stressful situation begins (like combat) there is a 5% chance that the tadpole takes over the pseudo-illithids body. He is affected by confuse, as the spell, except a roll of 10 on a d10 results in him attacking the nearest target. The will save to resist is DC=10+1/2 the pseudo-illithids HD+charisma bonus. This lasts for 5 minutes or until the pseudo-illithid passes a will save. The pseudo-illithid never remembers anything that happens while it is taken over by the tadpole.
Minor Telepathy- The Pseudo-illithid can communicate telepathically with any creature that it shares a language with. The range is 30 feet.
Languages- Common or Undercommon. Bonus languages: Common, Undercommon, Qualith, Goblin, Draconic, Orc
Favored class- Psion
So what do you guys think? Any comments or criticism? I was trying to make a race that was mind flayerish, but without a level adjustment.
Pseudo-Illithids are created when ceremorphosis is interupted by the use of several specific spells and psionic powers. The illithid tadpole does not replace the entire brain of the host creature. However, the experience of the tadpole devouring the host creatures brain is traumetizing, and the creature loses all of its memory and experiences. They are 'born' in the body of full adults, but they must grow and learn like any infant.
Appearance
Pseudo-Illithids can be born from any warm blooded humanoid between four and a half and six feet tall. Most of their hair falls out, and the hair that remains is thin and scraggly. Their skin takes on a purple hue and their mouths are ringed by 4 short tentacles. They have between 2 and 5 toes on each foot, and three or four fingers on each hand, as well as a thumb. As they can be created from many races, there is much differentiation within the 'race' An former elf, for example, will have pointy ears.
Personality and relations
Pseudo-Illithids are moody and unpleasnt to be near. Unlike a normal Illithid, a Pseudo illithid can feel positive emotions, like love. They are generally despised by all races, though Mind Flayers and Wizards tend to have an academic interest in them.
Allignment
Pseudo-Illithids favor lawful allignments like illithids. But they favor neither good or evil, and they can be found in many allignments.
Pseudo-Ilithid Lands
Pseudo-Illithids have no lands to call their own. They most often exist on the fringes of surface and underdark societys.
-2 con,+2 int, +2 wis, -2 cha. Pseudo-illithids are intelligent and observant, but their transformation has damaged their psysiology and any personality they may have had.
+2 on will saves against mind influencing attacks. Pseudo-Illithids are naturally resistant to these attacks.
Naturally Psionic- Pseudo-Illithids gain 2 additional power points at first level.
Lesser Mind Blast- 1/day. Stun for 1 round. Will save DC 10+1/2 HD+cha modifier.
Tentacles-Pseudo-Illithids gain +2 on opposed grapple checks. This does not apply to rolls to escape grapples or to avoid being swallowed whole.
Take Over- Sometimes pseudo-illithids are not in full control of their body. When a stressful situation begins (like combat) there is a 5% chance that the tadpole takes over the pseudo-illithids body. He is affected by confuse, as the spell, except a roll of 10 on a d10 results in him attacking the nearest target. The will save to resist is DC=10+1/2 the pseudo-illithids HD+charisma bonus. This lasts for 5 minutes or until the pseudo-illithid passes a will save. The pseudo-illithid never remembers anything that happens while it is taken over by the tadpole.
Minor Telepathy- The Pseudo-illithid can communicate telepathically with any creature that it shares a language with. The range is 30 feet.
Languages- Common or Undercommon. Bonus languages: Common, Undercommon, Qualith, Goblin, Draconic, Orc
Favored class- Psion
So what do you guys think? Any comments or criticism? I was trying to make a race that was mind flayerish, but without a level adjustment.