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The Vorpal Tribble
2006-02-11, 01:13 PM
I'm putting together a list of the various substances and alchemical mixtures of the D&D books, along with a list of literal homebrews.
If you know of something from a book I don't have listed, or have your own original stuff, feel free to post.
The Vorpal Tribble
2006-02-11, 01:13 PM
Alchemical Items
These are almost always listed as 'Alchemical Items', mixtures that can be made with the Craft (alchemy) skill and are usually many different items mixed together.
Materials
These tend to be special stuff that armor, weapons, or building material can be made of. They are usually mined, congealed or in some way aquired, and cannot be merely mixed up.
Poisons and Ravages
These are substances that are made for the purpose of affecting the body in an unpleasant manner. They are usually distilled or secreted, but this is not always the case.
Substances
These are alike to materials and poisons but cannot usually be made into anything and are not used to harm. They can be anything from the results of magical or psionic expirementation to the extraction from creatures or naturally occurring deposits.
-=-=-=-=-
Alchemical Items
Complete Adventurer
Blend Cream
Catstink
Fareye Oil
Freeglide
Hawk's Ointment
Healer's Balm
Keenear Powder
Lockslip Grease
Nature's Draught
Softfoot
Suregrip
Eberron Campaign Setting
Acidic Fire
Alchemist's Frost
Alchemist's Spark
Frostburn
Armor Insulation
Freeze Powder
Frostbite Salve
Ice Chalk
Melt Powder
Polar Skin
Razor Ice Powder
Whale Grease
Libris Mortis
Brittlebone
Embalming Fire
Ghostoil
Liquid Night
Planar Handbook
Antitrait Grease
Atramen Oil
Bahamut's Breath
Liquid Embers
Ocanthus
Pure Element
Player's Handbook
Acid
Alchemist’s Fire
Antitoxin
Races of Stone
Blister Oil
Hearthfire
Spiderlily Essence
Sandstorm
Armorbright
Blackeye
Deep Draught
Ironthorn Extract
Keepcool Salve
Shapesand
Slumber Sand
Sunshade Lotion
Stormwrack
Smokepowder
-=-=-=-=-=-=-=-=-=-
Materials
Book of Exalted Deeds
Aurorum
Frystalline
Serren
Solarian Truesteel
Ysgardian Heartwire
Complete Arcane
Starmetal
Complete Warrior
Pandemonic Silver
Susalian Chainweave
Thinaun
Eberron Campaign Setting
Bronze Wood
Byeshk
Darkleaf
Densewood
Dragonshard
Flametouched Iron
Glamerweave
Leafweave
Livewood
Riedran Crysteel
Shadowweave
Soarwood
Targath
Eberron Explorer's Handbook
Eldritch Whorlwood
Expanded Psionics Handbook
Crystal, Deep
Crystal, Mundane
Frostburn
Blue Ice
Rimefire Ice
Stygian Ice
Lords of Madness
Bilestone
Grell Crystal
Magic of Eberron
Calomel
Chameleoweave
Dolweave
Impact Armor
Mournlode, Purple
Planar Handbook
Abyssal Bloodiron
Astral Driftmetal
Elemental Loadstone
Player's Handbook
Adamantine
Darkwood
Dragonhide
Iron, Cold
Mithral
Silver, Alchemical
Races of Stone
Earthsilk
Sandstorm
Shapesand
Stormwrack
Chitin
Cord
Living Coral
- Stinging Polyp Coral
Pearlsteel
Riverine
Sharkskin
Shell
-=-=-=-=-=-=-=-=-=-
Poisons and Ravages
Book of Exalted Deeds
Celestial Lightsblood
Golden Ice
Jade Water
Purified couatl venom
Unicorn Blood
Dungeon Master's Guide
Arsenic
Black Adder Venom
Black Lotus Extract
Bloodroot
Blue Whinnis
Burnt Othur Fumes
Carrion Crawler Brain Juice
Centipede Poison
Dark Reaver Powder
Deathblade
Dragon Bile
Drow Poison
Greenblood Oil
Id Moss
Insanity Mist
Lich Dust
Malyss Leaf Residue
Nitharit
Oil of Taggit
Purple Worm Poison
Sassone Leaf Residue
Scorpion Poison
Shadow Essence
Spider Venom
Striped Toadstool
Terinav Root
Ungol Dust
Wasp Poison
Wyvern Poison
Libris Mortis
Gravedust
Bonshard Paste
Sunlight Oil
Bloodwine
Celestial Essence
Lichbane
Liquid Mortality
-=-=-=-=-=-=-=-=-=-
Substances
Book of Exalted Deeds
Ambrosia (distilled joy)
Angel Radiance
Celestial Blood
Moonblood
Storm Tears
Unicorn Blood
Expanded Psionics Handbook
Quintessence
Planar Handbook
Anarchic Water
Axiomatic Water
Red Tidewater
Player's Handbook
Holy Water
Sandstorm
Liquid Salt
Oleum
Jabrona_Bond
2006-02-11, 05:45 PM
Are you using anything from Arms and Equipment? How about specific campaign settings (ie, the Realms)? I know Magic of Faerun had a ton of nifty stuff.
BTW, great idea. Do you let non-spellcasters get all the nifty alchemical effects? That's my main gripe about the 3.5 changes.
Caledonian
2006-02-11, 06:12 PM
What: no tanglefoot bags and smokesticks? No sunrods?
Tome and Blood had a variety of alchemical items.
Seffbasilisk
2006-02-11, 06:18 PM
Complete Warrior
Materials:
Pandemonic Silver
Susalian Chainweave
Thinaun
The Vorpal Tribble
2006-02-11, 06:37 PM
Are you using anything from Arms and Equipment? How about specific campaign settings (ie, the Realms)? I know Magic of Faerun had a ton of nifty stuff.
Well, is there much of a change with things such as poisons/alchemical items/substances, etc. bewteen the editions so that'd it make any difference?
Do you let non-spellcasters get all the nifty alchemical effects?
As long as there is no spell or anything associated with the substance I say alchemy is open to everyone.
What: no tanglefoot bags and smokesticks? No sunrods?
Those are finished items.
ccelizic
2006-02-11, 08:07 PM
Alchemical Items
============
Eberron Campaign Setting
Acidic Fire
Alchemist's Frost
Alchemist's Spark
Noxious Smokestick
Sharn: City of towers
Aelia's tonic
Darkeye
Heartflow
Special Materials
============
Eberron Campaign Setting
Bronze Wood
Byeshk
Darkleaf
Densewood
Dragonshard
Flametouched Iron
Glamerweave
Leafweave
Livewood
Riedran Crysteel
Shadowweave
Soarwood
Targath
Eberron Explorer's Handbook
Eldritch Whorlwood
Magic of Eberron
Calomel
Chameleoweave
Dolweave
Impact Armor
Mournlode, Purple
Drugs
====
Sharn: City of Towers
Absentia
Dragon's blood [black/blue/red]
Dreamlily
Dhavaer
2006-02-11, 08:10 PM
Agony, from the Book of Vile Darkness, is a substance.
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